#pragma once // avl_p.h // 8/23/2013 jichi // Branch: ITH/AVL.h, rev 133 #include "config.h" enum { STACK_SIZE = 32 }; //#ifndef ITH_STACK //#define ITH_STACK template class MyStack { int index; T s[stack_size]; public: MyStack(): index(0) { ITH_MEMSET_HEAP(s, 0, sizeof(s)); } // jichi 9/21/2013: assume T is atomic type T &back() { return s[index-1]; } int size() { return index; } void push_back(const T &e) { if (index < stack_size) s[index++]=e; } void pop_back() { index--; } T &operator[](int i) { return s[i]; } }; //#endif // ITH_STACK // jichi 9/22/2013: T must be a pointer type which can be deleted template struct IHFSERVICE TreeNode { //typedef TreeNode Self; TreeNode() : Left(nullptr), Right(nullptr), Parent(nullptr) , rank(1) , factor('\0'), reserve('\0') //, key() //, data() { ITH_MEMSET_HEAP(&key, 0, sizeof(key)); // jcihi 9/26/2013: zero memory ITH_MEMSET_HEAP(&data, 0, sizeof(data)); // jcihi 9/26/2013: zero memory } TreeNode(const T &k, const D &d) : Left(nullptr), Right(nullptr), Parent(nullptr) , rank(1) , factor('\0'), reserve('\0') // jichi 9/21/2013: zero reserve , key(k) , data(d) {} TreeNode *Successor() { TreeNode *Node, *ParentNode; Node = Right; if (!Node) { Node = this; for (;;) { ParentNode = Node->Parent; if (!ParentNode) return nullptr; if (ParentNode->Left == Node) break; Node = ParentNode; } return ParentNode; } else while (Node->Left) Node = Node->Left; return Node; } TreeNode *Predecessor() { TreeNode *Node, *ParentNode; Node = Left; if (!Node) { Node = this; for(;;) { ParentNode = Node->Parent; if (!ParentNode) return nullptr; if (ParentNode->Right == Node) break; Node = ParentNode; } return ParentNode; } else while (Node->Right) Node = Node->Right; return Node; } int height() { if (!this) // jichi 9/26/2013: what?! return 0; int l = Left->height(), r = Right->height(), f = factor; if (l - r + f != 0) __debugbreak(); f = l > r ? l : r; return f + 1; } TreeNode *Left, *Right, *Parent; unsigned short rank; char factor, reserve; T key; D data; }; template struct NodePath { NodePath() { memset(this, 0, sizeof(NodePath)); } // jichi 11/30/2013: This is the original code in ITH NodePath(TreeNode *n, int f): Node(n), fact(f) {} TreeNode *Node; union { char factor; int fact; }; }; template class IHFSERVICE AVLTree { protected: TreeNode head; fComp fCmp; fCopy fCpy; fLength fLen; public: // - Construction - AVLTree() {} virtual ~AVLTree() { DeleteAll(); } // - Properties - TreeNode *TreeRoot() const { return head.Left; } // - Actions - void DeleteAll() { while (head.Left) DeleteRoot(); } TreeNode *Insert(const T *key, const D &data) { if (head.Left) { MyStack *,STACK_SIZE> path; TreeNode *DownNode, *ParentNode, *BalanceNode, *TryNode, *NewNode; //P,T,S,Q ParentNode = &head; path.push_back(ParentNode); char factor,f; BalanceNode = DownNode = head.Left; for (;;) { //The first part of AVL tree insert. Just do as binary tree insert routine and record some nodes. factor = fCmp(key,DownNode->key); if (factor == 0) return DownNode; //Duplicate key. Return and do nothing. TryNode = _FactorLink(DownNode, factor); if (factor == -1) path.push_back(DownNode); if (TryNode) { //DownNode has a child. if (TryNode->factor != 0) { //Keep track of unbalance node and its parent. ParentNode = DownNode; BalanceNode = TryNode; } DownNode = TryNode; } else break; //Finished binary tree search; } while (path.size()) { path.back()->rank++; path.pop_back(); } size_t sz = fLen(key) + 1; T *new_key = new T[sz]; ITH_MEMSET_HEAP(new_key, 0, sz * sizeof(T)); // jichi 9/26/2013: Zero memory fCpy(new_key, key); TryNode = new TreeNode(new_key, data); _FactorLink(DownNode, factor) = TryNode; TryNode->Parent = DownNode; NewNode = TryNode; //Finished binary tree insert. Next