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// match.cc
// 8/9/2013 jichi
// Branch: ITH_Engine/engine.cpp, revision 133
#ifdef _MSC_VER
# pragma warning (disable:4100) // C4100: unreference formal parameter
//# pragma warning (disable:4733) // C4733: Inline asm assigning to 'FS:0' : handler not registered as safe handler
#endif // _MSC_VER
#include "src/engine/match.h"
#include "src/engine/engine.h"
#include "src/engine/pchooks.h"
#include "src/util/growl.h"
#include "src/util/util.h"
#include "src/main.h"
#include "src/except.h"
#include "ithsys/ithsys.h"
//#define ConsoleOutput(...) (void)0 // jichi 8/18/2013: I don't need ConsoleOutput
enum { MAX_REL_ADDR = 0x200000 }; // jichi 8/18/2013: maximum relative address
// - Global variables -
namespace Engine {
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WCHAR *process_name_, // cached
process_path_[MAX_PATH]; // cached
DWORD module_base_,
module_limit_;
//LPVOID trigger_addr;
trigger_fun_t trigger_fun_;
} // namespace Engine
// - Methods -
namespace Engine { namespace { // unnamed
bool DetermineGameHooks() // 7/19/2015
{
#if 0 // jichi 7/19/2015: Disabled as it will crash the game
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if (Util::CheckFile(L"UE3ShaderCompileWorker.exe") && Util::CheckFile(L"awesomium_process.exe")) {
InsertLovaGameHook();
return true;
}
#endif // 0
return false;
}
// jichi 7/17/2014: Disable GDI hooks for PPSSPP
bool DeterminePCEngine()
{
if (DetermineGameHooks()) {
ConsoleOutput("vnreng: found game-specific hook");
return true;
}
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if (Util::CheckFile(L"PPSSPP*.exe")) { // jichi 7/12/2014 PPSSPPWindows.exe, PPSSPPEX.exe PPSSPPSP.exe
InsertPPSSPPHooks();
return true;
}
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if (Util::CheckFile(L"pcsx2*.exe")) { // jichi 7/19/2014 PCSX2.exe or PCSX2WX.exe
InsertPCSX2Hooks();
return true;
}
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if (Util::CheckFile(L"Dolphin.exe")) { // jichi 7/20/2014
InsertGCHooks();
return true;
}
// jichi 5/14/2015: Skip hijacking BALDRSKY ZEROs
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if (Util::CheckFile(L"bsz_Data\\Mono\\mono.dll") || Util::CheckFile(L"bsz2_Data\\Mono\\mono.dll")) {
ConsoleOutput("vnreng: IGNORE BALDRSKY ZEROs");
return true;
}
if (::GetModuleHandleA("mono.dll")) {
InsertMonoHooks();
// 3/20/2015 jichi
// Always insert GDI hooks even for Mono games
// For example: 新世黙示録 need GetGlyphOutlineA
PcHooks::hookGDIFunctions();
return true;
}
// PC games
PcHooks::hookGDIFunctions();
EnableGDIPlusHooks();
return false;
}
bool DetermineEngineByFile1()
{
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if (Util::CheckFile(L"*.xp3") || Util::SearchResourceString(L"TVP(KIRIKIRI)")) {
if (Util::SearchResourceString(L"TVP(KIRIKIRI) Z ")) { // TVP(KIRIKIRI) Z CORE
// jichi 11/24/2014: Disabled that might crash VBH
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//if (Util::CheckFile(L"plugin\\KAGParser.dll"))
// InsertKAGParserHook();
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//else if (Util::CheckFile(L"plugin\\KAGParserEx.dll"))
// InsertKAGParserExHook();
if (InsertKiriKiriZHook())
return true;
}
InsertKiriKiriHook();
return true;
}
// 8/2/2014 jichi: Game name shown as 2RM - Adventure Engine, text also in GetGlyphOutlineA
if (Util::SearchResourceString(L"2RM") && Util::SearchResourceString(L"Adventure Engine")) {
Insert2RMHook();
return true;
}
// 8/2/2014 jichi: Copyright is side-B, a conf.dat will be generated after the game is launched
// It also contains lua5.1.dll and lua5.dll
if (Util::SearchResourceString(L"side-B")) {
InsertSideBHook();
return true;
}
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if (Util::CheckFile(L"bgi.*") || Util::CheckFile(L"sysgrp.arc")) {
InsertBGIHook();
return true;
}
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if (Util::CheckFile(L"Bootup.dat") && InsertBootupHook()) // 5/22/2015 Bootup
// lstrlenW can also find text with repetition though
return true;
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if (Util::CheckFile(L"AGERC.DLL")) { // 6/1/2014 jichi: Eushully, AGE.EXE
InsertEushullyHook();
return true;
}
