#pragma once // hookman.h // 8/23/2013 jichi // Branch: ITH/HookManager.h, rev 133 #include #include "textthread.h" #include #include #include "../vnrhook/include/types.h" struct ProcessRecord { HANDLE process_handle; HANDLE hookman_mutex; HANDLE hookman_section; LPVOID hookman_map; HANDLE hostPipe; }; typedef void(__stdcall *ProcessEventCallback)(DWORD pid); typedef void(__stdcall *ThreadEventCallback)(TextThread*); struct ThreadParameterHasher { size_t operator()(const ThreadParameter& tp) const { return std::hash()(tp.pid << 6) + std::hash()(tp.hook) + std::hash()(tp.retn) + std::hash()(tp.spl); } }; // Artikash 7/19/2018: This should probably be broken up into 2-4 classes... class __declspec(dllexport) HookManager { public: HookManager(); ~HookManager(); TextThread *FindSingle(DWORD number); HANDLE GetHostPipe(DWORD pid); void ClearCurrent(); void SelectCurrent(DWORD num); void SetCurrent(TextThread *it); void AddConsoleOutput(std::wstring text); void DispatchText(DWORD pid, DWORD hook, DWORD retn, DWORD split, const BYTE *text, int len); void RemoveProcessContext(DWORD pid); // private void RemoveSingleHook(DWORD pid, DWORD addr); void RegisterProcess(DWORD pid, HANDLE hostPipe); void UnRegisterProcess(DWORD pid); HookParam GetHookParam(DWORD pid, DWORD addr); std::wstring GetHookName(DWORD pid, DWORD addr); void RegisterThreadCreateCallback(ThreadEventCallback cf) { create = cf; } void RegisterThreadRemoveCallback(ThreadEventCallback cf) { remove = cf; } void RegisterThreadResetCallback(ThreadEventCallback cf) { reset = cf; } void RegisterProcessAttachCallback(ProcessEventCallback cf) { attach = cf; } void RegisterProcessDetachCallback(ProcessEventCallback cf) { detach = cf; } void SetSplitInterval(unsigned int splitDelay) { this->splitDelay = splitDelay; } private: std::unordered_map textThreadsByParams; std::unordered_map processRecordsByIds; CRITICAL_SECTION hmCs; TextThread *current; ThreadEventCallback create, remove, reset; ProcessEventCallback attach, detach; WORD nextThreadNumber; unsigned int splitDelay; }; // EOF