to do is to modify balance factors between //BalanceNode and the new node. TreeNode *ModifyNode; factor = fCmp(key, BalanceNode->key); //factor=keykey ? factor=-1:1; //Determine the balance factor at BalanceNode. ModifyNode = DownNode = _FactorLink(BalanceNode,factor); //ModifyNode will be the 1st child. //DownNode will travel from here to the recent inserted node (TryNode). while (DownNode != TryNode) { //Check if we reach the bottom. f = fCmp(key,DownNode->key); //f=_FactorCompare(key,DownNode->key); DownNode->factor = f; DownNode = _FactorLink(DownNode, f);//Modify balance factor and travels down. } //Finshed modifying balance factor. //Next to do is check the tree if it's unbalance and recover balance. if (BalanceNode->factor == 0) { //Tree has grown higher. BalanceNode->factor = factor; _IncreaseHeight(); //Modify balance factor and increase the height. return NewNode; } if (BalanceNode->factor + factor == 0) { //Tree has gotten more balanced. BalanceNode->factor = 0; //Set balance factor to 0. return NewNode; } //Tree has gotten out of balance. if (ModifyNode->factor == factor) //A node and its child has same factor. Single rotation. DownNode = _SingleRotation(BalanceNode, ModifyNode, factor); else //A node and its child has converse factor. Double rotation. DownNode = _DoubleRotation(BalanceNode, ModifyNode, factor); //Finished the balancing work. Set child field to the root of the new child tree. if (BalanceNode == ParentNode->Left) ParentNode->Left = DownNode; else ParentNode->Right = DownNode; return NewNode; } else { //root null? size_t sz = fLen(key) + 1; T *new_key = new T[sz]; ITH_MEMSET_HEAP(new_key, 0, sz * sizeof(T)); // jichi 9/26/2013: Zero memory fCpy(new_key, key); head.Left = new TreeNode(new_key, data); head.rank++; _IncreaseHeight(); return head.Left; } } bool Delete(T *key) { NodePath PathNode; MyStack,STACK_SIZE> path; //Use to record a path to the destination node. path.push_back(NodePath(&head,-1)); TreeNode *TryNode,*ChildNode,*BalanceNode,*SuccNode; TryNode=head.Left; char factor; for (;;) { //Search for the if (TryNode == 0) return false; //Not found. factor = fCmp(key, TryNode->key); if (factor == 0) break; //Key found, continue to delete. //factor = _FactorCompare( key, TryNode->key ); path.push_back(NodePath(TryNode,factor)); TryNode = _FactorLink(TryNode,factor); //Move to left. } SuccNode = TryNode->Right; //Find a successor. factor = 1; if (SuccNode == 0) { SuccNode = TryNode->Left; factor = -1; } path.push_back(NodePath(TryNode,factor)); while (SuccNode) { path.push_back(NodePath(SuccNode, -factor)); SuccNode = _FactorLink(SuccNode,-factor); } PathNode = path.back(); delete[] TryNode->key; // jichi 9/22/2013: key is supposed to be an array TryNode->key = PathNode.Node->key; //Replace key and data field with the successor or predecessor. PathNode.Node->key = nullptr; TryNode->data = PathNode.Node->data; path.pop_back(); _FactorLink(path.back().Node,path.back().factor) = _FactorLink(PathNode.Node,-PathNode.factor); delete PathNode.Node; //Remove the successor from the tree and release memory. PathNode = path.back(); for (int i=0; irank--; for (;;) { //Rebalance the tree along the path back to the root. if (path.size()==1) { _DecreaseHeight(); break; } BalanceNode = PathNode.Node; if (BalanceNode->factor == 0) { // A balance node, just need to adjust the factor. Don't have to recurve since subtree height stays. BalanceNode->factor=-PathNode.factor; break; } if (BalanceNode->factor == PathNode.factor) { // Node get more balance. Subtree height decrease, need to recurve. BalanceNode->factor = 0; path.pop_back(); PathNode = path.back(); continue; } //Node get out of balance. Here raises 3 cases. ChildNode = _FactorLink(BalanceNode, -PathNode.factor); if (ChildNode->factor == 0) { // New case different to insert operation. TryNode = _SingleRotation2( BalanceNode, ChildNode, BalanceNode->factor ); path.pop_back(); PathNode = path.back(); _FactorLink(PathNode.Node, PathNode.factor) = TryNode; break; } else { if (ChildNode->factor == BalanceNode->factor) // Analogous to insert operation case 1. TryNode = _SingleRotation( BalanceNode, ChildNode, BalanceNode->factor ); else if (ChildNode->factor + BalanceNode->factor == 0) // Analogous to insert operation case 2. TryNode = _DoubleRotation( BalanceNode, ChildNode, BalanceNode->factor ); } path.pop_back(); //Recurse back along the path. PathNode = path.back(); _FactorLink(PathNode.Node, PathNode.factor) = TryNode; } return true; } D &operator [](T *key) { return (Insert(key,D())->data); } TreeNode *Search(const T *key) { TreeNode *Find=head.Left; char k; while (Find != 0) {//&&Find->key!=key) k = fCmp(key, Find->key); if (k == 0) break; Find = _FactorLink(Find, k); } return Find; } TreeNode *SearchIndex(unsigned int rank) { unsigned int r = head.rank; if (rank == -1) return 0; if (++rank>=r) return 0; TreeNode *n=&head; while (r!=rank) { if (rank>r) { n=n->Right; rank-=r; r=n->rank; } else { n=n->Left; r=n->rank; } } return n; } TreeNode *Begin() { TreeNode *Node = head.Left; if (Node) while (Node->Left) Node = Node->Left; return Node; } TreeNode *End() { TreeNode *Node=head.Left; if (Node) while (Node->Right) Node = Node->Right; return Node; } unsigned int Count() const { return head.rank - 1; } template Fn TraverseTree(Fn &f) { return TraverseTreeNode(head.Left,f); } protected: bool DeleteRoot() { NodePath PathNode; MyStack,STACK_SIZE> path; //Use to record a path to the destination node. path.push_back(NodePath(&head,-1)); TreeNode *TryNode,*ChildNode,*BalanceNode,*SuccNode; TryNode=head.Left; char factor; SuccNode=TryNode->Right; //Find a successor. factor=1; if (SuccNode==0) { SuccNode=TryNode->Left; factor=-1; } path.push_back(NodePath(TryNode,factor)); while (SuccNode) { path.push_back(NodePath(SuccNode,-factor)); SuccNode=_FactorLink(SuccNode,-factor); } PathNode=path.back(); delete[] TryNode->key; // jichi 9/22/2013: key is supposed to be an array TryNode->key=PathNode.Node->key; //Replace key and data field with the successor. PathNode.Node->key = nullptr; TryNode->data=PathNode.Node->data; path.pop_back(); _FactorLink(path.back().Node,path.back().factor) = _FactorLink(PathNode.Node,-PathNode.factor); delete PathNode.Node; //Remove the successor from the tree and release memory. PathNode=path.back(); for (int i=0;irank--; for (;;) { //Rebalance the tree along the path back to the root. if (path.size() == 1) { _DecreaseHeight(); break; } BalanceNode = PathNode.Node; if (BalanceNode->factor == 0) { // A balance node, just need to adjust the factor. Don't have to recurse since subtree height not changed. BalanceNode->factor=-PathNode.factor; break; } if (BalanceNode->factor==PathNode.factor) { // Node get more balance. Subtree height decrease, need to recurse. BalanceNode->factor=0; path.pop_back(); PathNode=path.back(); continue; } //Node get out of balance. Here raises 3 cases. ChildNode = _FactorLink(BalanceNode, -PathNode.factor); if (ChildNode->factor == 0) { // New case different to insert operation. TryNode = _SingleRotation2( BalanceNode, ChildNode, BalanceNode->factor ); path.pop_back(); PathNode=path.back(); _FactorLink(PathNode.Node, PathNode.factor) = TryNode; break; } else { if (ChildNode->factor == BalanceNode->factor) // Analogous to insert operation case 1. TryNode = _SingleRotation( BalanceNode, ChildNode, BalanceNode->factor ); else if (ChildNode->factor + BalanceNode->factor == 0) // Analogous to insert operation