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if (Util::CheckFile(L"data*.arc") && Util::CheckFile(L"stream*.arc")) {
InsertMajiroHook();
return true;
}
// jichi 5/31/2014
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if (//Util::CheckFile(L"Silkys.exe") || // It might or might not have Silkys.exe
// data, effect, layer, mes, music
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Util::CheckFile(L"data.arc") && Util::CheckFile(L"effect.arc") && Util::CheckFile(L"mes.arc")) {
InsertElfHook();
return true;
}
// jichi 6/9/2015: Skip Silkys Sakura
if ( // Almost the same as Silkys except mes.arc is replaced by Script.arc
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Util::CheckFile(L"data.arc") && Util::CheckFile(L"effect.arc") && Util::CheckFile(L"Script.arc")) {
InsertSilkysHook();
return true;
}
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if (Util::CheckFile(L"data\\pack\\*.cpz")) {
InsertCMVSHook();
return true;
}
// jichi 10/12/2013: Restore wolf engine
// jichi 10/18/2013: Check for data/*.wolf
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if (Util::CheckFile(L"data.wolf") || Util::CheckFile(L"data\\*.wolf")) {
InsertWolfHook();
return true;
}
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if (Util::CheckFile(L"AdvData\\DAT\\NAMES.DAT")) {
InsertCircusHook1();
return true;
}
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if (Util::CheckFile(L"AdvData\\GRP\\NAMES.DAT")) {
InsertCircusHook2();
return true;
}
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if (Util::CheckFile(L"*.noa") || Util::CheckFile(L"data\\*.noa")) {
InsertCotophaHook();
return true;
}
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if (Util::CheckFile(L"*.pfs")) { // jichi 10/1/2013
InsertArtemisHook();
return true;
}
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if (Util::CheckFile(L"*.int")) {
InsertCatSystemHook();
return true;
}
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if (Util::CheckFile(L"message.dat")) {
InsertAtelierHook();
return true;
}
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if (Util::CheckFile(L"Check.mdx")) { // jichi 4/1/2014: AUGame
InsertTencoHook();
return true;
}
// jichi 12/25/2013: It may or may not be QLIE.
// AlterEgo also has GameData/sound.pack but is not QLIE
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if (Util::CheckFile(L"GameData\\*.pack") && InsertQLIEHook())
return true;
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if (Util::CheckFile(L"dll\\Pal.dll")) {
InsertPalHook();
return true;
}
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if (Util::CheckFile(L"*.pac")) {
// jichi 6/3/2014: AMUSE CRAFT and SOFTPAL
// Selectively insert, so that lstrlenA can still get correct text if failed
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//if (Util::CheckFile(L"dll\\resource.dll") && Util::CheckFile(L"dll\\pal.dll") && InsertAmuseCraftHook())
// return true;
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if (Util::CheckFile(L"Thumbnail.pac")) {
//ConsoleOutput("vnreng: IGNORE NeXAS");
InsertNeXASHook(); // jichi 7/6/2014: GIGA
return true;
}
if (Util::SearchResourceString(L"SOFTPAL")) {
ConsoleOutput("vnreng: IGNORE SoftPal UNiSONSHIFT");
return true;
}
}
// jichi 12/27/2014: LunaSoft
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if (Util::CheckFile(L"Pac\\*.pac")) {
InsertLunaSoftHook();
return true;
}
// jichi 9/16/2013: Add Gesen18
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if (Util::CheckFile(L"*.szs") || Util::CheckFile(L"Data\\*.szs")) {
InsertUnicornHook();
return true;
}
// jichi 12/22/2013: Add rejet
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if (Util::CheckFile(L"gd.dat") && Util::CheckFile(L"pf.dat") && Util::CheckFile(L"sd.dat")) {
InsertRejetHook();
return true;
}
// Only examined with version 1.0
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//if (Util::CheckFile(L"Adobe AIR\\Versions\\*\\Adobe AIR.dll")) { // jichi 4/15/2014: FIXME: Wildcard not working
if (Util::CheckFile(L"Adobe AIR\\Versions\\1.0\\Adobe AIR.dll")) { // jichi 4/15/2014: Adobe AIR
InsertAdobeAirHook();
return true;
}
return false;
}
bool DetermineEngineByFile2()
{
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if (Util::CheckFile(L"resident.dll")) {
