update readme. removing 64 bit from downloads

This commit is contained in:
Akash Mozumdar 2018-10-22 14:30:32 -04:00
parent 580ab0a75c
commit 1e2f6e14ec

View File

@ -4,14 +4,15 @@
## Overview ## Overview
**Textractor** (a.k.a. NextHooker) is an open-source x86/x64 text hooker for Windows/Wine based off of [ITHVNR](http://www.hongfire.com/forum/showthread.php/438331-ITHVNR-ITH-with-the-VNR-engine). **Textractor** (a.k.a. NextHooker) is an open-source 32 bit* text hooker for Windows/Wine based off of [ITHVNR](http://www.hongfire.com/forum/showthread.php/438331-ITHVNR-ITH-with-the-VNR-engine).
![How it looks](https://media.discordapp.net/attachments/330538905072041994/486629608456847360/unknown.png?width=1083&height=353) ![How it looks](https://media.discordapp.net/attachments/330538905072041994/486629608456847360/unknown.png?width=1083&height=353)
*Compatible with 64 bit operating systems. 64 bit version with very limited functionality available on request.
## Downloads ## Downloads
Releases of Textractor can be found [here](https://github.com/Artikash/Textractor/releases). Releases of Textractor can be found [here](https://github.com/Artikash/Textractor/releases).<br>
Additional extensions for Textractor can be found [here](https://github.com/Artikash/Extensions/releases). Additional extensions for Textractor can be found [here](https://github.com/Artikash/Extensions/releases).
Previous releases of ITHVNR can be found [here](https://github.com/mireado/ITHVNR/releases). Previous releases of ITHVNR can be found [here](https://github.com/mireado/ITHVNR/releases).
@ -19,16 +20,20 @@ Previous releases of ITHVNR can be found [here](https://github.com/mireado/ITHVN
## Features ## Features
- Highly extensible - Highly extensible
- x64 supported (x64 version only works with x64 programs)
- Hook text using /H "hook" codes (most AGTH codes supported)
- Directly read text using /R "read" codes ([Guide](https://www.youtube.com/watch?v=AcEgjCoww5w))
- Auto hook many game engines (including some not supported by VNR!) - Auto hook many game engines (including some not supported by VNR!)
- Hook text using /H "hook" codes (most AGTH codes supported)
- Extract text using /R "read" codes ([Guide](https://www.youtube.com/watch?v=AcEgjCoww5w))
## Extensions ## Extensions
See my [Example Extension project](https://github.com/Artikash/ExampleExtension) to see how to build an extension.<br> See my [Example Extension project](https://github.com/Artikash/ExampleExtension) to see how to build an extension.<br>
See the extensions folder and my [Extensions project](https://github.com/Artikash/Extensions) for examples of what extensions can do. See the extensions folder and my [Extensions project](https://github.com/Artikash/Extensions) for examples of what extensions can do.
## Contributing
All contributions are appreciated! Please email (no, I'm not busy!) me at akashmozumdar@gmail.com if you have any questions about the codebase.<br>
You should use the standard process of making a pull request (fork, branch, commit changes, make PR from your branch to my master).
## Compiling ## Compiling
Before compiling *Textractor*, you should get Visual Studio with CMake support, as well as Qt version 5.11<br> Before compiling *Textractor*, you should get Visual Studio with CMake support, as well as Qt version 5.11<br>
@ -42,11 +47,6 @@ vnrhook waits for the pipe to be connected, then injects a few instructions into
Additional information about hooks is shared through a file view (a.k.a. section object) that is mapped to a reference to the TextHook class.<br> Additional information about hooks is shared through a file view (a.k.a. section object) that is mapped to a reference to the TextHook class.<br>
The text that the host receives through the pipe is then processed a little before being dispatched back to the GUI and displayed. The text that the host receives through the pipe is then processed a little before being dispatched back to the GUI and displayed.
## Contributing
All contributions are appreciated! Please email (no, I'm not busy!) me at akashmozumdar@gmail.com if you have any questions about the codebase.<br>
You should use the standard process of making a pull request (fork, branch, commit changes, make PR from your branch to my master).
## Developers ## Developers
- Textractor creation/updating by [Me](https://github.com/Artikash) and [DoumanAsh](https://github.com/DoumanAsh) - Textractor creation/updating by [Me](https://github.com/Artikash) and [DoumanAsh](https://github.com/DoumanAsh)