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# include "match.h"
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# include "main.h"
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# include "texthook.h"
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# include "native/pchooks.h"
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# include "mono/monoobject.h"
# include "mono/funcinfo.h"
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# include "engine.h"
# include "util.h"
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namespace Engine
{
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/** Artikash 6/7/2019
* PPSSPP JIT code has pointers , but they are all added to an offset before being used .
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Find that offset so that hook searching works properly .
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To find the offset , find a page of mapped memory with size 0x1f00000 , read and write permissions , take its address and subtract 0x8000000 .
The above is useful for emulating PSP hardware , so unlikely to change between versions .
*/
bool FindPPSSPP ( )
{
bool found = false ;
SYSTEM_INFO systemInfo ;
GetNativeSystemInfo ( & systemInfo ) ;
for ( BYTE * probe = NULL ; probe < systemInfo . lpMaximumApplicationAddress ; )
{
MEMORY_BASIC_INFORMATION info ;
if ( ! VirtualQuery ( probe , & info , sizeof ( info ) ) )
{
probe + = systemInfo . dwPageSize ;
}
else
{
if ( info . RegionSize = = 0x1f00000 & & info . Protect = = PAGE_READWRITE & & info . Type = = MEM_MAPPED )
{
found = true ;
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ConsoleOutput ( " Textractor: PPSSPP memory found: searching for hooks should yield working hook codes " ) ;
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// PPSSPP 1.8.0 compiles jal to sub dword ptr [r14+0x360],??
memcpy ( spDefault . pattern , Array < BYTE > { 0x41 , 0x83 , 0xae , 0x60 , 0x03 , 0x00 , 0x00 } , spDefault . length = 7 ) ;
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spDefault . offset = 0 ;
spDefault . minAddress = 0 ;
spDefault . maxAddress = - 1ULL ;
spDefault . padding = ( uintptr_t ) probe - 0x8000000 ;
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spDefault . hookPostProcessor = [ ] ( HookParam & hp )
{
hp . type | = NO_CONTEXT | USING_SPLIT | SPLIT_INDIRECT ;
hp . split = - 0x80 ; // r14
hp . split_index = - 8 ; // this is where PPSSPP 1.8.0 stores its return address stack
} ;
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}
probe + = info . RegionSize ;
}
}
return found ;
}
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bool InsertMonoHooks ( HMODULE module )
{
auto SpecialHookMonoString = nullptr ;
static HMODULE mono = module ;
bool ret = false ;
for ( auto func : Array < MonoFunction > { MONO_FUNCTIONS_INITIALIZER } )
{
HookParam hp = { } ;
if ( ! ( hp . address = ( uintptr_t ) GetProcAddress ( mono , func . functionName ) ) ) continue ;
hp . type = HOOK_EMPTY ;
NewHook ( hp , " Mono Searcher " ) ;
ret = true ;
}
/* Artikash 2/13/2019:
How to hook Mono / Unity3D :
Find all standard function prologs in memory with write / execute permission : these represent possible JIT compiled functions
Then use Mono APIs to reflect what these functions are , and hook them if they are string member functions
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Mono calling convention uses ' this ' as first argument
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Must be dynamic hook bootstrapped from other mono api or mono_domain_get won ' t work
*/
trigger_fun = [ ] ( LPVOID addr , DWORD , DWORD )
{
static auto getDomain = ( MonoDomain * ( * ) ( ) ) GetProcAddress ( mono , " mono_domain_get " ) ;
static auto getJitInfo = ( MonoObject * ( * ) ( MonoDomain * , uintptr_t ) ) GetProcAddress ( mono , " mono_jit_info_table_find " ) ;
static auto getName = ( char * ( * ) ( uintptr_t ) ) GetProcAddress ( mono , " mono_pmip " ) ;
if ( ! getDomain | | ! getName | | ! getJitInfo ) goto failed ;
static auto domain = getDomain ( ) ;
if ( ! domain ) goto failed ;
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ConsoleOutput ( " Textractor: Mono Dynamic ENTER (hooks = %s) " , loadedConfig ? loadedConfig : " brute force " ) ;
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const BYTE prolog1 [ ] = { 0x55 , 0x48 , 0x8b , 0xec } ;
const BYTE prolog2 [ ] = { 0x48 , 0x83 , 0xec } ;
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for ( auto [ prolog , size ] : Array < const BYTE * , size_t > { { prolog1 , sizeof ( prolog1 ) } , { prolog2 , sizeof ( prolog2 ) } } )
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for ( auto addr : Util : : SearchMemory ( prolog , size , PAGE_EXECUTE_READWRITE ) )
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{
[ ] ( uint64_t addr )
{
__try
{
if ( getJitInfo ( domain , addr ) )
if ( char * name = getName ( addr ) )
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if ( strstr ( name , " 0x0 " ) & & ShouldMonoHook ( name ) )