InsertRetouchHook();
return true;
}
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if (Util::CheckFile(L"Malie.ini") || Util::CheckFile(L"Malie.exe")) { // jichi: 9/9/2014: Add malie.exe in case malie.ini is missing
InsertMalieHook();
return true;
}
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if (Util::CheckFile(L"live.dll")) {
InsertLiveHook();
return true;
}
// 9/5/2013 jichi
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if (Util::CheckFile(L"aInfo.db")) {
InsertNextonHook();
return true;
}
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if (Util::CheckFile(L"*.lpk")) {
InsertLucifenHook();
return true;
}
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if (Util::CheckFile(L"cfg.pak")) {
InsertWaffleHook();
return true;
}
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if (Util::CheckFile(L"Arc00.dat")) {
InsertTinkerBellHook();
return true;
}
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if (Util::CheckFile(L"*.vfs")) { // jichi 7/6/2014: Better to test AoiLib.dll? ja.wikipedia.org/wiki/ソフトハウスキャラ
InsertSystemAoiHook();
return true;
}
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if (Util::CheckFile(L"*.mbl")) {
InsertMBLHook();
return true;
}
// jichi 8/1/2014: YU-RIS engine, lots of clockup game also has this pattern
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if (Util::CheckFile(L"pac\\*.ypf") || Util::CheckFile(L"*.ypf")) {
// jichi 8/14/2013: CLOCLUP: "ノーブレスオブリージュ" would crash the game.
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if (!Util::CheckFile(L"noblesse.exe"))
InsertYurisHook();
return true;
}
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if (Util::CheckFile(L"*.npa")) {
InsertNitroplusHook();
return true;
}
return false;
}
bool DetermineEngineByFile3()
{
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//if (Util::CheckFile(L"libscr.dll")) { // already checked
// InsertBrunsHook();
// return true;
//}
// jichi 10/12/2013: Sample args.txt:
// See: http://tieba.baidu.com/p/2631413816
// -workdir
// .
// -loadpath
// .
// am.cfg
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if (Util::CheckFile(L"args.txt")) {
InsertBrunsHook();
return true;
}
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if (Util::CheckFile(L"emecfg.ecf")) {
InsertEMEHook();
return true;
}
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if (Util::CheckFile(L"rrecfg.rcf")) {
InsertRREHook();
return true;
}
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if (Util::CheckFile(L"*.fpk") || Util::CheckFile(L"data\\*.fpk")) {
InsertCandyHook();
return true;
}
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if (Util::CheckFile(L"arc.a*")) {
InsertApricoTHook();
return true;
}
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if (Util::CheckFile(L"*.mpk")) {
InsertStuffScriptHook();
return true;
}
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if (Util::CheckFile(L"USRDIR\\*.mpk")) { // jichi 12/2/2014
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InsertStuffScriptHook();
return true;
}
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if (Util::CheckFile(L"Execle.exe")) {
InsertTriangleHook();
return true;
}
// jichi 2/28/2015: No longer work for "大正×対称アリス episode I" from Primula
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//if (Util::CheckFile(L"PSetup.exe")) {
// InsertPensilHook();
// return true;
//}
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if (Util::CheckFile(L"Yanesdk.dll")) {
InsertAB2TryHook();
return true;
}
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if (Util::CheckFile(L"*.med")) {
InsertMEDHook();
return true;
}
return false;
}
bool DetermineEngineByFile4()
{
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if (Util::CheckFile(L"EAGLS.dll")) { // jichi 3/24/2014: E.A.G.L.S
//ConsoleOutput("vnreng: IGNORE EAGLS");
InsertEaglsHook();
return true;
}
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if (Util::CheckFile(L"bmp.pak") && Util::CheckFile(L"dsetup.dll")) {
// 1/1/2016 jich: skip izumo4 from studio ego that is not supported by debonosu
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if (Util::CheckFile(L"*izumo4*.exe")) {
PcHooks::hookLstrFunctions();
