solved new crackme?
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c7b02f95d3
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BIN
app.crackme1_nitroito/Crackme#1.exe
Normal file
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app.crackme1_nitroito/Crackme#1.exe
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app.crackme1_nitroito/Crackme#1_Patched.exe
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app.crackme1_nitroito/Crackme#1_Patched.exe
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app.crackme1_nitroito/Readme.txt
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app.crackme1_nitroito/Readme.txt
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wellcome to my 1st crackme
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all you have to do is:
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1. Remove the NAG screen...
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2. Find a correct serial or create a keygen
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(NO PATCH) is to easy to patch... ]:)
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it is a litle bit hardcoded, if you have patience
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for mathematics algoritms, it is your pleasure
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see help on crackme for details...
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for those guys who loves win32asm, this crackme was
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pure coded in Borland Delphi v6, it is a good example
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that it is possible to code small size progys with
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those kind of programing languages :]
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_______________________________
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Nitroito - Nitroito@hotmail.com
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26-02-2004
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BIN
app.crackme1_nitroito/keygen/GiveMeSerial.dll
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app.crackme1_nitroito/keygen/GiveMeSerial.dll
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app.crackme1_nitroito/keygen/keygen.exe
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app.crackme1_nitroito/keygen/keygen.exe
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app.crackme1_nitroito/solve.md
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app.crackme1_nitroito/solve.md
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没加壳
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阅读作者的要求
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```
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1. Remove the NAG screen...
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2. Find a correct serial or create a keygen
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(NO PATCH) is to easy to patch... ]:)
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```
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开始:
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1. 在EP处可以看到我们需要去除的NAG弹窗
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```assembly
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004047A0 | 55 | push ebp |
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004047A1 | 8BEC | mov ebp,esp |
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004047A3 | 83C4 F0 | add esp,FFFFFFF0 |
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004047A6 | 53 | push ebx |
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004047A7 | B8 68474000 | mov eax,crackme#1.404768 |
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004047AC | E8 87EDFFFF | call crackme#1.403538 |
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004047B1 | 6A 00 | push 0 |
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004047B3 | E8 3CEEFFFF | call <JMP.&_GetModuleHandleAStub@4> |
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004047B8 | A3 00674000 | mov dword ptr ds:[406700],eax | 00406700:&"MZP"
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004047BD | 68 40000400 | push 40040 |
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004047C2 | 68 F8474000 | push crackme#1.4047F8 | 4047F8:"Nitroito - Crackme#1"
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004047C7 | 68 10484000 | push crackme#1.404810 | 404810:"Hello! welcome to my Crackme#1, as you can guess,\r\nthis is the NAG screen to remove... :]"
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004047CC | 6A 00 | push 0 |
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004047CE | E8 71EEFFFF | call <JMP.&_MessageBoxA@16> |
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004047D3 | 48 | dec eax |
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004047D4 | 75 13 | jne crackme#1.4047E9 |
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004047D6 | B9 0A000000 | mov ecx,A | 0A:'\n'
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004047DB | 33D2 | xor edx,edx |
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004047DD | A1 00674000 | mov eax,dword ptr ds:[406700] | 00406700:&"MZP"
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004047E2 | E8 BDFCFFFF | call crackme#1.4044A4 |
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004047E7 | 8BD8 | mov ebx,eax |
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004047E9 | 53 | push ebx |
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004047EA | E8 FDEDFFFF | call <JMP.&ExitProcess> |
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```
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2. Patch
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```assembly
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004047B8 | A3 00674000 | mov dword ptr ds:[406700],eax | 00406700:&"MZP"
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004047BD | EB 17... | jmp crackme#1.4047D6 | <--
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...
