update hook for v8 runtime/javascript/tyranobuilder
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@ -10163,60 +10163,106 @@ bool InsertNexton1Hook()
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/**
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* Artikash 7/15/2018: Insert Tyranobuilder hook
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* Sample game: https://vndb.org/v22252: /HWN-8:-1C@233A54:yuika_t.exe
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Issue with hook: many garbage text threads. Maybe use another split?
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yuika_t.v8::Locker::IsLocked+2B57 - 56 - push esi
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yuika_t.v8::Locker::IsLocked+2B58 - 8B F3 - mov esi,ebx
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yuika_t.v8::Locker::IsLocked+2B5A - 33 C0 - xor eax,eax
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yuika_t.v8::Locker::IsLocked+2B5C - 2B F7 - sub esi,edi
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yuika_t.v8::Locker::IsLocked+2B5E - 33 D2 - xor edx,edx
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yuika_t.v8::Locker::IsLocked+2B60 - 46 - inc esi
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yuika_t.v8::Locker::IsLocked+2B61 - D1 EE - shr esi,1
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yuika_t.v8::Locker::IsLocked+2B63 - 3B FB - cmp edi,ebx
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yuika_t.v8::Locker::IsLocked+2B65 - 0F47 F0 - cmova esi,eax
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yuika_t.v8::Locker::IsLocked+2B68 - 85 F6 - test esi,esi
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yuika_t.v8::Locker::IsLocked+2B6A - 74 15 - je yuika_t.v8::Locker::IsLocked+2B81
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yuika_t.v8::Locker::IsLocked+2B6C - 8B 45 0C - mov eax,[ebp+0C]
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yuika_t.v8::Locker::IsLocked+2B6F - 2B F8 - sub edi,eax
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yuika_t.v8::Locker::IsLocked+2B71 - 66 8B 08 - mov cx,[eax]; Moves a wchar into ecx.
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yuika_t.v8::Locker::IsLocked+2B74 - 8D 40 02 - lea eax,[eax+02]; Hook here!
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yuika_t.v8::Locker::IsLocked+2B77 - 42 - inc edx
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yuika_t.v8::Locker::IsLocked+2B78 - 66 89 4C 07 FE - mov [edi+eax-02],cx
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yuika_t.v8::Locker::IsLocked+2B7D - 3B D6 - cmp edx,esi; esi holds string length. best split I can find but not ideal...
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yuika_t.v8::Locker::IsLocked+2B7F - 72 F0 - jb yuika_t.v8::Locker::IsLocked+2B71
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yuika_t.v8::Locker::IsLocked+2B81 - 5E - pop esi
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yuika_t.v8::Locker::IsLocked+2B82 - 5F - pop edi
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yuika_t.v8::Locker::IsLocked+2B83 - 5B - pop ebx
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yuika_t.v8::Locker::IsLocked+2B84 - 5D - pop ebp
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yuika_t.v8::Locker::IsLocked+2B85 - C3 - ret
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* Artikash 9/11/2018: This is more than just Tyranobuilder. It's actually a hook for the V8 JavaScript runtime
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* Sample game: https://www.freem.ne.jp/win/game/9672: /HQ8@2317A0:Prison.exe This new hook seems more reliable
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* Issue with hook: many garbage text threads. Maybe use another split?
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*
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* yuika_t.v8::Locker::IsLocked+2B57 - 56 - push esi
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* yuika_t.v8::Locker::IsLocked+2B58 - 8B F3 - mov esi,ebx
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* yuika_t.v8::Locker::IsLocked+2B5A - 33 C0 - xor eax,eax
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* yuika_t.v8::Locker::IsLocked+2B5C - 2B F7 - sub esi,edi
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* yuika_t.v8::Locker::IsLocked+2B5E - 33 D2 - xor edx,edx
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* yuika_t.v8::Locker::IsLocked+2B60 - 46 - inc esi
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* yuika_t.v8::Locker::IsLocked+2B61 - D1 EE - shr esi,1
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* yuika_t.v8::Locker::IsLocked+2B63 - 3B FB - cmp edi,ebx
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* yuika_t.v8::Locker::IsLocked+2B65 - 0F47 F0 - cmova esi,eax
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* yuika_t.v8::Locker::IsLocked+2B68 - 85 F6 - test esi,esi
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* yuika_t.v8::Locker::IsLocked+2B6A - 74 15 - je yuika_t.v8::Locker::IsLocked+2B81
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* yuika_t.v8::Locker::IsLocked+2B6C - 8B 45 0C - mov eax,[ebp+0C]
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* yuika_t.v8::Locker::IsLocked+2B6F - 2B F8 - sub edi,eax
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* yuika_t.v8::Locker::IsLocked+2B71 - 66 8B 08 - mov cx,[eax]; Moves a wchar into ecx.