return true;
}
InsertDebonosuHook();
return true;
}
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if (Util::CheckFile(L"C4.EXE") || Util::CheckFile(L"XEX.EXE")) {
InsertC4Hook();
return true;
}
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if (Util::CheckFile(L"Rio.arc") && Util::CheckFile(L"Chip*.arc")) {
InsertWillPlusHook();
return true;
}
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if (Util::CheckFile(L"*.tac")) {
InsertTanukiHook();
return true;
}
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if (Util::CheckFile(L"*.gxp")) {
InsertGXPHook();
return true;
}
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if (Util::CheckFile(L"*.aos")) { // jichi 4/2/2014: AOS hook
InsertAOSHook();
return true;
}
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if (Util::CheckFile(L"*.at2")) { // jichi 12/23/2014: Mink, sample files: voice.at2, voice.det, voice.nme
InsertMinkHook();
return true;
}
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if (Util::CheckFile(L"*.ykc")) { // jichi 7/15/2014: YukaSystem1 is not supported, though
//ConsoleOutput("vnreng: IGNORE YKC:Feng/HookSoft(SMEE)");
InsertYukaSystem2Hook();
return true;
}
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if (Util::CheckFile(L"model\\*.hed")) { // jichi 9/8/2014: EXP
InsertExpHook();
return true;
}
// jichi 2/6/2015 平安亭
// dPi.dat, dPih.dat, dSc.dat, dSch.dat, dSo.dat, dSoh.dat, dSy.dat
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//if (Util::CheckFile(L"dSoh.dat")) { // no idea why this file does not work
if (Util::CheckFile(L"dSch.dat")) {
InsertSyuntadaHook();
return true;
}
// jichi 2/28/2015: Delay checking Pensil in case something went wrong
// File pattern observed in [Primula] 大正×対称アリス episode I
// - PSetup.exe no longer exists
// - MovieTexture.dll information shows MovieTex dynamic library, copyright Pensil 2013
// - ta_trial.exe information shows 2XT - Primula Adventure Engine
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if (Util::CheckFile(L"PSetup.exe") || Util::CheckFile(L"PENCIL.*") || Util::SearchResourceString(L"2XT -")) {
InsertPensilHook();
return true;
}
return false;
}
bool DetermineEngineByProcessName()
{
WCHAR str[MAX_PATH];
wcscpy(str, process_name_);
_wcslwr(str); // lower case
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if (wcsstr(str,L"reallive") || Util::CheckFile(L"Reallive.exe") || Util::CheckFile(L"REALLIVEDATA\\Start.ini")) {
InsertRealliveHook();
return true;
}
// jichi 8/19/2013: DO NOT WORK for games like「ハピメア」
//if (wcsstr(str,L"cmvs32") || wcsstr(str,L"cmvs64")) {
// InsertCMVSHook();
// return true;
//}
// jichi 8/17/2013: Handle "~"
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if (wcsstr(str, L"siglusengine") || !wcsncmp(str, L"siglus~", 7) || Util::CheckFile(L"SiglusEngine.exe")) {
InsertSiglusHook();
return true;
}
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if (wcsstr(str, L"taskforce2") || !wcsncmp(str, L"taskfo~", 7) || Util::CheckFile(L"Taskforce2.exe")) {
InsertTaskforce2Hook();
return true;
}
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if (wcsstr(str,L"rugp") || Util::CheckFile(L"rugp.exe")) {
InsertRUGPHook();
return true;
}
// jichi 8/17/2013: Handle "~"
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if (wcsstr(str, L"igs_sample") || !wcsncmp(str, L"igs_sa~", 7) || Util::CheckFile(L"igs_sample.exe")) {
InsertIronGameSystemHook();
return true;
}
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if (wcsstr(str, L"bruns") || Util::CheckFile(L"bruns.exe")) {
InsertBrunsHook();
return true;
}
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if (wcsstr(str, L"anex86") || Util::CheckFile(L"anex86.exe")) {
InsertAnex86Hook();
return true;
}
// jichi 8/17/2013: Handle "~"
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if (wcsstr(str, L"shinydays") || !wcsncmp(str, L"shinyd~", 7) || Util::CheckFile(L"ShinyDays.exe")) {
InsertShinyDaysGameHook();
return true;
}
// jichi 10/3/2013: FIXME: Does not work
// Raise C0000005 even with admin priv
//if (wcsstr(str, L"bsz")) { // BALDRSKY ZERO
// InsertBaldrHook();
// return true;
//}
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if (wcsstr(process_name_, L"SAISYS") || Util::CheckFile(L"SaiSys.exe")) { // jichi 4/19/2014: Marine Heart
