update hook for v8 runtime/javascript/tyranobuilder

This commit is contained in:
Akash Mozumdar 2018-09-12 23:50:02 -04:00
parent 6100134646
commit 20956f6412
3 changed files with 94 additions and 48 deletions

View File

@ -10163,60 +10163,106 @@ bool InsertNexton1Hook()
/**
* Artikash 7/15/2018: Insert Tyranobuilder hook
* Sample game: https://vndb.org/v22252: /HWN-8:-1C@233A54:yuika_t.exe
Issue with hook: many garbage text threads. Maybe use another split?
yuika_t.v8::Locker::IsLocked+2B57 - 56 - push esi
yuika_t.v8::Locker::IsLocked+2B58 - 8B F3 - mov esi,ebx
yuika_t.v8::Locker::IsLocked+2B5A - 33 C0 - xor eax,eax
yuika_t.v8::Locker::IsLocked+2B5C - 2B F7 - sub esi,edi
yuika_t.v8::Locker::IsLocked+2B5E - 33 D2 - xor edx,edx
yuika_t.v8::Locker::IsLocked+2B60 - 46 - inc esi
yuika_t.v8::Locker::IsLocked+2B61 - D1 EE - shr esi,1
yuika_t.v8::Locker::IsLocked+2B63 - 3B FB - cmp edi,ebx
yuika_t.v8::Locker::IsLocked+2B65 - 0F47 F0 - cmova esi,eax
yuika_t.v8::Locker::IsLocked+2B68 - 85 F6 - test esi,esi
yuika_t.v8::Locker::IsLocked+2B6A - 74 15 - je yuika_t.v8::Locker::IsLocked+2B81
yuika_t.v8::Locker::IsLocked+2B6C - 8B 45 0C - mov eax,[ebp+0C]
yuika_t.v8::Locker::IsLocked+2B6F - 2B F8 - sub edi,eax
yuika_t.v8::Locker::IsLocked+2B71 - 66 8B 08 - mov cx,[eax]; Moves a wchar into ecx.
yuika_t.v8::Locker::IsLocked+2B74 - 8D 40 02 - lea eax,[eax+02]; Hook here!
yuika_t.v8::Locker::IsLocked+2B77 - 42 - inc edx
yuika_t.v8::Locker::IsLocked+2B78 - 66 89 4C 07 FE - mov [edi+eax-02],cx
yuika_t.v8::Locker::IsLocked+2B7D - 3B D6 - cmp edx,esi; esi holds string length. best split I can find but not ideal...
yuika_t.v8::Locker::IsLocked+2B7F - 72 F0 - jb yuika_t.v8::Locker::IsLocked+2B71
yuika_t.v8::Locker::IsLocked+2B81 - 5E - pop esi
yuika_t.v8::Locker::IsLocked+2B82 - 5F - pop edi
yuika_t.v8::Locker::IsLocked+2B83 - 5B - pop ebx
yuika_t.v8::Locker::IsLocked+2B84 - 5D - pop ebp
yuika_t.v8::Locker::IsLocked+2B85 - C3 - ret
* Artikash 9/11/2018: This is more than just Tyranobuilder. It's actually a hook for the V8 JavaScript runtime
* Sample game: https://www.freem.ne.jp/win/game/9672: /HQ8@2317A0:Prison.exe This new hook seems more reliable
* Issue with hook: many garbage text threads. Maybe use another split?
*
* yuika_t.v8::Locker::IsLocked+2B57 - 56 - push esi
* yuika_t.v8::Locker::IsLocked+2B58 - 8B F3 - mov esi,ebx
* yuika_t.v8::Locker::IsLocked+2B5A - 33 C0 - xor eax,eax
* yuika_t.v8::Locker::IsLocked+2B5C - 2B F7 - sub esi,edi
* yuika_t.v8::Locker::IsLocked+2B5E - 33 D2 - xor edx,edx
* yuika_t.v8::Locker::IsLocked+2B60 - 46 - inc esi
* yuika_t.v8::Locker::IsLocked+2B61 - D1 EE - shr esi,1
* yuika_t.v8::Locker::IsLocked+2B63 - 3B FB - cmp edi,ebx
* yuika_t.v8::Locker::IsLocked+2B65 - 0F47 F0 - cmova esi,eax
* yuika_t.v8::Locker::IsLocked+2B68 - 85 F6 - test esi,esi
