Fix xor-ing the last 100 bytes and update README
Using Array.Reverse to automatically reverse KEY and store to REVERSE_KEY leading to unexpected result to entire decryption process. When using manually reversed KEY constant (REVERSE_KEY), the problem is fixed. Signed-off-by: Bayu Satiyo <itsyuukunz@gmail.com>
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2718391ff5
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70
Program.cs
70
Program.cs
@ -1,10 +1,11 @@
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using System.IO.Compression;
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using System.Text;
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namespace LightvnTools
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{
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public class Program
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{
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static readonly string VERSION = "0.0.1";
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static readonly string VERSION = "1.0.0";
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// PKZip signature
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static readonly byte[] PKZIP = { 0x50, 0x4B, 0x03, 0x04 };
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@ -12,34 +13,8 @@ namespace LightvnTools
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// Key used to decrypt the file header and footer (reverse)
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// Text: `d6c5fKI3GgBWpZF3Tz6ia3kF0`
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// Source: https://github.com/morkt/GARbro/issues/440
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static readonly byte[] KEY =
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{
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0x64,
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0x36,
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0x63,
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0x35,
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0x66,
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0x4B,
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0x49,
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0x33,
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0x47,
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0x67,
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0x42,
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0x57,
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0x70,
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0x5A,
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0x46,
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0x33,
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0x54,
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0x7A,
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0x36,
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0x69,
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0x61,
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0x33,
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0x6B,
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0x46,
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0x30
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};
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static readonly byte[] KEY = { 0x64, 0x36, 0x63, 0x35, 0x66, 0x4B, 0x49, 0x33, 0x47, 0x67, 0x42, 0x57, 0x70, 0x5A, 0x46, 0x33, 0x54, 0x7A, 0x36, 0x69, 0x61, 0x33, 0x6B, 0x46, 0x30 };
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static readonly byte[] REVERSED_KEY = { 0x30, 0x46, 0x6B, 0x33, 0x61, 0x69, 0x36, 0x7A, 0x54, 0x33, 0x46, 0x5A, 0x70, 0x57, 0x42, 0x67, 0x47, 0x33, 0x49, 0x4B, 0x66, 0x35, 0x63, 0x36, 0x64 };
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static void Main(string[] args)
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{
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@ -155,21 +130,17 @@ namespace LightvnTools
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try
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{
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byte[] buffer;
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byte[] REVERSED_KEY = KEY;
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Array.Reverse(REVERSED_KEY);
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int bufferLength;
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using (FileStream inputStream = File.OpenRead(filePath))
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{
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using MemoryStream outputStream = new();
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inputStream.CopyTo(outputStream);
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buffer = outputStream.ToArray();
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buffer = new byte[bufferLength = (int)inputStream.Length];
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inputStream.Read(buffer, 0, bufferLength);
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}
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int length = buffer.Length;
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if (length < 100)
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if (bufferLength < 100)
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{
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if (length == 0)
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if (bufferLength == 0)
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{
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Console.WriteLine($"Skipping {filePath}. File is empty.");
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return;
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@ -177,24 +148,23 @@ namespace LightvnTools
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Console.WriteLine($"File size is smaller than 100 bytes: {filePath}");
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// XOR the first 100 bytes
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for (int i = 0; i < length; i++)
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buffer[i] ^= REVERSED_KEY[i % 25];
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// XOR entire bytes
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for (int i = 0; i < bufferLength; i++)
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buffer[i] ^= REVERSED_KEY[i % KEY.Length];
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}
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else
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{
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// XOR the last 100 bytes
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for (int i = 0; i < 99; i++)
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buffer[length - 99 + i] ^= REVERSED_KEY[i % 25];
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// XOR the first 100 bytes
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for (int i = 0; i < 100; i++)
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buffer[i] ^= KEY[i % 25];
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}
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using (FileStream outputStream = File.OpenWrite(filePath))
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{
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outputStream.Write(buffer, 0, length);
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buffer[i] ^= KEY[i % KEY.Length];
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// XOR the last 100 bytes
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for (int i = 0; i < 99; i++)
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buffer[bufferLength - 99 + i] ^= REVERSED_KEY[i % KEY.Length];
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}
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using FileStream outputStream = File.OpenWrite(filePath);
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outputStream.Write(buffer, 0, bufferLength);
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}
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catch (Exception ex)
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{
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@ -2,9 +2,7 @@
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## Overview
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**<p align="center">This tool is very unstable and not work on the newer version of Light.vn</p>**
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Light.vnTools is a simple unpack and repacking tool for game created using [Light.vn](https://lightvn.net "Light.vn") game engine.
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Light.vnTools is an unpack and repacking tool for game created with [Light.vn](https://lightvn.net "Light.vn") game engine.
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## Requirements
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@ -30,4 +28,4 @@ For more information about the GNU General Public License version 3.0 (GNU GPL 3
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## Disclaimer
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This tool is intentionally created as a modding tool to translate the visual novel game created with Light.vn game engine. I didn't condone any piracy in any forms such as taking the game visual and sell it illegally which harm the developer. Use the tool at your own risk (DWYOR - Do What You Own Risk).
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This tool is intentionally created as a modding tool to translate the visual novel game created with Light.vn game engine. I didn't condone any piracy in any forms such as taking the game visual and sell it illegally which harm the game developer. Use the tool at your own risk (DWYOR - Do What You Own Risk).
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