#pragma once #include "common.h" #include "const.h" template using Array = T[]; template class ThreadSafe { public: template ThreadSafe(Args ...args) : contents(args...) {} auto operator->() { struct { E* operator->() { return ptr; } std::unique_lock lock; E* ptr; } lockedProxy{ std::unique_lock(mtx), &contents }; return lockedProxy; } private: E contents; M mtx; }; struct DefHandleCloser { void operator()(void* h) { CloseHandle(h); } }; template class AutoHandle { public: AutoHandle(HANDLE h) : h(h) {} operator HANDLE() { return h.get(); } operator PHANDLE() { return &h._Myptr(); } operator bool() { return h.get() != NULL && h.get() != INVALID_HANDLE_VALUE; } private: struct HandleCleaner : HandleCloser { void operator()(void* h) { if (h != INVALID_HANDLE_VALUE) HandleCloser::operator()(h); } }; std::unique_ptr h; }; // jichi 3/7/2014: Add guessed comment struct HookParam { // jichi 8/24/2013: For special hooks. typedef void(*text_fun_t)(DWORD esp, HookParam *hp, BYTE index, DWORD *data, DWORD *split, DWORD *len); typedef bool(*filter_fun_t)(LPVOID str, DWORD *len, HookParam *hp, BYTE index); // jichi 10/24/2014: Add filter function. Return true if skip the text typedef bool(*hook_fun_t)(DWORD esp, HookParam *hp); // jichi 10/24/2014: Add generic hook function, return false if stop execution. uint64_t address; // absolute or relative address int offset, // offset of the data in the memory index, // deref_offset1 split, // offset of the split character split_index; // deref_offset2 wchar_t module[MAX_MODULE_SIZE]; char function[MAX_MODULE_SIZE]; DWORD type; // flags UINT codepage; // text encoding short length_offset; // index of the string length DWORD user_value; // 7/20/2014: jichi additional parameters for PSP games text_fun_t text_fun; filter_fun_t filter_fun; hook_fun_t hook_fun; char name[HOOK_NAME_SIZE]; }; struct ThreadParam { DWORD processId; uint64_t addr; uint64_t ctx; // The context of the hook: by default the first value on stack, usually the return address uint64_t ctx2; // The subcontext of the hook: 0 by default, generated in a method specific to the hook }; // Artikash 5/31/2018: required for unordered_map to work with struct key template <> struct std::hash { size_t operator()(ThreadParam tp) const { return std::hash()((tp.processId + tp.addr) ^ (tp.ctx + tp.ctx2)); } }; static bool operator==(ThreadParam one, ThreadParam two) { return one.processId == two.processId && one.addr == two.addr && one.ctx == two.ctx && one.ctx2 == two.ctx2; } class WinMutex // Like CMutex but works with lock_guard { public: WinMutex(std::wstring name) : m(CreateMutexW(nullptr, FALSE, name.c_str())) {} void lock() { if (m) WaitForSingleObject(m, 0); } void unlock() { if (m) ReleaseMutex(m); } private: AutoHandle<> m; }; struct InsertHookCmd // From host { InsertHookCmd(HookParam hp) : hp(hp) {} int command = HOST_COMMAND_NEW_HOOK; HookParam hp; }; struct ConsoleOutputNotif // From hook { ConsoleOutputNotif(std::string message = "") { strcpy_s(this->message, message.c_str()); } int command = HOST_NOTIFICATION_TEXT; char message[MESSAGE_SIZE] = {}; }; struct HookRemovedNotif // From hook { HookRemovedNotif(uint64_t address) : address(address) {}; int command = HOST_NOTIFICATION_RMVHOOK; uint64_t address; }; #define LOCK(mutex) std::lock_guard lock(mutex)