* yuika_t.v8::Locker::IsLocked+2B6A - 74 15 - je yuika_t.v8::Locker::IsLocked+2B81
* yuika_t.v8::Locker::IsLocked+2B6C - 8B 45 0C - mov eax,[ebp+0C]
* yuika_t.v8::Locker::IsLocked+2B6F - 2B F8 - sub edi,eax
* yuika_t.v8::Locker::IsLocked+2B71 - 66 8B 08 - mov cx,[eax]; Moves a wchar into ecx.
* yuika_t.v8::Locker::IsLocked+2B74 - 8D 40 02 - lea eax,[eax+02]; Hook here!
* yuika_t.v8::Locker::IsLocked+2B77 - 42 - inc edx
* yuika_t.v8::Locker::IsLocked+2B78 - 66 89 4C 07 FE - mov [edi+eax-02],cx
* yuika_t.v8::Locker::IsLocked+2B7D - 3B D6 - cmp edx,esi; esi holds string length. best split I can find but not ideal...
* yuika_t.v8::Locker::IsLocked+2B7F - 72 F0 - jb yuika_t.v8::Locker::IsLocked+2B71
* yuika_t.v8::Locker::IsLocked+2B81 - 5E - pop esi
* yuika_t.v8::Locker::IsLocked+2B82 - 5F - pop edi
* yuika_t.v8::Locker::IsLocked+2B83 - 5B - pop ebx
* yuika_t.v8::Locker::IsLocked+2B84 - 5D - pop ebp
* yuika_t.v8::Locker::IsLocked+2B85 - C3 - ret
*
* Prison.v8::Locker::IsLocked+2B30 - 55 - push ebp
* Prison.v8::Locker::IsLocked+2B31 - 8B EC - mov ebp,esp
* Prison.v8::Locker::IsLocked+2B33 - 8B 45 10 - mov eax,[ebp+10]
* Prison.v8::Locker::IsLocked+2B36 - 53 - push ebx
* Prison.v8::Locker::IsLocked+2B37 - 57 - push edi
* Prison.v8::Locker::IsLocked+2B38 - 8B 7D 08 - mov edi,[ebp+08]
* Prison.v8::Locker::IsLocked+2B3B - 8D 0C 00 - lea ecx,[eax+eax]
* Prison.v8::Locker::IsLocked+2B3E - 8D 1C 39 - lea ebx,[ecx+edi]
* Prison.v8::Locker::IsLocked+2B41 - 83 F8 20 - cmp eax,20 { 32 }
* Prison.v8::Locker::IsLocked+2B44 - 7C 11 - jl Prison.v8::Locker::IsLocked+2B57
* Prison.v8::Locker::IsLocked+2B46 - 51 - push ecx
* Prison.v8::Locker::IsLocked+2B47 - FF 75 0C - push [ebp+0C]
* Prison.v8::Locker::IsLocked+2B4A - 57 - push edi
* Prison.v8::Locker::IsLocked+2B4B - E8 10DBFFFF - call Prison.v8::Locker::IsLocked+660
* Prison.v8::Locker::IsLocked+2B50 - 83 C4 0C - add esp,0C { 12 }
* Prison.v8::Locker::IsLocked+2B53 - 5F - pop edi
* Prison.v8::Locker::IsLocked+2B54 - 5B - pop ebx
* Prison.v8::Locker::IsLocked+2B55 - 5D - pop ebp
* Prison.v8::Locker::IsLocked+2B56 - C3 - ret
* Prison.v8::Locker::IsLocked+2B57 - 56 - push esi
* Prison.v8::Locker::IsLocked+2B58 - 8B F3 - mov esi,ebx
* Prison.v8::Locker::IsLocked+2B5A - 33 C0 - xor eax,eax
* Prison.v8::Locker::IsLocked+2B5C - 2B F7 - sub esi,edi
* Prison.v8::Locker::IsLocked+2B5E - 33 D2 - xor edx,edx
* Prison.v8::Locker::IsLocked+2B60 - 46 - inc esi
* Prison.v8::Locker::IsLocked+2B61 - D1 EE - shr esi,1
* Prison.v8::Locker::IsLocked+2B63 - 3B FB - cmp edi,ebx
* Prison.v8::Locker::IsLocked+2B65 - 0F47 F0 - cmova esi,eax
* Prison.v8::Locker::IsLocked+2B68 - 85 F6 - test esi,esi
* Prison.v8::Locker::IsLocked+2B6A - 74 15 - je Prison.v8::Locker::IsLocked+2B81
* Prison.v8::Locker::IsLocked+2B6C - 8B 45 0C - mov eax,[ebp+0C]
* Prison.v8::Locker::IsLocked+2B6F - 2B F8 - sub edi,eax
