best hook for v8 i think exists

This commit is contained in:
Akash Mozumdar 2018-09-20 21:17:51 -04:00
parent bb48b1e64b
commit a36c9b4f52
4 changed files with 32 additions and 135 deletions

View File

@ -10165,104 +10165,27 @@ bool InsertNexton1Hook()
* Sample game: https://vndb.org/v22252: /HWN-8:-1C@233A54:yuika_t.exe
* Artikash 9/11/2018: This is more than just Tyranobuilder. It's actually a hook for the V8 JavaScript runtime
* Sample game: https://www.freem.ne.jp/win/game/9672: /HQ8@2317A0:Prison.exe This new hook seems more reliable
* Issue with hook: many garbage text threads. Maybe use another split?
*
* yuika_t.v8::Locker::IsLocked+2B57 - 56 - push esi
* yuika_t.v8::Locker::IsLocked+2B58 - 8B F3 - mov esi,ebx
* yuika_t.v8::Locker::IsLocked+2B5A - 33 C0 - xor eax,eax
* yuika_t.v8::Locker::IsLocked+2B5C - 2B F7 - sub esi,edi
* yuika_t.v8::Locker::IsLocked+2B5E - 33 D2 - xor edx,edx
* yuika_t.v8::Locker::IsLocked+2B60 - 46 - inc esi
* yuika_t.v8::Locker::IsLocked+2B61 - D1 EE - shr esi,1
* yuika_t.v8::Locker::IsLocked+2B63 - 3B FB - cmp edi,ebx
* yuika_t.v8::Locker::IsLocked+2B65 - 0F47 F0 - cmova esi,eax
* yuika_t.v8::Locker::IsLocked+2B68 - 85 F6 - test esi,esi
* yuika_t.v8::Locker::IsLocked+2B6A - 74 15 - je yuika_t.v8::Locker::IsLocked+2B81
* yuika_t.v8::Locker::IsLocked+2B6C - 8B 45 0C - mov eax,[ebp+0C]
* yuika_t.v8::Locker::IsLocked+2B6F - 2B F8 - sub edi,eax
* yuika_t.v8::Locker::IsLocked+2B71 - 66 8B 08 - mov cx,[eax]; Moves a wchar into ecx.
* yuika_t.v8::Locker::IsLocked+2B74 - 8D 40 02 - lea eax,[eax+02]; Hook here!
* yuika_t.v8::Locker::IsLocked+2B77 - 42 - inc edx
* yuika_t.v8::Locker::IsLocked+2B78 - 66 89 4C 07 FE - mov [edi+eax-02],cx
* yuika_t.v8::Locker::IsLocked+2B7D - 3B D6 - cmp edx,esi; esi holds string length. best split I can find but not ideal...
* yuika_t.v8::Locker::IsLocked+2B7F - 72 F0 - jb yuika_t.v8::Locker::IsLocked+2B71
* yuika_t.v8::Locker::IsLocked+2B81 - 5E - pop esi
* yuika_t.v8::Locker::IsLocked+2B82 - 5F - pop edi
* yuika_t.v8::Locker::IsLocked+2B83 - 5B - pop ebx
* yuika_t.v8::Locker::IsLocked+2B84 - 5D - pop ebp
* yuika_t.v8::Locker::IsLocked+2B85 - C3 - ret
*
* Prison.v8::Locker::IsLocked+2B30 - 55 - push ebp
* Prison.v8::Locker::IsLocked+2B31 - 8B EC - mov ebp,esp
* Prison.v8::Locker::IsLocked+2B33 - 8B 45 10 - mov eax,[ebp+10]
* Prison.v8::Locker::IsLocked+2B36 - 53 - push ebx
* Prison.v8::Locker::IsLocked+2B37 - 57 - push edi
* Prison.v8::Locker::IsLocked+2B38 - 8B 7D 08 - mov edi,[ebp+08]
* Prison.v8::Locker::IsLocked+2B3B - 8D 0C 00 - lea ecx,[eax+eax]
* Prison.v8::Locker::IsLocked+2B3E - 8D 1C 39 - lea ebx,[ecx+edi]
* Prison.v8::Locker::IsLocked+2B41 - 83 F8 20 - cmp eax,20 { 32 }
* Prison.v8::Locker::IsLocked+2B44 - 7C 11 - jl Prison.v8::Locker::IsLocked+2B57
* Prison.v8::Locker::IsLocked+2B46 - 51 - push ecx
* Prison.v8::Locker::IsLocked+2B47 - FF 75 0C - push [ebp+0C]
* Prison.v8::Locker::IsLocked+2B4A - 57 - push edi
* Prison.v8::Locker::IsLocked+2B4B - E8 10DBFFFF - call Prison.v8::Locker::IsLocked+660
