Textractor_test/gui/TextBuffer.cpp

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#include "TextBuffer.h"
DWORD WINAPI FlushThread(LPVOID lParam)
{
TextBuffer* t = (TextBuffer*)lParam;
while (t->Running())
{
t->Flush();
Sleep(10);
}
return 0;
}
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TextBuffer::TextBuffer(HWND edit) : hThread(IthCreateThread(FlushThread, (DWORD)this)),
hEdit(edit),
running(true)
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{
}
TextBuffer::~TextBuffer()
{
running = false;
WaitForSingleObject(hThread.get(), 0);
}
void TextBuffer::AddText(LPCWSTR str, int len, bool line)
{
CSLock lock(cs);
if (len > 0)
this->str.append(str, len);
line_break = line;
}
void TextBuffer::Flush()
{
CSLock lock(cs);
if (line_break || str.empty())
return;
DWORD t = Edit_GetTextLength(hEdit);
Edit_SetSel(hEdit, t, -1);
Edit_ReplaceSel(hEdit, str.c_str());
str.clear();
}
void TextBuffer::ClearBuffer()
{
CSLock lock(cs);
str.clear();
line_break = false;
}