really finish rewrite. everything works (afaict). still messy but thats not new lol
This commit is contained in:
parent
fb56457cdb
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337038d684
@ -325,14 +325,7 @@ void ClickButton(HWND hWnd, HWND h)
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}
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else if (h == hwndClear)
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{
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WCHAR pwcEntry[128] = {};
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DWORD dwId = ComboBox_GetCurSel(hwndCombo);
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int len = ComboBox_GetLBText(hwndCombo, dwId, pwcEntry);
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dwId = std::stoul(pwcEntry, NULL, 16);
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if (dwId == 0)
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man->ClearCurrent();
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else
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man->RemoveSingleThread(dwId);
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man->ClearCurrent();
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}
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else if (h == hwndTop)
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{
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@ -7,7 +7,6 @@
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# DEFINES += _CRT_NON_CONFORMING_SWPRINTFS
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set(vnrhost_src
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avl_p.h
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config.h
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hookman.h
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host.h
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@ -1,588 +0,0 @@
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#pragma once
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// avl_p.h
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// 8/23/2013 jichi
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// Branch: ITH/AVL.h, rev 133
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#include "config.h"
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#include <cstring>
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enum { STACK_SIZE = 32 };
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//#ifndef ITH_STACK
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//#define ITH_STACK
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template<class T, int stack_size>
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class MyStack
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{
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int index;
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T s[stack_size];
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public:
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MyStack(): index(0)
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{ ::memset(s, 0, sizeof(s)); } // jichi 9/21/2013: assume T is atomic type
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T &back() { return s[index-1]; }
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int size() { return index; }
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void push_back(const T &e)
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{
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if (index < stack_size)
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s[index++]=e;
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}
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void pop_back() { index--; }
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T &operator[](int i) { return s[i]; }
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};
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//#endif // ITH_STACK
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// jichi 9/22/2013: T must be a pointer type which can be deleted
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template <class T, class D>
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struct IHFSERVICE TreeNode
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{
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//typedef TreeNode<T, D> Self;
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TreeNode() :
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Left(nullptr), Right(nullptr), Parent(nullptr)
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, rank(1)
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, factor('\0'), reserve('\0')
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//, key()
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//, data()
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{
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::memset(&key, 0, sizeof(key)); // jcihi 9/26/2013: zero memory
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::memset(&data, 0, sizeof(data)); // jcihi 9/26/2013: zero memory
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}
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TreeNode(const T &k, const D &d) :
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Left(nullptr), Right(nullptr), Parent(nullptr)
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, rank(1)
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, factor('\0'), reserve('\0') // jichi 9/21/2013: zero reserve
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, key(k)
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, data(d)
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{}
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TreeNode *Successor()
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{
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TreeNode *Node,
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*ParentNode;
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Node = Right;
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if (!Node) {
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Node = this;
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for (;;) {
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ParentNode = Node->Parent;
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if (!ParentNode)
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return nullptr;
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if (ParentNode->Left == Node)
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break;
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Node = ParentNode;
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}
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return ParentNode;
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}
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else
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while (Node->Left)
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Node = Node->Left;
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return Node;
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}
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TreeNode *Predecessor()
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{
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TreeNode *Node,
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*ParentNode;
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Node = Left;
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if (!Node) {
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Node = this;
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for(;;) {
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ParentNode = Node->Parent;
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if (!ParentNode)
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return nullptr;
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if (ParentNode->Right == Node)
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break;
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Node = ParentNode;
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}
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return ParentNode;
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}
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else
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while (Node->Right)
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Node = Node->Right;
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return Node;
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}
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int height()
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{
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if (!this) // jichi 9/26/2013: what?!
