Textractor/vnr/ith/hook/hook.pro
2015-04-02 23:30:22 +09:00

57 lines
1.1 KiB
Prolog

# hook.pro
# 8/9/2013 jichi
# Build vnrhook.dll for Windows 7+
CONFIG += eh eha # exception handler to catch all exceptions
#CONFIG += noeh # msvcrt on Windows XP does not has exception handler
include(../dllconfig.pri)
include(../sys/sys.pri)
include($$LIBDIR/disasm/disasm.pri)
include($$LIBDIR/memdbg/memdbg.pri)
include($$LIBDIR/ntinspect/ntinspect.pri)
#include($$LIBDIR/winseh/winseh_safe.pri)
include($$LIBDIR/winversion/winversion.pri)
# 9/27/2013: disable ITH this game engine, only for debugging purpose
#DEFINES += ITH_DISABLE_ENGINE
# jichi 9/22/2013: When ITH is on wine, mutex is needed to protect NtWriteFile
#DEFINES += ITH_WINE
#DEFINES += ITH_SYNC_PIPE
## Libraries
LIBS += -lkernel32 -luser32 -lgdi32
## Sources
TEMPLATE = lib
TARGET = vnrhook
#CONFIG += staticlib
HEADERS += \
config.h \
cli.h \
hook.h \
engine/engine.h \
engine/hookdefs.h \
engine/match.h \
engine/pchooks.h \
engine/util.h \
tree/avl.h
SOURCES += \
main.cc \
rpc/pipe.cc \
hijack/texthook.cc \
engine/engine.cc \
engine/match.cc \
engine/pchooks.cc \
engine/util.cc
#RC_FILE += vnrhook.rc
#OTHER_FILES += vnrhook.rc
# EOF