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004047D6 | B9 0A000000 | mov ecx,A | 0A:'\n'
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```
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3. 寻找注册方法,搜索字符串"Name must"
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摆烂,太复杂了,只研究出前两组的计算方式
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所以我打算找点新方法
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4. 直接改造成keygen
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检查keygen.exe与源程序的区别你应该可以看出我改了什么:
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```assembly
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004040D2 | E9 9E070000 | jmp keygen3.404875 |
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```
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(写的不咋地,code请至少填一位)
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app.crackme1_nitroito/source/GiveMeSerial/GiveMeSerial.vcxproj
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app.crackme1_nitroito/source/GiveMeSerial/GiveMeSerial.vcxproj
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Debug|x64">
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<Configuration>Debug</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|x64">
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<Configuration>Release</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<VCProjectVersion>17.0</VCProjectVersion>
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<Keyword>Win32Proj</Keyword>
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<ProjectGuid>{e3604156-7df2-4b5f-aeca-64786b92f38c}</ProjectGuid>
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<RootNamespace>GiveMeSerial</RootNamespace>
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<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v143</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v143</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v143</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v143</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Label="Shared">
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>WIN32;_DEBUG;GIVEMESERIAL_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<EnableUAC>false</EnableUAC>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>WIN32;NDEBUG;GIVEMESERIAL_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<EnableUAC>false</EnableUAC>
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<RandomizedBaseAddress>false</RandomizedBaseAddress>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>_DEBUG;GIVEMESERIAL_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<EnableUAC>false</EnableUAC>
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||||
</Link>
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||||
</ItemDefinitionGroup>
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||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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||||
<ClCompile>
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||||
<WarningLevel>Level3</WarningLevel>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
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||||
<IntrinsicFunctions>true</IntrinsicFunctions>
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<SDLCheck>true</SDLCheck>
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||||
<PreprocessorDefinitions>NDEBUG;GIVEMESERIAL_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<EnableUAC>false</EnableUAC>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
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<ClInclude Include="framework.h" />
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<ClInclude Include="pch.h" />
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="dllmain.cpp" />
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<ClCompile Include="pch.cpp">
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader>
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</ClCompile>
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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@ -0,0 +1,33 @@
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||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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||||
<ItemGroup>
|
||||
<Filter Include="源文件">
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||||
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
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||||
<Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
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</Filter>
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<Filter Include="头文件">
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||||
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
|
||||
<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="资源文件">