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return 0;
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int l = Left->height(),
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r = Right->height(),
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f = factor;
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if (l - r + f != 0)
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__debugbreak();
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f = l > r ? l : r;
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return f + 1;
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}
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TreeNode *Left,
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*Right,
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*Parent;
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unsigned short rank;
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char factor,
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reserve;
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T key;
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D data;
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};
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template<class T,class D>
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struct NodePath
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{
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NodePath() { ::memset(this, 0, sizeof(NodePath)); } // jichi 11/30/2013: This is the original code in ITH
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NodePath(TreeNode<T,D> *n, int f): Node(n), fact(f) {}
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TreeNode<T,D> *Node;
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union { char factor; int fact; };
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};
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template <class T, class D, class fComp, class fCopy, class fLength>
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class AVLTree
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{
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protected:
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TreeNode<T*, D> head;
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fComp fCmp;
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fCopy fCpy;
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fLength fLen;
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public:
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// - Construction -
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AVLTree() {}
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virtual ~AVLTree() { DeleteAll(); }
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// - Properties -
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TreeNode<T*, D> *TreeRoot() const { return head.Left; }
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// - Actions -
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void DeleteAll()
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{
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while (head.Left)
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DeleteRoot();
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}
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TreeNode<T*, D> *Insert(const T *key, const D &data)
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{
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if (head.Left) {
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MyStack<TreeNode<T*, D> *,STACK_SIZE> path;
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TreeNode<T*,D> *DownNode, *ParentNode, *BalanceNode, *TryNode, *NewNode; //P,T,S,Q
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ParentNode = &head;
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path.push_back(ParentNode);
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char factor,f;
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BalanceNode = DownNode = head.Left;
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for (;;) { //The first part of AVL tree insert. Just do as binary tree insert routine and record some nodes.
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factor = fCmp(key,DownNode->key);
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if (factor == 0)
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return DownNode; //Duplicate key. Return and do nothing.
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TryNode = _FactorLink(DownNode, factor);
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if (factor == -1)
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path.push_back(DownNode);
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if (TryNode) { //DownNode has a child.
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if (TryNode->factor != 0) { //Keep track of unbalance node and its parent.
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ParentNode = DownNode;
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BalanceNode = TryNode;
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}
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DownNode = TryNode;
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}
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else
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break; //Finished binary tree search;
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}
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while (path.size()) {
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path.back()->rank++;
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path.pop_back();
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}
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size_t sz = fLen(key) + 1;
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T *new_key = new T[sz];
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::memset(new_key, 0, sz * sizeof(T)); // jichi 9/26/2013: Zero memory
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fCpy(new_key, key);
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TryNode = new TreeNode<T*, D>(new_key, data);
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_FactorLink(DownNode, factor) = TryNode;
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TryNode->Parent = DownNode;
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NewNode = TryNode;
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//Finished binary tree insert. Next to do is to modify balance factors between
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//BalanceNode and the new node.
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TreeNode<T*, D> *ModifyNode;
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factor = fCmp(key, BalanceNode->key);
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//factor=key<BalanceNode->key ? factor=-1:1; //Determine the balance factor at BalanceNode.
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ModifyNode = DownNode = _FactorLink(BalanceNode,factor);
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//ModifyNode will be the 1st child.
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//DownNode will travel from here to the recent inserted node (TryNode).
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while (DownNode != TryNode) { //Check if we reach the bottom.
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f = fCmp(key,DownNode->key);
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//f=_FactorCompare(key,DownNode->key);
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DownNode->factor = f;
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DownNode = _FactorLink(DownNode, f);//Modify balance factor and travels down.
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}
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//Finshed modifying balance factor.
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//Next to do is check the tree if it's unbalance and recover balance.
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if (BalanceNode->factor == 0) { //Tree has grown higher.
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BalanceNode->factor = factor;
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_IncreaseHeight(); //Modify balance factor and increase the height.
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return NewNode;
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}
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if (BalanceNode->factor + factor == 0) { //Tree has gotten more balanced.
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BalanceNode->factor = 0; //Set balance factor to 0.
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return NewNode;
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}
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//Tree has gotten out of balance.
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if (ModifyNode->factor == factor) //A node and its child has same factor. Single rotation.
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DownNode = _SingleRotation(BalanceNode, ModifyNode, factor);
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else //A node and its child has converse factor. Double rotation.
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DownNode = _DoubleRotation(BalanceNode, ModifyNode, factor);
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//Finished the balancing work. Set child field to the root of the new child tree.
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if (BalanceNode == ParentNode->Left)
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ParentNode->Left = DownNode;
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else
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ParentNode->Right = DownNode;
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return NewNode;
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}
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else { //root null?
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size_t sz = fLen(key) + 1;
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T *new_key = new T[sz];
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::memset(new_key, 0, sz * sizeof(T)); // jichi 9/26/2013: Zero memory
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fCpy(new_key, key);
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head.Left = new TreeNode<T *, D>(new_key, data);
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head.rank++;
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_IncreaseHeight();
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return head.Left;
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}
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}
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bool Delete(T *key)
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{
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NodePath<T*,D> PathNode;
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MyStack<NodePath<T*,D>,STACK_SIZE> path; //Use to record a path to the destination node.