case 2. TryNode = _DoubleRotation( BalanceNode, ChildNode, BalanceNode->factor ); } path.pop_back(); // Recurve back along the path. PathNode=path.back(); _FactorLink(PathNode.Node, PathNode.factor) = TryNode; } return true; } template Fn TraverseTreeNode(TreeNode *Node, Fn &f) { if (Node) { if (Node->Left) TraverseTreeNode(Node->Left,f); f(Node); if (Node->Right) TraverseTreeNode(Node->Right,f); } return f; } TreeNode *_SingleRotation(TreeNode *BalanceNode, TreeNode *ModifyNode, char factor) { TreeNode *Node = _FactorLink(ModifyNode, -factor); _FactorLink(BalanceNode, factor) = Node; _FactorLink(ModifyNode, -factor) = BalanceNode; if (Node) Node->Parent = BalanceNode; ModifyNode->Parent = BalanceNode->Parent; BalanceNode->Parent = ModifyNode; BalanceNode->factor = ModifyNode->factor = 0; //After single rotation, set all factor of 3 node to 0. if (factor == 1) ModifyNode->rank += BalanceNode->rank; else BalanceNode->rank -= ModifyNode->rank; return ModifyNode; } TreeNode *_SingleRotation2(TreeNode *BalanceNode, TreeNode *ModifyNode, char factor) { TreeNode *Node = _FactorLink(ModifyNode, -factor); _FactorLink(BalanceNode, factor) = Node; _FactorLink(ModifyNode, -factor) = BalanceNode; if (Node) Node->Parent = BalanceNode; ModifyNode->Parent = BalanceNode->Parent; BalanceNode->Parent = ModifyNode; ModifyNode->factor = -factor; if (factor == 1) ModifyNode->rank+=BalanceNode->rank; else BalanceNode->rank-=ModifyNode->rank; return ModifyNode; } TreeNode *_DoubleRotation(TreeNode *BalanceNode, TreeNode *ModifyNode, char factor) { TreeNode *DownNode = _FactorLink(ModifyNode, -factor); TreeNode *Node1, *Node2; Node1 = _FactorLink(DownNode, factor); Node2 = _FactorLink(DownNode, -factor); _FactorLink(ModifyNode, -factor) = Node1; _FactorLink(DownNode, factor) = ModifyNode; _FactorLink(BalanceNode, factor) = Node2; _FactorLink(DownNode, -factor) = BalanceNode; if (Node1) Node1->Parent = ModifyNode; if (Node2) Node2->Parent = BalanceNode; DownNode->Parent = BalanceNode->Parent; BalanceNode->Parent = DownNode; ModifyNode->Parent = DownNode; //Set factor according to the result. if (DownNode->factor == factor) { BalanceNode->factor = -factor; ModifyNode->factor = 0; } else if (DownNode->factor == 0) BalanceNode->factor = ModifyNode->factor = 0; else { BalanceNode->factor = 0; ModifyNode->factor = factor; } DownNode->factor = 0; if (factor==1) { ModifyNode->rank -= DownNode->rank; DownNode->rank += BalanceNode->rank; } else { DownNode->rank += ModifyNode->rank; BalanceNode->rank -= DownNode->rank; } return DownNode; } TreeNode* &__fastcall _FactorLink(TreeNode *Node, char factor) //Private helper method to retrieve child according to factor. //Return right child if factor>0 and left child otherwise. { return factor>0? Node->Right : Node->Left; } void Check() { unsigned int k = (unsigned int)head.Right; unsigned int t = head.Left->height(); if (k != t) __debugbreak(); } void _IncreaseHeight() { unsigned int k = (unsigned int)head.Right; head.Right = (TreeNode*)++k; } void _DecreaseHeight() { unsigned int k = (unsigned int)head.Right; head.Right = (TreeNode*)--k; } }; struct SCMP { char operator()(const char *s1,const char *s2) { int t = _stricmp(s1, s2); return t == 0 ? 0 : t > 0 ? 1 :-1; } }; struct SCPY { char *operator()(char *dest, const char *src) { return strcpy(dest, src); } }; struct SLEN { int operator()(const char *str) { return strlen(str); } }; struct WCMP { char operator()(const wchar_t *s1,const wchar_t *s2) { int t =_wcsicmp(s1, s2); return t == 0 ? 0 : t > 0 ? 1 : -1; } }; struct WCPY { wchar_t *operator()(wchar_t *dest, const wchar_t *src) { return wcscpy(dest,src); } }; struct WLEN { int operator()(const wchar_t *str) { return wcslen(str); } }; // EOF