* Prison.v8::Locker::IsLocked+2B50 - 83 C4 0C - add esp,0C { 12 }
* Prison.v8::Locker::IsLocked+2B53 - 5F - pop edi
* Prison.v8::Locker::IsLocked+2B54 - 5B - pop ebx
* Prison.v8::Locker::IsLocked+2B55 - 5D - pop ebp
* Prison.v8::Locker::IsLocked+2B56 - C3 - ret
* Prison.v8::Locker::IsLocked+2B57 - 56 - push esi
* Prison.v8::Locker::IsLocked+2B58 - 8B F3 - mov esi,ebx
* Prison.v8::Locker::IsLocked+2B5A - 33 C0 - xor eax,eax
* Prison.v8::Locker::IsLocked+2B5C - 2B F7 - sub esi,edi
* Prison.v8::Locker::IsLocked+2B5E - 33 D2 - xor edx,edx
* Prison.v8::Locker::IsLocked+2B60 - 46 - inc esi
* Prison.v8::Locker::IsLocked+2B61 - D1 EE - shr esi,1
* Prison.v8::Locker::IsLocked+2B63 - 3B FB - cmp edi,ebx
* Prison.v8::Locker::IsLocked+2B65 - 0F47 F0 - cmova esi,eax
* Prison.v8::Locker::IsLocked+2B68 - 85 F6 - test esi,esi
* Prison.v8::Locker::IsLocked+2B6A - 74 15 - je Prison.v8::Locker::IsLocked+2B81
* Prison.v8::Locker::IsLocked+2B6C - 8B 45 0C - mov eax,[ebp+0C]
* Prison.v8::Locker::IsLocked+2B6F - 2B F8 - sub edi,eax
* Prison.v8::Locker::IsLocked+2B71 - 66 8B 08 - mov cx,[eax]
* Prison.v8::Locker::IsLocked+2B74 - 8D 40 02 - lea eax,[eax+02]
* Prison.v8::Locker::IsLocked+2B77 - 42 - inc edx
* Prison.v8::Locker::IsLocked+2B78 - 66 89 4C 07 FE - mov [edi+eax-02],cx
* Prison.v8::Locker::IsLocked+2B7D - 3B D6 - cmp edx,esi
* Prison.v8::Locker::IsLocked+2B7F - 72 F0 - jb Prison.v8::Locker::IsLocked+2B71
* Prison.v8::Locker::IsLocked+2B81 - 5E - pop esi
* Prison.v8::Locker::IsLocked+2B82 - 5F - pop edi
* Prison.v8::Locker::IsLocked+2B83 - 5B - pop ebx
* Prison.v8::Locker::IsLocked+2B84 - 5D - pop ebp
* Prison.v8::Locker::IsLocked+2B85 - C3 - ret
* Nevermind both of those, just hook the v8::String::Write
*/
bool InsertV8Hook()
void SpecialHookV8String(DWORD dwDatabase, HookParam* hp, BYTE, DWORD* data, DWORD* split, DWORD* len)
{
const BYTE bytes[] =
{
0x2b, 0xf8, // sub edi,edx
0x66, 0x8b, 0x08, // mov cx,[eax]
0x8d, 0x40, 0x02 // lea eax,[eax + 02]
};
//DWORD addr = MemDbg::findBytes(bytes, sizeof(bytes), processStartAddress, processStopAddress);
if(DWORD addr = Util::SearchMemory(bytes, sizeof(bytes)))
if (DWORD func = MemDbg::findEnclosingFunctionAfterInt3(addr))
{
HookParam hp = {};
hp.address = func;
hp.type = USING_UNICODE | USING_STRING /*| USING_SPLIT*/;
hp.length_offset = 3; // wow, this actually is useful
hp.offset = 8;
hp.split = 0xc;
ConsoleOutput("NextHooker: INSERT JavaScript (V8)");
NewHook(hp, "JavaScript");
return true;
}
ConsoleOutput("NextHooker: JavaScript: failed to find hook address");
return false;
DWORD ecx = *data;
DWORD strPtr = *(DWORD*)ecx;
*data = strPtr + 0xb;
*len = *(short*)(strPtr + 7);
//*split = *(DWORD*)((BYTE*)hp->split + dwDatabase);
}
bool InsertV8Hook(HMODULE module)
{
HookParam hp = {};
hp.address = (DWORD)GetProcAddress(module, "?Write@String@v8@@QBEHPAGHHH@Z");
hp.offset = pusha_ecx_off - 4;
hp.split = 0xc;
hp.type = USING_UNICODE | USING_STRING;
hp.text_fun = SpecialHookV8String;
NewHook(hp, "JavaScript");
return true;
}
/**

