forked from Public-Mirror/Textractor
fix game ordering
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99d7d69b75
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a4133ce243
@ -210,8 +210,8 @@ void MainWindow::AttachProcess()
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void MainWindow::LaunchProcess()
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void MainWindow::LaunchProcess()
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{
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{
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QStringList savedProcesses = QString::fromUtf8(QTextFile(GAME_SAVE_FILE, QIODevice::ReadOnly).readAll()).split("\n", QString::SkipEmptyParts);
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QStringList savedProcesses = QString::fromUtf8(QTextFile(GAME_SAVE_FILE, QIODevice::ReadOnly).readAll()).split("\n", QString::SkipEmptyParts);
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savedProcesses.removeDuplicates();
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std::reverse(savedProcesses.begin(), savedProcesses.end());
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std::reverse(savedProcesses.begin(), savedProcesses.end());
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savedProcesses.removeDuplicates();
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savedProcesses.push_back(SEARCH_GAME);
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savedProcesses.push_back(SEARCH_GAME);
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std::wstring process = S(QInputDialog::getItem(this, SELECT_PROCESS, "", savedProcesses, 0, true, &ok, Qt::WindowCloseButtonHint));
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std::wstring process = S(QInputDialog::getItem(this, SELECT_PROCESS, "", savedProcesses, 0, true, &ok, Qt::WindowCloseButtonHint));
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if (!ok) return;
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if (!ok) return;
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