|
||||
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
|
||||
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
|
||||
</Filter>
|
||||
</ItemGroup>
|
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<ItemGroup>
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<ClInclude Include="framework.h">
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<Filter>头文件</Filter>
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</ClInclude>
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<ClInclude Include="pch.h">
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<Filter>头文件</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="dllmain.cpp">
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<Filter>源文件</Filter>
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</ClCompile>
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<ClCompile Include="pch.cpp">
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<Filter>源文件</Filter>
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</ClCompile>
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</ItemGroup>
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</Project>
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14
app.crackme1_nitroito/source/GiveMeSerial/dllmain.cpp
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14
app.crackme1_nitroito/source/GiveMeSerial/dllmain.cpp
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// dllmain.cpp
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#include "pch.h"
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#include <Windows.h>
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extern "C" __declspec(dllexport) void ShowDataAndCopy(const char* data) {
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const size_t len = strlen(data) + 1;
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HGLOBAL hMem = GlobalAlloc(GMEM_MOVEABLE, len);
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memcpy(GlobalLock(hMem), data, len);
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GlobalUnlock(hMem);
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OpenClipboard(0);
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EmptyClipboard();
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SetClipboardData(CF_TEXT, hMem);
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CloseClipboard();
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}
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5
app.crackme1_nitroito/source/GiveMeSerial/framework.h
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5
app.crackme1_nitroito/source/GiveMeSerial/framework.h
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#pragma once
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#define WIN32_LEAN_AND_MEAN // 从 Windows 头文件中排除极少使用的内容
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// Windows 头文件
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#include <windows.h>
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5
app.crackme1_nitroito/source/GiveMeSerial/pch.cpp
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5
app.crackme1_nitroito/source/GiveMeSerial/pch.cpp
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// pch.cpp: 与预编译标头对应的源文件
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#include "pch.h"
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// 当使用预编译的头时,需要使用此源文件,编译才能成功。
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13
app.crackme1_nitroito/source/GiveMeSerial/pch.h
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13
app.crackme1_nitroito/source/GiveMeSerial/pch.h
Normal file
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// pch.h: 这是预编译标头文件。
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// 下方列出的文件仅编译一次,提高了将来生成的生成性能。
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||||
// 这还将影响 IntelliSense 性能,包括代码完成和许多代码浏览功能。
|
||||
// 但是,如果此处列出的文件中的任何一个在生成之间有更新,它们全部都将被重新编译。
|
||||
// 请勿在此处添加要频繁更新的文件,这将使得性能优势无效。
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||||
|
||||
#ifndef PCH_H
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||||
#define PCH_H
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||||
|
||||
// 添加要在此处预编译的标头
|
||||
#include "framework.h"
|
||||
|
||||
#endif //PCH_H
|
79
app.crackme1_nitroito/source/keygen1.sln
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79
app.crackme1_nitroito/source/keygen1.sln
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|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 17
|
||||
VisualStudioVersion = 17.11.35303.130
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "keygen1", "keygen1\keygen1.csproj", "{D0E162E3-FC99-4405-BEE1-AB85D9D41DA9}"
|
||||
EndProject
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "keygen2", "keygen2\keygen2.csproj", "{2446CB50-1882-4219-9DB0-E7F5517E6E20}"
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||||