InsertMarineHeartHook();
return true;
}
DWORD len = wcslen(str);
// jichi 8/24/2013: Checking for Rio.ini or $procname.ini
//wcscpy(str+len-4, L"_?.war");
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//if (Util::CheckFile(str)) {
// InsertShinaHook();
// return true;
//}
if (InsertShinaHook())
return true;
// jichi 8/10/2013: Since *.bin is common, move CaramelBox to the end
str[len - 3] = L'b';
str[len - 2] = L'i';
str[len - 1] = L'n';
str[len] = 0;
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if ((Util::CheckFile(str) || Util::CheckFile(L"trial.bin")) // jichi 7/8/2014: add trial.bin
&& InsertCaramelBoxHook())
return true;
// jichi 7/23/2015 It also has gameexe.bin existed
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if (Util::CheckFile(L"configure.cfg") && Util::CheckFile(L"gfx.bin")) {
InsertEscudeHook();
return true;
}
// This must appear at last since str is modified
wcscpy(str + len - 4, L"_checksum.exe");
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if (Util::CheckFile(str)) {
InsertRyokuchaHook();
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if (Util::CheckFile(L"*.iar") && Util::CheckFile(L"*.sec5")) // jichi 9/27/2014: For new Ryokucha games
InsertScenarioPlayerHook();
return true;
}
return false;
}
bool DetermineEngineOther()
{
if (InsertAliceHook())
return true;
// jichi 1/19/2015: Disable inserting Lstr for System40
// See: http://sakuradite.com/topic/618
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if (Util::CheckFile(L"System40.ini")) {
ConsoleOutput("vnreng: IGNORE old System40.ini");
return true;
}
// jichi 12/26/2013: Add this after alicehook
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if (Util::CheckFile(L"AliceStart.ini")) {
InsertSystem43Hook();
return true;
}
// jichi 8/24/2013: Move into functions
static BYTE static_file_info[0x1000];
if (IthGetFileInfo(L"*01", static_file_info))
if (*(DWORD*)static_file_info == 0) {
STATUS_INFO_LENGTH_MISMATCH;
static WCHAR static_search_name[MAX_PATH];
LPWSTR name=(LPWSTR)(static_file_info+0x5E);
int len = wcslen(name);
name[len-2] = L'.';
name[len-1] = L'e';
name[len] = L'x';
name[len+1] = L'e';
name[len+2] = 0;
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if (Util::CheckFile(name)) {
sizeof(FILE_BOTH_DIR_INFORMATION);
name[len-2] = L'*';
name[len-1] = 0;
wcscpy(static_search_name,name);
IthGetFileInfo(static_search_name,static_file_info);
union {
FILE_BOTH_DIR_INFORMATION *both_info;
DWORD addr;
};
both_info = (FILE_BOTH_DIR_INFORMATION *)static_file_info;
//BYTE* ptr=static_file_info;
len=0;
while (both_info->NextEntryOffset) {
addr += both_info->NextEntryOffset;
len++;
}
if (len > 3) {
InsertAbelHook();
return true;
}
}
}
return false;
}
// jichi 8/17/2014
// Put the patterns that might break other games at last
bool DetermineEngineAtLast()
{
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if (Util::CheckFile(L"MovieTexture.dll") && (InsertPensilHook() || Insert2RMHook())) // MovieTexture.dll also exists in 2RM games such as 母子愛2体験版, which is checked first
return true;
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if (Util::CheckFile(L"system") && Util::CheckFile(L"system.dat")) { // jichi 7/31/2015
InsertAbelHook();
return true;
}
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if (Util::CheckFile(L"data\\*.cpk")) { // jichi 12/2/2014
Insert5pbHook();
return true;
}
// jichi 7/6/2014: named as ScenarioPlayer since resource string could be: scenario player program for xxx
// Do this at last as it is common
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if (Util::CheckFile(L"*.iar") && Util::CheckFile(L"*.sec5")) { // jichi 4/18/2014: Other game engine could also have *.iar such as Ryokucha
InsertScenarioPlayerHook();
return true;
}
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//if (Util::CheckFile(L"arc0.dat") && Util::CheckFile(L"script.dat") // jichi 11/14/2014: too common
if (Util::SearchResourceString(L"HorkEye")) { // appear in copyright: Copyright (C) HorkEye, http://horkeye.com
InsertHorkEyeHook();
return true;
}
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if (Util::CheckFile(L"comnArc.arc") // jichi 8/17/2014: this file might exist in multiple files