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path.push_back(NodePath<T*,D>(&head,-1));
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TreeNode<T*,D> *TryNode,*ChildNode,*BalanceNode,*SuccNode;
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TryNode=head.Left;
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char factor;
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for (;;) { //Search for the
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if (TryNode == 0)
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return false; //Not found.
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factor = fCmp(key, TryNode->key);
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if (factor == 0)
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break; //Key found, continue to delete.
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//factor = _FactorCompare( key, TryNode->key );
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path.push_back(NodePath<T*,D>(TryNode,factor));
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TryNode = _FactorLink(TryNode,factor); //Move to left.
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}
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SuccNode = TryNode->Right; //Find a successor.
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factor = 1;
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if (SuccNode == 0) {
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SuccNode = TryNode->Left;
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factor = -1;
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}
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path.push_back(NodePath<T*,D>(TryNode,factor));
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while (SuccNode) {
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path.push_back(NodePath<T*,D>(SuccNode, -factor));
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SuccNode = _FactorLink(SuccNode,-factor);
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}
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PathNode = path.back();
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delete[] TryNode->key; // jichi 9/22/2013: key is supposed to be an array
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TryNode->key = PathNode.Node->key; //Replace key and data field with the successor or predecessor.
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PathNode.Node->key = nullptr;
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TryNode->data = PathNode.Node->data;
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path.pop_back();
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_FactorLink(path.back().Node,path.back().factor) = _FactorLink(PathNode.Node,-PathNode.factor);
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delete PathNode.Node; //Remove the successor from the tree and release memory.
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PathNode = path.back();
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for (int i=0; i<path.size(); i++)
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if (path[i].factor==-1)
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path[i].Node->rank--;
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for (;;) { //Rebalance the tree along the path back to the root.
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if (path.size()==1) {
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_DecreaseHeight();
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break;
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}
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BalanceNode = PathNode.Node;
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if (BalanceNode->factor == 0) { // A balance node, just need to adjust the factor. Don't have to recurve since subtree height stays.
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BalanceNode->factor=-PathNode.factor;
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break;
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}
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if (BalanceNode->factor == PathNode.factor) { // Node get more balance. Subtree height decrease, need to recurve.
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BalanceNode->factor = 0;
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path.pop_back();
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PathNode = path.back();
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continue;
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}
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//Node get out of balance. Here raises 3 cases.
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ChildNode = _FactorLink(BalanceNode, -PathNode.factor);
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if (ChildNode->factor == 0) { // New case different to insert operation.
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TryNode = _SingleRotation2( BalanceNode, ChildNode, BalanceNode->factor );
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path.pop_back();
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PathNode = path.back();
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_FactorLink(PathNode.Node, PathNode.factor) = TryNode;
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break;
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}
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else {
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if (ChildNode->factor == BalanceNode->factor) // Analogous to insert operation case 1.
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TryNode = _SingleRotation( BalanceNode, ChildNode, BalanceNode->factor );
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else if (ChildNode->factor + BalanceNode->factor == 0) // Analogous to insert operation case 2.
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TryNode = _DoubleRotation( BalanceNode, ChildNode, BalanceNode->factor );
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}
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path.pop_back(); //Recurse back along the path.
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PathNode = path.back();
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_FactorLink(PathNode.Node, PathNode.factor) = TryNode;
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}
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return true;
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}
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D &operator [](T *key)
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{ return (Insert(key,D())->data); }
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TreeNode<T*,D> *Search(const T *key)
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{
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TreeNode<T*,D> *Find=head.Left;
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char k;
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while (Find != 0) {//&&Find->key!=key)
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k = fCmp(key, Find->key);
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if (k == 0) break;
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Find = _FactorLink(Find, k);
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}
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return Find;
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}
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TreeNode<T*,D> *SearchIndex(unsigned int rank)
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{
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unsigned int r = head.rank;
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if (rank == -1)
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return 0;
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if (++rank>=r)
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return 0;
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TreeNode<T*,D> *n=&head;
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while (r!=rank) {
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if (rank>r) {
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n=n->Right;
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rank-=r;
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r=n->rank;
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} else {
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n=n->Left;
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r=n->rank;
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}
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}
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return n;
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}
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TreeNode<T*,D> *Begin()
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{
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TreeNode<T*,D> *Node = head.Left;
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if (Node)
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while (Node->Left) Node = Node->Left;
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return Node;
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}
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TreeNode<T*,D> *End()
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{
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TreeNode<T*,D> *Node=head.Left;
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if (Node)
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while (Node->Right) Node = Node->Right;
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return Node;
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}
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unsigned int Count() const { return head.rank - 1; }
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template <class Fn>
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Fn TraverseTree(Fn &f)
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{ return TraverseTreeNode(head.Left,f); }
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protected:
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bool DeleteRoot()
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{
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NodePath<T*,D> PathNode;
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MyStack<NodePath<T*,D>,STACK_SIZE> path; //Use to record a path to the destination node.