EndProject
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "keygen3", "keygen3\keygen3.csproj", "{BC47A6DE-7F9D-4D65-A996-69FB778C95F3}"
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||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "GiveMeSerial", "GiveMeSerial\GiveMeSerial.vcxproj", "{E3604156-7DF2-4B5F-AECA-64786B92F38C}"
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||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Debug|x64 = Debug|x64
|
||||
Debug|x86 = Debug|x86
|
||||
Release|Any CPU = Release|Any CPU
|
||||
Release|x64 = Release|x64
|
||||
Release|x86 = Release|x86
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{D0E162E3-FC99-4405-BEE1-AB85D9D41DA9}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{D0E162E3-FC99-4405-BEE1-AB85D9D41DA9}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{D0E162E3-FC99-4405-BEE1-AB85D9D41DA9}.Debug|x64.ActiveCfg = Debug|Any CPU
|
||||
{D0E162E3-FC99-4405-BEE1-AB85D9D41DA9}.Debug|x64.Build.0 = Debug|Any CPU
|
||||
{D0E162E3-FC99-4405-BEE1-AB85D9D41DA9}.Debug|x86.ActiveCfg = Debug|x86
|
||||
{D0E162E3-FC99-4405-BEE1-AB85D9D41DA9}.Debug|x86.Build.0 = Debug|x86
|
||||
{D0E162E3-FC99-4405-BEE1-AB85D9D41DA9}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{D0E162E3-FC99-4405-BEE1-AB85D9D41DA9}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{D0E162E3-FC99-4405-BEE1-AB85D9D41DA9}.Release|x64.ActiveCfg = Release|Any CPU
|
||||
{D0E162E3-FC99-4405-BEE1-AB85D9D41DA9}.Release|x64.Build.0 = Release|Any CPU
|
||||
{D0E162E3-FC99-4405-BEE1-AB85D9D41DA9}.Release|x86.ActiveCfg = Release|x86
|
||||
{D0E162E3-FC99-4405-BEE1-AB85D9D41DA9}.Release|x86.Build.0 = Release|x86
|
||||
{2446CB50-1882-4219-9DB0-E7F5517E6E20}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{2446CB50-1882-4219-9DB0-E7F5517E6E20}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{2446CB50-1882-4219-9DB0-E7F5517E6E20}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{2446CB50-1882-4219-9DB0-E7F5517E6E20}.Debug|x64.Build.0 = Debug|x64
|
||||
{2446CB50-1882-4219-9DB0-E7F5517E6E20}.Debug|x86.ActiveCfg = Debug|x86
|
||||
{2446CB50-1882-4219-9DB0-E7F5517E6E20}.Debug|x86.Build.0 = Debug|x86
|
||||
{2446CB50-1882-4219-9DB0-E7F5517E6E20}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{2446CB50-1882-4219-9DB0-E7F5517E6E20}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{2446CB50-1882-4219-9DB0-E7F5517E6E20}.Release|x64.ActiveCfg = Release|x64
|
||||
{2446CB50-1882-4219-9DB0-E7F5517E6E20}.Release|x64.Build.0 = Release|x64
|
||||
{2446CB50-1882-4219-9DB0-E7F5517E6E20}.Release|x86.ActiveCfg = Release|x86
|
||||
{2446CB50-1882-4219-9DB0-E7F5517E6E20}.Release|x86.Build.0 = Release|x86
|
||||
{BC47A6DE-7F9D-4D65-A996-69FB778C95F3}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{BC47A6DE-7F9D-4D65-A996-69FB778C95F3}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{BC47A6DE-7F9D-4D65-A996-69FB778C95F3}.Debug|x64.ActiveCfg = Debug|Any CPU
|
||||
{BC47A6DE-7F9D-4D65-A996-69FB778C95F3}.Debug|x64.Build.0 = Debug|Any CPU
|
||||
{BC47A6DE-7F9D-4D65-A996-69FB778C95F3}.Debug|x86.ActiveCfg = Debug|x86
|
||||
{BC47A6DE-7F9D-4D65-A996-69FB778C95F3}.Debug|x86.Build.0 = Debug|x86
|
||||
{BC47A6DE-7F9D-4D65-A996-69FB778C95F3}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{BC47A6DE-7F9D-4D65-A996-69FB778C95F3}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{BC47A6DE-7F9D-4D65-A996-69FB778C95F3}.Release|x64.ActiveCfg = Release|Any CPU
|
||||
{BC47A6DE-7F9D-4D65-A996-69FB778C95F3}.Release|x64.Build.0 = Release|Any CPU
|
||||
{BC47A6DE-7F9D-4D65-A996-69FB778C95F3}.Release|x86.ActiveCfg = Release|x86
|
||||
{BC47A6DE-7F9D-4D65-A996-69FB778C95F3}.Release|x86.Build.0 = Release|x86
|
||||
{E3604156-7DF2-4B5F-AECA-64786B92F38C}.Debug|Any CPU.ActiveCfg = Debug|x64
|
||||
{E3604156-7DF2-4B5F-AECA-64786B92F38C}.Debug|Any CPU.Build.0 = Debug|x64
|
||||
{E3604156-7DF2-4B5F-AECA-64786B92F38C}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{E3604156-7DF2-4B5F-AECA-64786B92F38C}.Debug|x64.Build.0 = Debug|x64
|
||||
{E3604156-7DF2-4B5F-AECA-64786B92F38C}.Debug|x86.ActiveCfg = Debug|Win32
|
||||
{E3604156-7DF2-4B5F-AECA-64786B92F38C}.Debug|x86.Build.0 = Debug|Win32
|
||||
{E3604156-7DF2-4B5F-AECA-64786B92F38C}.Release|Any CPU.ActiveCfg = Release|x64
|
||||
{E3604156-7DF2-4B5F-AECA-64786B92F38C}.Release|Any CPU.Build.0 = Release|x64
|
||||
{E3604156-7DF2-4B5F-AECA-64786B92F38C}.Release|x64.ActiveCfg = Release|x64
|
||||
{E3604156-7DF2-4B5F-AECA-64786B92F38C}.Release|x64.Build.0 = Release|x64
|
||||
{E3604156-7DF2-4B5F-AECA-64786B92F38C}.Release|x86.ActiveCfg = Release|Win32
|
||||
{E3604156-7DF2-4B5F-AECA-64786B92F38C}.Release|x86.Build.0 = Release|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {01ED3EE8-E89A-4A27-AF68-EF2490CB6BD7}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
Loading…
Reference in New Issue
Block a user