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#pragma once
// engine/match.h
// 8/23/2013 jichi
// TODO: Clean up the interface to match game engines.
// Split the engine match logic out of hooks.
// Modify the game hook to allow replace functions for arbitary purpose
// instead of just extracting text.
#include <windows.h>
namespace Engine {
// jichi 10/21/2014: Return whether found the engine
2018-07-18 23:40:44 -04:00
void Hijack();
void terminate();
// jichi 10/21/2014: Return 0 if failed
DWORD InsertDynamicHook(LPVOID addr, DWORD frame, DWORD stack);
} // namespace Engine
// EOF