#pragma once #include "common.h" #include "const.h" template using Array = T[]; template struct Functor { template auto operator()(Args&&... args) const { return std::invoke(F, std::forward(args)...); } }; template class ThreadSafe { public: template ThreadSafe(Args&&... args) : contents(std::forward(args)...) {} auto operator->() { struct { E* operator->() { return ptr; } std::unique_lock lock; E* ptr; } lockedProxy{ std::unique_lock(mtx), &contents }; return lockedProxy; } private: E contents; M mtx; }; template > class AutoHandle { public: AutoHandle(HANDLE h) : h(h) {} operator HANDLE() { return h.get(); } PHANDLE operator&() { static_assert(sizeof(*this) == sizeof(HANDLE)); return (PHANDLE)this; } operator bool() { return h.get() != NULL && h.get() != INVALID_HANDLE_VALUE; } private: struct HandleCleaner { void operator()(void* h) { if (h != INVALID_HANDLE_VALUE) HandleCloser()(h); } }; std::unique_ptr h; }; // jichi 3/7/2014: Add guessed comment struct HookParam { uint64_t address; // absolute or relative address int offset, // offset of the data in the memory index, // deref_offset1 split, // offset of the split character split_index; // deref_offset2 union { wchar_t module[MAX_MODULE_SIZE]; wchar_t text[MAX_MODULE_SIZE]; }; char function[MAX_MODULE_SIZE]; DWORD type; // flags UINT codepage; // text encoding short length_offset; // index of the string length DWORD user_value; // 7/20/2014: jichi additional parameters for PSP games void(*text_fun)(DWORD stack, HookParam* hp, BYTE obsoleteAlwaysZero, DWORD* data, DWORD* split, DWORD* len); bool(*filter_fun)(void* data, DWORD* len, HookParam* hp, BYTE obsoleteAlwaysZero); // jichi 10/24/2014: Add filter function. Return true if skip the text bool(*hook_fun)(DWORD stack, HookParam* hp); // jichi 10/24/2014: Add generic hook function, return false if stop execution. char name[HOOK_NAME_SIZE]; }; struct ThreadParam { bool operator==(ThreadParam other) const { return processId == other.processId && addr == other.addr && ctx == other.ctx && ctx2 == other.ctx2; } DWORD processId; uint64_t addr; uint64_t ctx; // The context of the hook: by default the first value on stack, usually the return address uint64_t ctx2; // The subcontext of the hook: 0 by default, generated in a method specific to the hook }; class WinMutex // Like CMutex but works with scoped_lock { public: WinMutex(std::wstring name) : m(CreateMutexW(nullptr, FALSE, name.c_str())) {} void lock() { if (m) WaitForSingleObject(m, 0); } void unlock() { if (m) ReleaseMutex(m); } private: AutoHandle<> m; }; struct InsertHookCmd // From host { InsertHookCmd(HookParam hp) : hp(hp) {} int command = HOST_COMMAND_NEW_HOOK; HookParam hp; }; struct ConsoleOutputNotif // From hook { ConsoleOutputNotif(std::string message = "") { strncpy_s(this->message, message.c_str(), MESSAGE_SIZE - 1); } int command = HOST_NOTIFICATION_TEXT; char message[MESSAGE_SIZE] = {}; }; struct HookRemovedNotif // From hook { HookRemovedNotif(uint64_t address) : address(address) {}; int command = HOST_NOTIFICATION_RMVHOOK; uint64_t address; };