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path.push_back(NodePath<T*,D>(&head,-1));
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TreeNode<T*,D> *TryNode,*ChildNode,*BalanceNode,*SuccNode;
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TryNode=head.Left;
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char factor;
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SuccNode=TryNode->Right; //Find a successor.
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factor=1;
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if (SuccNode==0)
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{
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SuccNode=TryNode->Left;
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factor=-1;
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}
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path.push_back(NodePath<T*,D>(TryNode,factor));
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while (SuccNode) {
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path.push_back(NodePath<T*,D>(SuccNode,-factor));
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SuccNode=_FactorLink(SuccNode,-factor);
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}
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PathNode=path.back();
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delete[] TryNode->key; // jichi 9/22/2013: key is supposed to be an array
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TryNode->key=PathNode.Node->key; //Replace key and data field with the successor.
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PathNode.Node->key = nullptr;
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TryNode->data=PathNode.Node->data;
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path.pop_back();
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_FactorLink(path.back().Node,path.back().factor) = _FactorLink(PathNode.Node,-PathNode.factor);
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delete PathNode.Node; //Remove the successor from the tree and release memory.
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PathNode=path.back();
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for (int i=0;i<path.size();i++)
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if (path[i].factor==-1)
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path[i].Node->rank--;
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for (;;) { //Rebalance the tree along the path back to the root.
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if (path.size() == 1) {
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_DecreaseHeight();
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break;
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}
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BalanceNode = PathNode.Node;
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if (BalanceNode->factor == 0) { // A balance node, just need to adjust the factor. Don't have to recurse since subtree height not changed.
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BalanceNode->factor=-PathNode.factor;
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break;
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}
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if (BalanceNode->factor==PathNode.factor) { // Node get more balance. Subtree height decrease, need to recurse.
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BalanceNode->factor=0;
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path.pop_back();
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PathNode=path.back();
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continue;
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}
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//Node get out of balance. Here raises 3 cases.
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ChildNode = _FactorLink(BalanceNode, -PathNode.factor);
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if (ChildNode->factor == 0) { // New case different to insert operation.
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TryNode = _SingleRotation2( BalanceNode, ChildNode, BalanceNode->factor );
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path.pop_back();
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PathNode=path.back();
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_FactorLink(PathNode.Node, PathNode.factor) = TryNode;
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break;
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} else {
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if (ChildNode->factor == BalanceNode->factor) // Analogous to insert operation case 1.
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TryNode = _SingleRotation( BalanceNode, ChildNode, BalanceNode->factor );
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else if (ChildNode->factor + BalanceNode->factor == 0) // Analogous to insert operation case 2.
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TryNode = _DoubleRotation( BalanceNode, ChildNode, BalanceNode->factor );
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}
|
||||
path.pop_back(); // Recurve back along the path.
|
||||
PathNode=path.back();
|
||||
_FactorLink(PathNode.Node, PathNode.factor) = TryNode;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
template <class Fn>
|
||||
Fn TraverseTreeNode(TreeNode<T*,D> *Node, Fn &f)
|
||||
{
|
||||
if (Node) {
|
||||
if (Node->Left)
|
||||
TraverseTreeNode(Node->Left,f);
|
||||
f(Node);
|
||||
if (Node->Right)
|
||||
TraverseTreeNode(Node->Right,f);
|
||||
}
|
||||
return f;
|
||||
}
|
||||
TreeNode<T*,D> *_SingleRotation(TreeNode<T*,D> *BalanceNode, TreeNode<T*,D> *ModifyNode, char factor)
|
||||
{
|
||||
TreeNode<T*,D> *Node = _FactorLink(ModifyNode, -factor);
|
||||
_FactorLink(BalanceNode, factor) = Node;
|
||||
_FactorLink(ModifyNode, -factor) = BalanceNode;
|
||||
if (Node)
|
||||
Node->Parent = BalanceNode;
|
||||
ModifyNode->Parent = BalanceNode->Parent;
|
||||
BalanceNode->Parent = ModifyNode;
|
||||
BalanceNode->factor = ModifyNode->factor = 0; //After single rotation, set all factor of 3 node to 0.
