This commit is contained in:
Chenx221 2024-09-15 09:24:00 +08:00
commit 1a930f1228
Signed by: chenx221
GPG Key ID: D7A9EC07024C3021
44 changed files with 617 additions and 0 deletions

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Key_Gen_Me_3/Readme.txt Normal file
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Autor: bbidhan
Platform: Windows
Compiler: VB 6.0
Packer: No
Level: 1 (No so hard)
Patching: Not allowed
KeyGenerator: This is the target.
Rulz: Open me. Type a name. Write your keygen in the enabled text. See if your password
is correct or incorrect in app.path\feedback.txt! . After finding password. Write
a keygenerator for this KeyGenMe & please send it to my email address bbidhan50@gmail.com!
Hope you'l enjoy a lot!

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输入的Name取第一位并后推一位 n 结果如果不是字母数字则不添加n
点击按钮时间 秒数 ss
当前年份取后两位 yy
其他文本"Grand-Theft-Auto-Vice-City" s1
其他文本"bbidhan-ThE-Great" s2
nssyys1s2

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VisualStudioVersion = 17.11.35303.130
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "keygen1", "keygen1\keygen1.csproj", "{D0E162E3-FC99-4405-BEE1-AB85D9D41DA9}"
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namespace keygen1
{
partial class Form1
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
button1 = new Button();
label1 = new Label();
textBox1 = new TextBox();
label2 = new Label();
textBox2 = new TextBox();
label3 = new Label();
SuspendLayout();
//
// button1
//
button1.Location = new Point(343, 2);
button1.Name = "button1";
button1.Size = new Size(143, 143);
button1.TabIndex = 0;
button1.Text = "Check";
button1.UseVisualStyleBackColor = true;
button1.Click += Button1_Click;
//
// label1
//
label1.AutoSize = true;
label1.Location = new Point(12, 43);
label1.Name = "label1";
label1.Size = new Size(39, 15);
label1.TabIndex = 1;
label1.Text = "Name";
//
// textBox1
//
textBox1.Location = new Point(56, 40);
textBox1.Name = "textBox1";
textBox1.Size = new Size(281, 23);
textBox1.TabIndex = 2;
//
// label2
//
label2.AutoSize = true;
label2.Location = new Point(24, 76);
label2.Name = "label2";
label2.Size = new Size(26, 15);
label2.TabIndex = 3;
label2.Text = "Key";
//
// textBox2
//
textBox2.Location = new Point(56, 73);
textBox2.Name = "textBox2";
textBox2.Size = new Size(281, 23);
textBox2.TabIndex = 4;
//
// label3
//
label3.AutoSize = true;
label3.Location = new Point(262, 130);
label3.Name = "label3";
label3.Size = new Size(75, 15);
label3.TabIndex = 5;
label3.Text = "By Chenx221";
//
// Form1
//
AutoScaleDimensions = new SizeF(7F, 15F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(491, 148);
Controls.Add(label3);
Controls.Add(textBox2);
Controls.Add(label2);
Controls.Add(textBox1);
Controls.Add(label1);
Controls.Add(button1);
Name = "Form1";
Text = "KeyGen For keygenme3";
ResumeLayout(false);
PerformLayout();
}
#endregion
private Button button1;
private Label label1;
private TextBox textBox1;
private Label label2;
private TextBox textBox2;
private Label label3;
}
}

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using System.Runtime.InteropServices;
using System.Text;
namespace keygen1
{
public partial class Form1 : Form
{
[DllImport("user32.dll", SetLastError = true, CharSet = CharSet.Unicode)]
static extern IntPtr FindWindow(string? lpClassName, string lpWindowName);
[DllImport("user32.dll", SetLastError = true)]
static extern IntPtr GetDlgItem(IntPtr hDlg, int nIDDlgItem);
[DllImport("user32.dll", CharSet = CharSet.Unicode, SetLastError = false)]
static extern IntPtr SendMessage(IntPtr hWnd, uint Msg, IntPtr wParam, StringBuilder? lParam);
[DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = false)]
static extern IntPtr SendMessage(IntPtr hWnd, uint Msg, IntPtr wParam, IntPtr lParam);
const uint WM_GETTEXT = 0x000D;
const uint WM_SETTEXT = 0x000C;
const uint BM_CLICK = 0x00F5;
public Form1()
{
InitializeComponent();
}
private void Button1_Click(object sender, EventArgs e)
{
FillAndSubmitKey();
}
private static string GenerateKey(string username)
{
char firstChar = username[0];
string newChar = "";
if ((firstChar >= 'a' && firstChar < 'z') ||
(firstChar >= 'A' && firstChar < 'Z') ||
(firstChar >= '0' && firstChar < '9'))
{
char incrementedChar = (char)(firstChar + 1);
newChar = incrementedChar.ToString();
}
string seconds = DateTime.Now.Second.ToString("D2");
string yearLastTwoDigits = DateTime.Now.Year.ToString().Substring(2, 2);
string s1 = "Grand-Theft-Auto-Vice-City";
string s2 = "bbidhan-ThE-Great";
return $"{newChar}{seconds}{yearLastTwoDigits}{s1}{s2}";
}
private void FillAndSubmitKey()
{
string windowTitle = "KeyGen me #3# by :bbidhan";
IntPtr hWnd = FindWindow(null, windowTitle);
if (hWnd == IntPtr.Zero)
{
MessageBox.Show("´°¿ÚδÕÒµ½");
return;
}
int usernameControlId = 6;
int keyControlId = 5;
int submitButtonId = 4;
IntPtr usernameHwnd = GetDlgItem(hWnd, usernameControlId);
IntPtr keyHwnd = GetDlgItem(hWnd, keyControlId);
IntPtr submitButtonHwnd = GetDlgItem(hWnd, submitButtonId);
if (usernameHwnd == IntPtr.Zero || keyHwnd == IntPtr.Zero || submitButtonHwnd == IntPtr.Zero)
{
MessageBox.Show("¿Ø¼þδÕÒµ½");
return;
}
StringBuilder usernameBuffer = new(256);
SendMessage(usernameHwnd, WM_GETTEXT, new IntPtr(usernameBuffer.Capacity), usernameBuffer);
string username = usernameBuffer.ToString();
string key = GenerateKey(username);
StringBuilder usernameToSet = new(username);
StringBuilder keyToSet = new(key);
SendMessage(usernameHwnd, WM_SETTEXT, IntPtr.Zero, usernameToSet);
SendMessage(keyHwnd, WM_SETTEXT, IntPtr.Zero, keyToSet);
SendMessage(submitButtonHwnd, BM_CLICK, IntPtr.Zero, IntPtr.Zero);
textBox1.Text = username;
textBox2.Text = key;
}
}
}

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<root>
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Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
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<resheader name="version">
<value>2.0</value>
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<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

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@ -0,0 +1,17 @@
namespace keygen1
{
internal static class Program
{
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main()
{
// To customize application configuration such as set high DPI settings or default font,
// see https://aka.ms/applicationconfiguration.
ApplicationConfiguration.Initialize();
Application.Run(new Form1());
}
}
}

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>WinExe</OutputType>
<TargetFramework>net8.0-windows</TargetFramework>
<Nullable>enable</Nullable>
<UseWindowsForms>true</UseWindowsForms>
<ImplicitUsings>enable</ImplicitUsings>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<Platforms>AnyCPU;x86</Platforms>
</PropertyGroup>
</Project>

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="Current" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Compile Update="Form1.cs">
<SubType>Form</SubType>
</Compile>
</ItemGroup>
</Project>

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