&& InsertNexton1Hook()) // old nexton game
return true;
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if (Util::CheckFile(L"arc.dat") // jichi 9/27/2014: too common
&& InsertApricoTHook())
return true;
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if (Util::CheckFile(L"*.pak") // jichi 12/25/2014: too common
&& InsertLeafHook())
return true;
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if (Util::CheckFile(L"*.dat") // mireado 08/22/2016: too common
2016-12-10 14:26:43 +09:00
&& InsertNekopackHook())
return true;
// jichi 10/31/2014
// File description: Adobe Flash Player 10.2r153
// Product name: Shockwave Flash
// Original filename: SAFlashPlayer.exe
// Legal trademarks: Adobe Flash Player
// No idea why, this must appear at last or it will crash
if (Util::SearchResourceString(L"Adobe Flash Player 10")) {
InsertAdobeFlash10Hook(); // only v10 might be supported. Otherwise, fallback to Lstr hooks
return true;
}
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if (Util::CheckFile(L"dat\\*.arc")) { // jichi 2/6/2015
InsertFocasLensHook(); // Touhou
return true;
}
// jichi 8/23/2015: Tamamo
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if (Util::CheckFile(L"data.pck") && Util::CheckFile(L"image.pck") && Util::CheckFile(L"script.pck")) {
//if (Util::CheckFile(L"QtGui.dll"))
InsertTamamoHook();
return true;
}
return false;
}
// jichi 6/1/2014
bool DetermineEngineGeneric()
{
bool ret = false;
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if (Util::CheckFile(L"AlterEgo.exe")) {
ConsoleOutput("vnreng: AlterEgo, INSERT WideChar hooks");
ret = true;
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} else if (Util::CheckFile(L"data\\Sky\\*")) {
ConsoleOutput("vnreng: TEATIME, INSERT WideChar hooks");
ret = true;
}
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//} else if (Util::CheckFile(L"image\\*.po2") || Util::CheckFile(L"image\\*.jo2")) {
// ConsoleOutput("vnreng: HarukaKanata, INSERT WideChar hooks"); // はるかかなた
// ret = true;
//}
if (ret)
PcHooks::hookWcharFunctions();
return ret;
}
bool DetermineNoEngine()
{
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//if (Util::CheckFile(L"*\\Managed\\UnityEngine.dll")) { // jichi 12/3/2013: Unity (BALDRSKY ZERO)
// ConsoleOutput("vnreng: IGNORE Unity");
// return true;
//}
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//if (Util::CheckFile(L"bsz_Data\\Managed\\UnityEngine.dll") || Util::CheckFile(L"bsz2_Data\\Managed\\UnityEngine.dll")) {
// ConsoleOutput("vnreng: IGNORE Unity");
// return true;
//}
// jichi 6/7/2015: RPGMaker v3
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if (Util::CheckFile(L"*.rgss3a")) {
ConsoleOutput("vnreng: IGNORE RPGMaker RGSS3");
return true;
}
// jichi 11/22/2015: 凍京NECRO 体験版
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if (Util::CheckFile(L"*.npk")) {
ConsoleOutput("vnreng: IGNORE new Nitroplus");
return true;
}
// 8/29/2015 jichi: minori, text in GetGlyphOutlineA
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if (Util::CheckFile(L"*.paz")) {
ConsoleOutput("vnreng: IGNORE minori");
return true;
}
// 7/28/2015 jichi: Favorite games
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if (Util::CheckFile(L"*.hcb")) {
ConsoleOutput("vnreng: IGNORE FVP");
return true;
}
// jichi 2/14/2015: Guilty+ × (PK)
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if (Util::CheckFile(L"rio.ini") || Util::CheckFile(L"*.war")) {
ConsoleOutput("vnreng: IGNORE unknown ShinaRio");
return true;
}
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if (Util::CheckFile(L"AdvHD.exe") || Util::CheckFile(L"AdvHD.dll")) {
ConsoleOutput("vnreng: IGNORE Adv Player HD"); // supposed to be WillPlus
return true;
}
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if (Util::CheckFile(L"ScrPlayer.exe")) {
ConsoleOutput("vnreng: IGNORE ScrPlayer");
return true;
}
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if (Util::CheckFile(L"nnnConfig2.exe")) {
ConsoleOutput("vnreng: IGNORE Nya NNNConfig");
return true;
}
// jichi 4/30/2015: Skip games made from らすこう, such as とある人妻のネトラレ事情
// It has garbage from lstrlenW. Correct text is supposed to be in TabbedTextOutA.