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{
HookParam hp = { } ;
hp . address = addr ;
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hp . type = USING_STRING | USING_UNICODE | FULL_STRING ;
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if ( ! loadedConfig ) hp . type | = KNOWN_UNSTABLE ;
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hp . offset = - 0x20 ; // rcx
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hp . padding = 20 ;
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char nameForUser [ HOOK_NAME_SIZE ] = { } ;
strncpy_s ( nameForUser , name + 1 , HOOK_NAME_SIZE - 1 ) ;
if ( char * end = strstr ( nameForUser , " + 0x0 " ) ) * end = 0 ;
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if ( char * end = strstr ( nameForUser , " { " ) ) * end = 0 ;
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hp . length_fun = [ ] ( uintptr_t , uintptr_t data )
{
/* Artikash 6/18/2019:
even though this should get the true length mono uses internally
there ' s still some garbage picked up on https : //vndb.org/v20403 demo, don't know why */
int len = * ( int * ) ( data - 4 ) ;
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return len > 0 & & len < PIPE_BUFFER_SIZE ? len * 2 : 0 ;
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} ;
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NewHook ( hp , nameForUser ) ;
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}
}
__except ( EXCEPTION_EXECUTE_HANDLER ) { }
} ( addr ) ;
}
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if ( ! loadedConfig ) ConsoleOutput ( " Textractor: Mono Dynamic used brute force: if performance issues arise, please specify the correct hook in the game configuration " ) ;
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return true ;
failed :
ConsoleOutput ( " Textractor: Mono Dynamic failed " ) ;
return true ;
} ;
return ret ;
}
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// Artikash 6/23/2019: V8 (JavaScript runtime) has rcx = string** at v8::String::Write
// sample game https://www.freem.ne.jp/dl/win/18963
bool InsertV8Hook ( HMODULE module )
{
if ( uint64_t addr = ( uint64_t ) GetProcAddress ( module , " ?Write@String@v8@@QEBAHPEAGHHH@Z " ) )
{
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std : : tie ( spDefault . minAddress , spDefault . maxAddress ) = Util : : QueryModuleLimits ( module ) ;
spDefault . maxRecords = Util : : SearchMemory ( spDefault . pattern , spDefault . length , PAGE_EXECUTE , spDefault . minAddress , spDefault . maxAddress ) . size ( ) * 20 ;
ConsoleOutput ( " Textractor: JavaScript hook is known to be low quality: try searching for hooks if you don't like it " ) ;
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HookParam hp = { } ;
hp . type = USING_STRING | USING_UNICODE | DATA_INDIRECT ;
hp . address = addr ;
hp . offset = - 0x20 ; // rcx
hp . index = 0 ;
hp . padding = 23 ;
hp . length_fun = [ ] ( uintptr_t , uintptr_t data )
{
int len = * ( int * ) ( data - 4 ) ;
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return len > 0 & & len < PIPE_BUFFER_SIZE ? len * 2 : 0 ;
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} ;
NewHook ( hp , " JavaScript " ) ;
return true ;
}
return false ;
}
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bool UnsafeDetermineEngineType ( )
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{
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if ( Util : : CheckFile ( L " PPSSPP*.exe " ) & & FindPPSSPP ( ) ) return true ;
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for ( const wchar_t * moduleName : { ( const wchar_t * ) NULL , L " node.dll " , L " nw.dll " } ) if ( InsertV8Hook ( GetModuleHandleW ( moduleName ) ) ) return true ;
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if ( GetModuleHandleW ( L " GameAssembly.dll " ) ) // TODO: is there a way to autofind hook?
{
ConsoleOutput ( " Textractor: Precompiled Unity found (searching for hooks should work) " ) ;
wcscpy_s ( spDefault . boundaryModule , L " GameAssembly.dll " ) ;
spDefault . padding = 20 ;
return true ;
}
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for ( const wchar_t * monoName : { L " mono.dll " , L " mono-2.0-bdwgc.dll " } ) if ( HMODULE module = GetModuleHandleW ( monoName ) ) if ( InsertMonoHooks ( module ) ) return true ;
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for ( std : : wstring DXVersion : { L " d3dx9 " , L " d3dx10 " } )
if ( HMODULE module = GetModuleHandleW ( DXVersion . c_str ( ) ) ) PcHooks : : hookD3DXFunctions ( module ) ;
else for ( int i = 0 ; i < 50 ; + + i )
if ( HMODULE module = GetModuleHandleW ( ( DXVersion + L " _ " + std : : to_wstring ( i ) ) . c_str ( ) ) ) PcHooks : : hookD3DXFunctions ( module ) ;
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PcHooks : : hookGDIFunctions ( ) ;
PcHooks : : hookGDIPlusFunctions ( ) ;
return false ;
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}
}