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t1.py
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34
t1.py
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import os
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import UnityPy
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def unpack_all_assets(source_folder: str, destination_folder: str):
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# iterate over all files in source folder
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for root, dirs, files in os.walk(source_folder):
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for file_name in files:
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# generate file_path
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file_path = os.path.join(root, file_name)
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# load that file via UnityPy.load
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env = UnityPy.load(file_path)
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# iterate over internal objects
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for obj in env.objects:
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# process specific object types
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if obj.type.name in ["Texture2D", "Sprite"]:
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# parse the object data
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data = obj.read()
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# create destination path
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dest = os.path.join(destination_folder, data.name)
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# make sure that the extension is correct
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# you probably only want to do so with images/textures
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dest, ext = os.path.splitext(dest)
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dest = dest + ".png"
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img = data.image
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img.save(dest)
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if __name__ == "__main__":
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unpack_all_assets("F:\\data", "F:\\data_out")
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