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if (Util::CheckFile(L"data_cg.dpm")) {
ConsoleOutput("vnreng: IGNORE DPM data_cg.dpm");
return true;
}
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//if (Util::CheckFile(L"AGERC.DLL")) { // jichi 3/17/2014: Eushully, AGE.EXE
// ConsoleOutput("vnreng: IGNORE Eushully");
// return true;
//}
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if (Util::CheckFile(L"game_sys.exe")) {
ConsoleOutput("vnreng: IGNORE Atelier Kaguya BY/TH");
return true;
}
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if (Util::CheckFile(L"*.bsa")) {
ConsoleOutput("vnreng: IGNORE Bishop");
return true;
}
// jichi 3/19/2014: Escude game
// Example: bgm.bin gfx.bin maou.bin script.bin snd.bin voc.bin
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if (Util::CheckFile(L"gfx.bin") && Util::CheckFile(L"snd.bin") && Util::CheckFile(L"voc.bin")) {
ConsoleOutput("vnreng: IGNORE Escude");
return true;
}
// jichi 2/18/2015: Ignore if there is Nitro+ copyright
if (Util::SearchResourceString(L"Nitro+")) {
ConsoleOutput("vnreng: IGNORE unknown Nitro+");
return true;
}
// jichi 12/28/2014: "Chartreux Inc." in Copyright.
// Sublimary brands include Rosebleu, MORE, etc.
// GetGlyphOutlineA already works.
if (Util::SearchResourceString(L"Chartreux")) {
ConsoleOutput("vnreng: IGNORE Chartreux");
return true;
}
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if (Util::CheckFile(L"MovieTexture.dll")) {
ConsoleOutput("vnreng: IGNORE MovieTexture");
return true;
}
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if (wcsstr(process_name_, L"lcsebody") || !wcsncmp(process_name_, L"lcsebo~", 7) || Util::CheckFile(L"lcsebody*")) { // jichi 3/19/2014: LC-ScriptEngine, GetGlyphOutlineA
ConsoleOutput("vnreng: IGNORE lcsebody");
return true;
}
wchar_t str[MAX_PATH];
DWORD i;
for (i = 0; process_name_[i]; i++) {
str[i] = process_name_[i];
if (process_name_[i] == L'.')
break;
}
*(DWORD *)(str + i + 1) = 0x630068; //.hcb
*(DWORD *)(str + i + 3) = 0x62;
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if (Util::CheckFile(str)) {
ConsoleOutput("vnreng: IGNORE FVP"); // jichi 10/3/2013: such like アトリエかぐや
return true;
}
return false;
}
// 12/13/2013: Declare it in a way compatible to EXCEPTION_PROCEDURE
EXCEPTION_DISPOSITION ExceptHandler(PEXCEPTION_RECORD ExceptionRecord, LPVOID, PCONTEXT, LPVOID)
{
if (ExceptionRecord->ExceptionCode == STATUS_ACCESS_VIOLATION) {
module_limit_ = ExceptionRecord->ExceptionInformation[1];
//OutputDWORD(module_limit_);
__asm
{
mov eax,fs:[0x30] // jichi 12/13/2013: get PEB
mov eax,[eax+0xc]
mov eax,[eax+0xc]
mov ecx,module_limit_
sub ecx,module_base_
mov [eax+0x20],ecx
}
}
//ContextRecord->Esp = recv_esp;
//ContextRecord->Eip = recv_eip;
//return ExceptionContinueExecution; // jichi 3/11/2014: this will still crash. Not sure why ITH use this. Change to ExceptionContinueSearch
return ExceptionContinueSearch; // an unwind is in progress,
}
// jichi 9/14/2013: Certain ITH functions like FindEntryAligned might raise exception without admin priv
// Return if succeeded.