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* yuika_t.v8::Locker::IsLocked+2B74 - 8D 40 02 - lea eax,[eax+02]; Hook here!
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* yuika_t.v8::Locker::IsLocked+2B77 - 42 - inc edx
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* yuika_t.v8::Locker::IsLocked+2B78 - 66 89 4C 07 FE - mov [edi+eax-02],cx
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* yuika_t.v8::Locker::IsLocked+2B7D - 3B D6 - cmp edx,esi; esi holds string length. best split I can find but not ideal...
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* yuika_t.v8::Locker::IsLocked+2B7F - 72 F0 - jb yuika_t.v8::Locker::IsLocked+2B71
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* yuika_t.v8::Locker::IsLocked+2B81 - 5E - pop esi
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* yuika_t.v8::Locker::IsLocked+2B82 - 5F - pop edi
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* yuika_t.v8::Locker::IsLocked+2B83 - 5B - pop ebx
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* yuika_t.v8::Locker::IsLocked+2B84 - 5D - pop ebp
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* yuika_t.v8::Locker::IsLocked+2B85 - C3 - ret
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*
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* Prison.v8::Locker::IsLocked+2B30 - 55 - push ebp
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* Prison.v8::Locker::IsLocked+2B31 - 8B EC - mov ebp,esp
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* Prison.v8::Locker::IsLocked+2B33 - 8B 45 10 - mov eax,[ebp+10]
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* Prison.v8::Locker::IsLocked+2B36 - 53 - push ebx
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* Prison.v8::Locker::IsLocked+2B37 - 57 - push edi
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* Prison.v8::Locker::IsLocked+2B38 - 8B 7D 08 - mov edi,[ebp+08]
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* Prison.v8::Locker::IsLocked+2B3B - 8D 0C 00 - lea ecx,[eax+eax]
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* Prison.v8::Locker::IsLocked+2B3E - 8D 1C 39 - lea ebx,[ecx+edi]
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* Prison.v8::Locker::IsLocked+2B41 - 83 F8 20 - cmp eax,20 { 32 }
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* Prison.v8::Locker::IsLocked+2B44 - 7C 11 - jl Prison.v8::Locker::IsLocked+2B57
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* Prison.v8::Locker::IsLocked+2B46 - 51 - push ecx
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* Prison.v8::Locker::IsLocked+2B47 - FF 75 0C - push [ebp+0C]
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* Prison.v8::Locker::IsLocked+2B4A - 57 - push edi
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* Prison.v8::Locker::IsLocked+2B4B - E8 10DBFFFF - call Prison.v8::Locker::IsLocked+660
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* Prison.v8::Locker::IsLocked+2B50 - 83 C4 0C - add esp,0C { 12 }
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* Prison.v8::Locker::IsLocked+2B53 - 5F - pop edi
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* Prison.v8::Locker::IsLocked+2B54 - 5B - pop ebx
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* Prison.v8::Locker::IsLocked+2B55 - 5D - pop ebp
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* Prison.v8::Locker::IsLocked+2B56 - C3 - ret
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* Prison.v8::Locker::IsLocked+2B57 - 56 - push esi
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* Prison.v8::Locker::IsLocked+2B58 - 8B F3 - mov esi,ebx
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* Prison.v8::Locker::IsLocked+2B5A - 33 C0 - xor eax,eax
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* Prison.v8::Locker::IsLocked+2B5C - 2B F7 - sub esi,edi
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* Prison.v8::Locker::IsLocked+2B5E - 33 D2 - xor edx,edx
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* Prison.v8::Locker::IsLocked+2B60 - 46 - inc esi
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* Prison.v8::Locker::IsLocked+2B61 - D1 EE - shr esi,1
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* Prison.v8::Locker::IsLocked+2B63 - 3B FB - cmp edi,ebx
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* Prison.v8::Locker::IsLocked+2B65 - 0F47 F0 - cmova esi,eax
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* Prison.v8::Locker::IsLocked+2B68 - 85 F6 - test esi,esi
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* Prison.v8::Locker::IsLocked+2B6A - 74 15 - je Prison.v8::Locker::IsLocked+2B81
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* Prison.v8::Locker::IsLocked+2B6C - 8B 45 0C - mov eax,[ebp+0C]
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* Prison.v8::Locker::IsLocked+2B6F - 2B F8 - sub edi,eax
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* Prison.v8::Locker::IsLocked+2B71 - 66 8B 08 - mov cx,[eax]
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* Prison.v8::Locker::IsLocked+2B74 - 8D 40 02 - lea eax,[eax+02]
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* Prison.v8::Locker::IsLocked+2B77 - 42 - inc edx
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* Prison.v8::Locker::IsLocked+2B78 - 66 89 4C 07 FE - mov [edi+eax-02],cx
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* Prison.v8::Locker::IsLocked+2B7D - 3B D6 - cmp edx,esi
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* Prison.v8::Locker::IsLocked+2B7F - 72 F0 - jb Prison.v8::Locker::IsLocked+2B71
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* Prison.v8::Locker::IsLocked+2B81 - 5E - pop esi
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* Prison.v8::Locker::IsLocked+2B82 - 5F - pop edi
