update
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ab64ecdabe
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25
GameResRenamer.sln
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25
GameResRenamer.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio Version 17
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VisualStudioVersion = 17.7.34024.191
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "GameResRenamer", "GameResRenamer\GameResRenamer.csproj", "{7B1A6FEF-F296-4157-9AED-910F2D103B09}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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Release|Any CPU = Release|Any CPU
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{7B1A6FEF-F296-4157-9AED-910F2D103B09}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{7B1A6FEF-F296-4157-9AED-910F2D103B09}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{7B1A6FEF-F296-4157-9AED-910F2D103B09}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{7B1A6FEF-F296-4157-9AED-910F2D103B09}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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GlobalSection(ExtensibilityGlobals) = postSolution
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SolutionGuid = {DAE6982D-0CBE-4339-943E-2F5594201DCE}
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EndGlobalSection
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EndGlobal
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27
GameResRenamer/GameResRenamer.csproj
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GameResRenamer/GameResRenamer.csproj
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<OutputType>Exe</OutputType>
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<TargetFramework>net6.0-windows10.0.22621.0</TargetFramework>
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<ImplicitUsings>enable</ImplicitUsings>
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<Nullable>enable</Nullable>
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<SupportedOSPlatformVersion>7.0</SupportedOSPlatformVersion>
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<Version>1.0.0</Version>
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<Company>Chenx221</Company>
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<Authors>Chenx221</Authors>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
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<DebugType>full</DebugType>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
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<DebugType>full</DebugType>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="Microsoft.Data.Sqlite.Core" Version="7.0.10" />
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<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="7.0.10" />
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</ItemGroup>
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</Project>
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104
GameResRenamer/Program.cs
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104
GameResRenamer/Program.cs
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using Microsoft.Data.Sqlite;
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using SQLitePCL;
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using System.Security.Cryptography;
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string? folderPath = string.Empty;//资源所在位置
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while (string.IsNullOrWhiteSpace(folderPath) || !Directory.Exists(folderPath))
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{
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Console.Write("请输入资源文件所在文件夹的路径:");
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folderPath = Console.ReadLine();
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if (string.IsNullOrWhiteSpace(folderPath))
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{
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Console.WriteLine("错误:路径不能为空。请重新输入。");
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}
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else if (!Directory.Exists(folderPath))
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{
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Console.WriteLine("错误:无法找到所提供的路径。请重新输入。");
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}
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}
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string manifestDbPath = "manifest.db"; // 替换为你的SQLite数据库文件路径
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string connectionString = $"Data Source={manifestDbPath}";
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using (SqliteConnection connection = new SqliteConnection(connectionString))
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{
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SQLitePCL.raw.SetProvider(new SQLite3Provider_e_sqlite3());
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connection.Open();
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// 获取所有文件的MD5值
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Dictionary<string, string> md5Values = new Dictionary<string, string>();
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void GetFileMD5Values(string directoryPath)
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{
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string[] files = Directory.GetFiles(directoryPath);
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foreach (string file in files)
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{
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using (var md5 = MD5.Create())
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using (var stream = File.OpenRead(file))
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{
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string md5OfFile = BitConverter.ToString(md5.ComputeHash(stream)).Replace("-", "").ToLower();
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md5Values.Add(file, md5OfFile);
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}
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}
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string[] subdirectories = Directory.GetDirectories(directoryPath);
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foreach (string subdirectory in subdirectories)
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{
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GetFileMD5Values(subdirectory); // 递归调用,处理子文件夹中的文件
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}
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}
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Console.WriteLine("正在计算md5,请稍后...");
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GetFileMD5Values(folderPath);
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// 获取所有文件的路径
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string[] filePaths = Directory.GetFiles(folderPath);
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int totalFiles = filePaths.Length;
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foreach (var kvp in md5Values)
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{
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string filePath = kvp.Key;
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string md5OfFile = kvp.Value;
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// 查询数据库以获取文件名映射
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string query = $"SELECT k FROM t WHERE v = '{md5OfFile}'";
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using (SqliteCommand command = new SqliteCommand(query, connection))
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using (SqliteDataReader reader = command.ExecuteReader())
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{
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if (reader.Read())
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{
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string newFileName = reader.GetString(0);
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string newFilePath = Path.Combine(folderPath, newFileName);
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string newRealFileName = Path.GetFileName(newFileName);
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string? directoryPath = Path.GetDirectoryName(newFilePath);
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if (directoryPath == null)
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{
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return;
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}
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if (!File.Exists(Path.Combine(directoryPath, newRealFileName)))
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{
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// 重命名文件
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File.Move(filePath, Path.Combine(directoryPath, newRealFileName));
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Console.WriteLine($"已重命名文件:{newFilePath}");
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}
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else
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{
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Console.WriteLine($"目标文件已存在:{newFilePath}");
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}
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}
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else
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{
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Console.WriteLine($"无记录匹配:{filePath}");
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}
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}
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}
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}
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Console.WriteLine("\n处理完成!");
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Console.ReadKey();
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