View File

@ -150,7 +150,7 @@ bool InsertTanukiHook(); // Tanuki: *.tak
bool InsertTaskforce2Hook(); // Taskforce2.exe
bool InsertTencoHook(); // Tenco: Check.mdx
bool InsertTriangleHook(); // Triangle: Execle.exe
bool InsertV8Hook(); // Tyranobuilder: has libuv
bool InsertV8Hook(HMODULE module); // V8 JavaScript runtime: has mangled v8::String::Write
bool InsertUnicornHook(); // Gsen18: *.szs|Data/*.szs
bool InsertWillPlusHook(); // WillPlus: Rio.arc
bool InsertWolfHook(); // Wolf: Data.wolf

View File

@ -10,7 +10,6 @@
#include "engine/match.h"
#include "engine/engine.h"
#include "engine/native/pchooks.h"
#include "engine/v8/v8.h"
#include "util/growl.h"
#include "util/util.h"
#include "main.h"
@ -78,6 +77,14 @@ bool DeterminePCEngine()
// ConsoleOutput("vnreng: IGNORE BALDRSKY ZEROs");
// return true;
//}
if (GetProcAddress((HMODULE)processStartAddress, "?Write@String@v8@@QBEHPAGHHH@Z"))
InsertV8Hook((HMODULE)processStartAddress);
if (HMODULE module = GetModuleHandleW(L"node.dll"))
InsertV8Hook(module);
if (HMODULE module = GetModuleHandleW(L"nw.dll"))
InsertV8Hook(module);
if (::GetModuleHandleA("mono.dll")) {
InsertMonoHooks();
return true;
@ -552,11 +559,11 @@ bool DetermineEngineOther()
}
// Artikash 7/16/2018: Uses node/libuv: likely v8 - sample game https://vndb.org/v22975
if (GetProcAddress(GetModuleHandleW(nullptr), "uv_uptime") || GetModuleHandleW(L"node.dll"))
{
InsertV8Hook();
return true;
}
//if (GetProcAddress(GetModuleHandleW(nullptr), "uv_uptime") || GetModuleHandleW(L"node.dll"))
//{
// InsertV8Hook();
// return true;
//}
// jichi 8/24/2013: Move into functions
// Artikash 6/15/2018: Removed this detection for Abel Software games. IthGetFileInfo no longer works correctly

View File

@ -1,33 +0,0 @@
#pragma once
// v8.h
// 9/17/2018 Artikash
// Hooks for V8 JavaScript runtime
#include "common.h"
#include "types.h"
namespace V8
{
#pragma pack(1)
struct V8String
{
BYTE filler[7];
int length;
wchar_t string[1];
};
void SpecialHookV8String(DWORD dwDatabase, HookParam* hp, BYTE, DWORD* data, DWORD* split, DWORD* len)
{
V8String* str = *(V8String**)data;
*data = (DWORD)str->string;
*len = str->length;
if (hp->type & USING_SPLIT) *split = *(DWORD*)((BYTE*)hp->split + dwDatabase);
}
void HookV8Functions(HMODULE hModule)
{
const std::string V8_FUNCTIONS[] =
{
"",
""
};
}
}