# Textractor [日本語](https://github.com/Artikash/Textractor/blob/master/README_JP.md) ## Overview **Textractor** (a.k.a. NextHooker) is an open-source x86/x64 text hooker for Windows/Wine based off of [ITHVNR](http://www.hongfire.com/forum/showthread.php/438331-ITHVNR-ITH-with-the-VNR-engine). ![How it looks](https://media.discordapp.net/attachments/330538905072041994/486629608456847360/unknown.png?width=1083&height=353) ## Downloads Releases of Textractor can be found [here](https://github.com/Artikash/Textractor/releases). Previous releases of ITHVNR can be found [here](https://github.com/mireado/ITHVNR/releases). ## Features - Highly extensible - Auto hook many game engines (including some not supported by VNR!) - Hook text using /H "hook" codes (most AGTH codes supported) - Extract text using /R "read" codes ([Guide](https://www.youtube.com/watch?v=AcEgjCoww5w)) ## Extensions See my [Example Extension project](https://github.com/Artikash/ExampleExtension) to see how to build an extension.<br> See the extensions folder for examples of what extensions can do. ## Contributing All contributions are appreciated! Please email (no, I'm not busy!) me at akashmozumdar@gmail.com if you have any questions about the codebase.<br> You should use the standard process of making a pull request (fork, branch, commit changes, make PR from your branch to my master).<br> Contributing a translation is easy: just translate the strings in include/text.h as well as this README. ## Compiling Before compiling *Textractor*, you should get Visual Studio with CMake support, as well as Qt version 5.11<br> You should then be able to simply open the folder in Visual Studio, and build. Run Textractor.exe. ## Project Architecture The host (see GUI/host folder) injects vnrhook.dll (created from the vnrhook folder) into the target process and connects to it via 2 pipe files.<br> Host writes to hostPipe, vnrhook writes to hookPipe.<br> vnrhook waits for the pipe to be connected, then injects a few instructions into any text outputting functions (e.g. TextOut, GetGlyphOutline) that cause their input to be sent through the pipe.<br> Additional information about hooks is shared through a file view (a.k.a. section object) that is mapped to a reference to the TextHook class.<br> The text that the host receives through the pipe is then processed a little before being dispatched back to the GUI.<br> Finally, the GUI dispatches the text to extensions before displaying it. ## Developers If you're on this list and want your link changed let me know. - Textractor creation/updating by [Me](https://github.com/Artikash) and [DoumanAsh](https://github.com/DoumanAsh) - Turkish translation by niisokusu - ITHVNR updating by [mireado](https://github.com/mireado) and [Eguni](https://github.com/Eguni) - ITHVNR new GUI & VNR engine migration by [Stomp](http://www.hongfire.com/forum/member/325894-stomp) - VNR engine making by [jichi](https://archive.is/prJwr) - ITH updating by [Andys](https://github.com/AndyScull) - ITH originally made by [kaosu](http://www.hongfire.com/forum/member/562651-kaosu) - MinHook library made by [TsudaKageyu](https://github.com/TsudaKageyu) ## Special Thanks - Everybody adding issues!