Textractor/GUI/host/textthread.h
Akash Mozumdar dfb45a3699 refactor
2018-12-13 22:44:55 -05:00

42 lines
1.2 KiB
C++

#pragma once
#include "common.h"
#include "types.h"
class TextThread
{
public:
using EventCallback = std::function<void(TextThread*)>;
using OutputCallback = std::function<bool(TextThread*, std::wstring&)>;
inline static EventCallback OnCreate, OnDestroy;
inline static OutputCallback Output;
inline static int flushDelay = 400; // flush every 400ms by default
inline static int maxBufferSize = 1000;
inline static int defaultCodepage = SHIFT_JIS;
inline static int threadCounter = 0;
TextThread(ThreadParam tp, HookParam hp, std::optional<std::wstring> name = {});
~TextThread();
std::wstring GetStorage();
void AddSentence(std::wstring sentence);
void Push(const BYTE* data, int len);
const int64_t handle;
const std::wstring name;
const ThreadParam tp;
const HookParam hp;
private:
void Flush();
struct TimerDeleter { void operator()(void* h) { DeleteTimerQueueTimer(NULL, h, INVALID_HANDLE_VALUE); } };
ThreadSafePtr<std::wstring> storage;
std::wstring buffer;
std::unordered_set<wchar_t> repeatingChars;
std::mutex bufferMutex;
DWORD lastPushTime;
AutoHandle<TimerDeleter> timer = NULL; // this needs to be last so it's destructed first
};