* Prison.v8::Locker::IsLocked+2B71 - 66 8B 08 - mov cx,[eax]
* Prison.v8::Locker::IsLocked+2B74 - 8D 40 02 - lea eax,[eax+02]
* Prison.v8::Locker::IsLocked+2B77 - 42 - inc edx
* Prison.v8::Locker::IsLocked+2B78 - 66 89 4C 07 FE - mov [edi+eax-02],cx
* Prison.v8::Locker::IsLocked+2B7D - 3B D6 - cmp edx,esi
* Prison.v8::Locker::IsLocked+2B7F - 72 F0 - jb Prison.v8::Locker::IsLocked+2B71
* Prison.v8::Locker::IsLocked+2B81 - 5E - pop esi
* Prison.v8::Locker::IsLocked+2B82 - 5F - pop edi
* Prison.v8::Locker::IsLocked+2B83 - 5B - pop ebx
* Prison.v8::Locker::IsLocked+2B84 - 5D - pop ebp
* Prison.v8::Locker::IsLocked+2B85 - C3 - ret
*/
bool InsertTyranobuilderHook()
bool InsertV8Hook()
{
const BYTE bytes[] =
{
0x2b, 0xf8, // sub edi,edx
0x66, 0x8b, 0x08, // mov cx,[eax]
0x8d, 0x40, 0x02 // lea eax,[eax + 02]; Hook here!
0x8d, 0x40, 0x02 // lea eax,[eax + 02]
};
//DWORD addr = MemDbg::findBytes(bytes, sizeof(bytes), processStartAddress, processStopAddress);
DWORD addr = Util::SearchMemory(bytes, sizeof(bytes));
if (!addr)
{
ConsoleOutput("NextHooker: Tyranobuilder: pattern not found");
return false;
}
HookParam hp = {};
hp.address = addr + 5;
hp.type = USING_UNICODE | NO_CONTEXT | USING_SPLIT;
hp.length_offset = 1;
hp.offset = pusha_ecx_off - 4;
hp.split = pusha_esi_off - 4;
if(DWORD addr = Util::SearchMemory(bytes, sizeof(bytes)))
if (DWORD func = MemDbg::findEnclosingFunctionAfterInt3(addr))
{
HookParam hp = {};
hp.address = func;
hp.type = USING_UNICODE | USING_STRING /*| USING_SPLIT*/;
hp.length_offset = 3; // wow, this actually is useful
hp.offset = 8;
hp.split = 0xc;
ConsoleOutput("NextHooker: INSERT JavaScript (V8)");
NewHook(hp, "JavaScript");
return true;
}
ConsoleOutput("NextHooker: JavaScript: failed to find hook address");
return false;
ConsoleOutput("NextHooker: INSERT Tyranobuilder");
NewHook(hp, "Tyranobuilder");
return true;
}
/**

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@ -150,7 +150,7 @@ bool InsertTanukiHook(); // Tanuki: *.tak
bool InsertTaskforce2Hook(); // Taskforce2.exe
bool InsertTencoHook(); // Tenco: Check.mdx
bool InsertTriangleHook(); // Triangle: Execle.exe
bool InsertTyranobuilderHook(); // Tyranobuilder: has libuv
bool InsertV8Hook(); // Tyranobuilder: has libuv
bool InsertUnicornHook(); // Gsen18: *.szs|Data/*.szs
bool InsertWillPlusHook(); // WillPlus: Rio.arc
bool InsertWolfHook(); // Wolf: Data.wolf

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@ -550,10 +550,10 @@ bool DetermineEngineOther()
return true;
}
// Artikash 7/16/2018: Uses node/libuv: likely Tyranobuilder - sample game https://vndb.org/v22975
// Artikash 7/16/2018: Uses node/libuv: likely v8 - sample game https://vndb.org/v22975
if (GetProcAddress(GetModuleHandleW(nullptr), "uv_uptime") || GetModuleHandleW(L"node.dll"))
{
InsertTyranobuilderHook();
InsertV8Hook();
return true;
}