remove useless code
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25eb1f5956
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2e5ee9e547
@ -822,28 +822,6 @@ bool DetermineNoEngine()
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return false;
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}
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// 12/13/2013: Declare it in a way compatible to EXCEPTION_PROCEDURE
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EXCEPTION_DISPOSITION ExceptHandler(PEXCEPTION_RECORD ExceptionRecord, LPVOID, PCONTEXT, LPVOID)
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{
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if (ExceptionRecord->ExceptionCode == STATUS_ACCESS_VIOLATION) {
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processStopAddress = ExceptionRecord->ExceptionInformation[1];
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//OutputDWORD(process_limit);
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__asm
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{
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mov eax,fs:[0x30] // jichi 12/13/2013: get PEB
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mov eax,[eax+0xc]
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mov eax,[eax+0xc]
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mov ecx,processStopAddress
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sub ecx,processStartAddress
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mov [eax+0x20],ecx
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}
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}
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//ContextRecord->Esp = recv_esp;
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//ContextRecord->Eip = recv_eip;
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//return ExceptionContinueExecution; // jichi 3/11/2014: this will still crash. Not sure why ITH use this. Change to ExceptionContinueSearch
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return ExceptionContinueSearch; // an unwind is in progress,
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}
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// jichi 9/14/2013: Certain ITH functions like FindEntryAligned might raise exception without admin priv
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// Return if succeeded.
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bool UnsafeDetermineEngineType()
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@ -867,7 +845,7 @@ bool DetermineEngineType()
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bool found = false;
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#ifndef ITH_DISABLE_ENGINE
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__try { found = UnsafeDetermineEngineType(); }
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__except (ExceptHandler((GetExceptionInformation())->ExceptionRecord, 0, 0, 0)) { ConsoleOutput(HIJACK_ERROR); }
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__except (EXCEPTION_EXECUTE_HANDLER) { ConsoleOutput(HIJACK_ERROR); }
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#endif // ITH_DISABLE_ENGINE
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if (!found) { // jichi 10/2/2013: Only enable it if no game engine is detected
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PcHooks::hookOtherPcFunctions();
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