# Textractor ![How it looks](screenshot.png) [English](README.md) ● [Español](README_ES.md) ● [简体中文](README_SC.md) ● [Русский](README_RU.md) ● [한국어](README_KR.md) ● [ภาษาไทย](README_TH.md) ● [Français](README_FR.md) ● [Italiano](README_IT.md) ● [日本語](README_JP.md) ● [Bahasa Indonesia](README_ID.md) ● [Português](README_PT.md) **Textractor** (a.k.a. NextHooker) is an open-source x86/x64 video game text hooker for Windows 7+ (and Wine) based off of [ITHVNR](https://web.archive.org/web/20160202084144/http://www.hongfire.com/forum/showthread.php/438331-ITHVNR-ITH-with-the-VNR-engine).<br> Watch the [tutorial video](docs/TUTORIAL.md) for a quick rundown on using it. ## Download Official stable releases of Textractor can be found [here](https://github.com/Artikash/Textractor/releases).<br> The last release of ITHVNR can be found [here](https://drive.google.com/open?id=13aHF4uIXWn-3YML_k2YCDWhtGgn5-tnO).<br> Experimental builds of Textractor (with debug info) from the latest source can be found [here](https://ci.appveyor.com/project/Artikash/textractor/history) in the 'Artifacts' section of each job. ## Features - Highly extensible and customizable - Auto hook many game engines (including some not supported by VNR!) - Hook text using /H "hook" codes (most AGTH codes supported) - Automatically search for possible hook codes ## Support Let me know of any bugs, games that Textractor has trouble hooking, feature requests, or other suggestions by posting an issue.<br> If you have trouble hooking a game, please show me a way to freely download it or gift it to me on [Steam](https://steamcommunity.com/profiles/76561198097566313/). ## Extensions See my [Example Extension project](https://github.com/Artikash/ExampleExtension) to see how to build an extension.<br> See the extensions folder for examples of what extensions can do. ## Contributing All contributions are appreciated! Please email me at akashmozumdar@gmail.com if you have any questions about the codebase.<br> You should use the standard process of making a pull request (fork, branch, commit changes, make PR from your branch to my master).<br> Contributing a translation is easy: text.cpp contains all of the text strings that you need to translate. Translations of this README or the tutorial video transcript are also welcome. ## Compiling Before compiling Textractor, you need Qt version 5.13 and Visual Studio with CMake support. Clone Textractor's source and initialize submodules with `git clone https://github.com/Artikash/Textractor.git` and `git submodule update --init`. You should then be able to just open the source folder in Visual Studio and build. ## Project Architecture The host injects texthook into the target process and connects to it via 2 pipe files. texthook waits for the pipe to be connected, then injects a few instructions into any text outputting functions (e.g. TextOut, GetGlyphOutline) that cause their input to be sent through the pipe.<br> Additional information about hooks is exchanged via shared memory.<br> The text that the host receives through the pipe is then processed a little before being dispatched back to the GUI.<br> Finally, the GUI dispatches the text to extensions before displaying it. ## [Developers](docs/CREDITS.md)