bool UnsafeDetermineEngineType()
{
return DeterminePCEngine()
|| DetermineEngineByFile1()
|| DetermineEngineByFile2()
|| DetermineEngineByFile3()
|| DetermineEngineByFile4()
|| DetermineEngineByProcessName()
|| DetermineEngineOther()
|| DetermineEngineAtLast()
|| DetermineEngineGeneric()
|| DetermineNoEngine()
;
}
// jichi 10/21/2014: Return whether found the game engine
bool DetermineEngineType()
{
// jichi 9/27/2013: disable game engine for debugging use
#ifdef ITH_DISABLE_ENGINE
PcHooks::hookLstrFunctions();
PcHooks::hookCharNextFunctions();
return false;
#else
bool found = false;
#ifdef ITH_HAS_SEH
__try { found = UnsafeDetermineEngineType(); }
__except(ExceptHandler((GetExceptionInformation())->ExceptionRecord, 0, 0, 0)) {}
#else // use my own SEH
seh_with_eh(ExceptHandler,
found = UnsafeDetermineEngineType());
#endif // ITH_HAS_SEH
if (::GDIPlusHooksEnabled())
PcHooks::hookGDIPlusFunctions();
if (!found) { // jichi 10/2/2013: Only enable it if no game engine is detected
PcHooks::hookLstrFunctions();
PcHooks::hookCharNextFunctions();
} else
ConsoleOutput("vnreng: found game engine, IGNORE non gui hooks");
return found;
#endif // ITH_DISABLE_ENGINE
}
// __asm
// {
// mov eax,seh_recover
// mov recv_eip,eax
// push ExceptHandler
// push fs:[0]
// mov fs:[0],esp
// pushad
// mov recv_esp,esp
// }
// DetermineEngineType();
// status++;
// __asm
// {
//seh_recover:
// popad
// mov eax,[esp]
// mov fs:[0],eax
// add esp,8
// }
// if (status == 0)
// ConsoleOutput("Fail to identify engine type.");
// else
// ConsoleOutput("Initialized successfully.");
//}
//
HANDLE hijackThread;
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DWORD WINAPI hijackThreadProc(LPVOID unused)
{
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//CC_UNUSED(lpThreadParameter);
//static bool done = false;
//if (done)
// return;
//done = true;
// jichi 12/18/2013: Though FillRange could raise, it should never raise for he current process
// So, SEH is not used here.
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// Initialize shared process name and path
wchar_t* p = GetModuleFileNameW(nullptr, process_path_, MAX_PATH) + process_path_;
while (*(--p) != L'\\');
process_name_ = p + 1;
FillRange(process_name_, &module_base_, &module_limit_);
DetermineEngineType();
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return 0;
}
}} // namespace Engine unnamed
// - API -
DWORD Engine::InsertDynamicHook(LPVOID addr, DWORD frame, DWORD stack)
{ return trigger_fun_ ? !trigger_fun_(addr, frame, stack) : 0; }
void Engine::hijack()
{
if (!hijackThread) {
ConsoleOutput("vnreng: hijack process");
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hijackThread = CreateRemoteThread(GetCurrentProcess(), nullptr, 0, hijackThreadProc, 0, 0, nullptr);
}
}
void Engine::terminate()
{
if (hijackThread) {
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WaitForSingleObject(hijackThread, TIMEOUT);
CloseHandle(hijackThread);
hijackThread = 0;
}
}
// EOF
/*
extern "C" {
// http://gmogre3d.googlecode.com/svn-history/r815/trunk/OgreMain/src/WIN32/OgreMinGWSupport.cpp
// http://forum.osdev.org/viewtopic.php?f=8&t=22352
//#pragma data_seg()
//#pragma comment(linker, "/merge:.CRT=.data") // works fine in visual c++ 6
//#pragma data_seg()
//#pragma comment(linker, "/merge:.CRT=.rdata")
// MSVC libs use _chkstk for stack-probing. MinGW equivalent is _alloca.
//void _alloca();
//void _chkstk() { _alloca(); }
// MSVC uses security cookies to prevent some buffer overflow attacks.
// provide dummy implementations.
//void _fastcall __security_check_cookie(intptr_t i) {}
void __declspec(naked) __fastcall __security_check_cookie(UINT_PTR cookie) {}
}
*/