Textractor/GUI/host/textthread.h

44 lines
1.1 KiB
C++

#pragma once
#include "common.h"
#include "types.h"
#include <deque>
class TextThread
{
public:
using OutputCallback = std::function<bool(TextThread&, std::wstring&)>;
inline static OutputCallback Output;
inline static bool filterRepetition = true;
inline static int flushDelay = 400; // flush every 400ms by default
inline static int maxBufferSize = 1000;
TextThread(ThreadParam tp, HookParam hp, std::optional<std::wstring> name = {});
void Start();
void Stop();
void AddSentence(std::wstring&& sentence);
void Push(BYTE* data, int length);
ThreadSafe<std::wstring> storage;
const int64_t handle;
const std::wstring name;
const ThreadParam tp;
const HookParam hp;
private:
inline static int threadCounter = 0;
void Flush();
std::wstring buffer;
BYTE leadByte = 0;
std::unordered_set<wchar_t> repeatingChars;
std::mutex bufferMutex;
DWORD lastPushTime = 0;
ThreadSafe<std::deque<std::wstring>> queuedSentences;
struct TimerDeleter { void operator()(HANDLE h) { DeleteTimerQueueTimer(NULL, h, INVALID_HANDLE_VALUE); } };
AutoHandle<TimerDeleter> timer = NULL;
};