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* Prison.v8::Locker::IsLocked+2B83 - 5B - pop ebx
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* Prison.v8::Locker::IsLocked+2B84 - 5D - pop ebp
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* Prison.v8::Locker::IsLocked+2B85 - C3 - ret
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*/
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bool InsertTyranobuilderHook()
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bool InsertV8Hook()
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{
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const BYTE bytes[] =
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{
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0x2b, 0xf8, // sub edi,edx
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0x66, 0x8b, 0x08, // mov cx,[eax]
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0x8d, 0x40, 0x02 // lea eax,[eax + 02]; Hook here!
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0x8d, 0x40, 0x02 // lea eax,[eax + 02]
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};
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//DWORD addr = MemDbg::findBytes(bytes, sizeof(bytes), processStartAddress, processStopAddress);
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DWORD addr = Util::SearchMemory(bytes, sizeof(bytes));
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if (!addr)
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if(DWORD addr = Util::SearchMemory(bytes, sizeof(bytes)))
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if (DWORD func = MemDbg::findEnclosingFunctionAfterInt3(addr))
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{
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ConsoleOutput("NextHooker: Tyranobuilder: pattern not found");
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return false;
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}
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HookParam hp = {};
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hp.address = addr + 5;
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hp.type = USING_UNICODE | NO_CONTEXT | USING_SPLIT;
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hp.length_offset = 1;
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hp.offset = pusha_ecx_off - 4;
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hp.split = pusha_esi_off - 4;
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hp.address = func;
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hp.type = USING_UNICODE | USING_STRING /*| USING_SPLIT*/;
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hp.length_offset = 3; // wow, this actually is useful
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hp.offset = 8;
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hp.split = 0xc;
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ConsoleOutput("NextHooker: INSERT Tyranobuilder");
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NewHook(hp, "Tyranobuilder");
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ConsoleOutput("NextHooker: INSERT JavaScript (V8)");
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NewHook(hp, "JavaScript");
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return true;
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}
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ConsoleOutput("NextHooker: JavaScript: failed to find hook address");
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return false;
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}
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/**
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@ -150,7 +150,7 @@ bool InsertTanukiHook(); // Tanuki: *.tak
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bool InsertTaskforce2Hook(); // Taskforce2.exe
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bool InsertTencoHook(); // Tenco: Check.mdx
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bool InsertTriangleHook(); // Triangle: Execle.exe
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bool InsertTyranobuilderHook(); // Tyranobuilder: has libuv
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bool InsertV8Hook(); // Tyranobuilder: has libuv
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bool InsertUnicornHook(); // Gsen18: *.szs|Data/*.szs
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bool InsertWillPlusHook(); // WillPlus: Rio.arc
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bool InsertWolfHook(); // Wolf: Data.wolf
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@ -550,10 +550,10 @@ bool DetermineEngineOther()
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return true;
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}
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// Artikash 7/16/2018: Uses node/libuv: likely Tyranobuilder - sample game https://vndb.org/v22975
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// Artikash 7/16/2018: Uses node/libuv: likely v8 - sample game https://vndb.org/v22975
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if (GetProcAddress(GetModuleHandleW(nullptr), "uv_uptime") || GetModuleHandleW(L"node.dll"))
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{
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InsertTyranobuilderHook();
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InsertV8Hook();
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return true;
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}
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