2016-01-05 23:01:17 +08:00
|
|
|
#pragma once
|
|
|
|
|
|
|
|
// engine/match.h
|
|
|
|
// 8/23/2013 jichi
|
|
|
|
// TODO: Clean up the interface to match game engines.
|
|
|
|
// Split the engine match logic out of hooks.
|
|
|
|
// Modify the game hook to allow replace functions for arbitary purpose
|
|
|
|
// instead of just extracting text.
|
|
|
|
|
|
|
|
#include <windows.h>
|
|
|
|
|
|
|
|
namespace Engine {
|
|
|
|
|
|
|
|
// jichi 10/21/2014: Return whether found the engine
|
2018-07-19 11:40:44 +08:00
|
|
|
void Hijack();
|
2016-01-05 23:01:17 +08:00
|
|
|
|
2020-03-18 03:53:46 +08:00
|
|
|
bool ShouldMonoHook(const char* name);
|
2016-01-05 23:01:17 +08:00
|
|
|
|
|
|
|
} // namespace Engine
|
|
|
|
|
|
|
|
// EOF
|