|
||||
if (factor == 1)
|
||||
ModifyNode->rank += BalanceNode->rank;
|
||||
else
|
||||
BalanceNode->rank -= ModifyNode->rank;
|
||||
return ModifyNode;
|
||||
}
|
||||
TreeNode<T*,D> *_SingleRotation2(TreeNode<T*,D> *BalanceNode, TreeNode<T*,D> *ModifyNode, char factor)
|
||||
{
|
||||
TreeNode<T*,D> *Node = _FactorLink(ModifyNode, -factor);
|
||||
_FactorLink(BalanceNode, factor) = Node;
|
||||
_FactorLink(ModifyNode, -factor) = BalanceNode;
|
||||
if (Node) Node->Parent = BalanceNode;
|
||||
ModifyNode->Parent = BalanceNode->Parent;
|
||||
BalanceNode->Parent = ModifyNode;
|
||||
ModifyNode->factor = -factor;
|
||||
if (factor == 1)
|
||||
ModifyNode->rank+=BalanceNode->rank;
|
||||
else
|
||||
BalanceNode->rank-=ModifyNode->rank;
|
||||
return ModifyNode;
|
||||
}
|
||||
TreeNode<T*,D> *_DoubleRotation(TreeNode<T*,D> *BalanceNode, TreeNode<T*,D> *ModifyNode, char factor)
|
||||
{
|
||||
TreeNode<T*,D> *DownNode = _FactorLink(ModifyNode, -factor);
|
||||
TreeNode<T*,D> *Node1, *Node2;
|
||||
Node1 = _FactorLink(DownNode, factor);
|
||||
Node2 = _FactorLink(DownNode, -factor);
|
||||
_FactorLink(ModifyNode, -factor) = Node1;
|
||||
_FactorLink(DownNode, factor) = ModifyNode;
|
||||
_FactorLink(BalanceNode, factor) = Node2;
|
||||
_FactorLink(DownNode, -factor) = BalanceNode;
|
||||
if (Node1)
|
||||
Node1->Parent = ModifyNode;
|
||||
if (Node2)
|
||||
Node2->Parent = BalanceNode;
|
||||
DownNode->Parent = BalanceNode->Parent;
|
||||
BalanceNode->Parent = DownNode;
|
||||
ModifyNode->Parent = DownNode;
|
||||
//Set factor according to the result.
|
||||
if (DownNode->factor == factor) {
|
||||
BalanceNode->factor = -factor;
|
||||
ModifyNode->factor = 0;
|
||||
} else if (DownNode->factor == 0)
|
||||
BalanceNode->factor = ModifyNode->factor = 0;
|
||||
else {
|
||||
BalanceNode->factor = 0;
|
||||
ModifyNode->factor = factor;
|
||||
}
|
||||
DownNode->factor = 0;
|
||||
if (factor==1) {
|
||||
ModifyNode->rank -= DownNode->rank;
|
||||
DownNode->rank += BalanceNode->rank;
|
||||
} else {
|
||||
DownNode->rank += ModifyNode->rank;
|
||||
BalanceNode->rank -= DownNode->rank;
|
||||
}
|
||||
return DownNode;
|
||||
}
|
||||
|
||||
TreeNode<T*,D>* &__fastcall _FactorLink(TreeNode<T*,D> *Node, char factor)
|
||||
//Private helper method to retrieve child according to factor.
|
||||
//Return right child if factor>0 and left child otherwise.
|
||||
{ return factor>0? Node->Right : Node->Left; }
|
||||
|
||||
void Check()
|
||||
{
|
||||
unsigned int k = (unsigned int)head.Right;
|
||||
unsigned int t = head.Left->height();
|
||||
if (k != t)
|
||||
__debugbreak();
|
||||
}
|
||||
|
||||
void _IncreaseHeight()
|
||||
{
|
||||
unsigned int k = (unsigned int)head.Right;
|
||||
head.Right = (TreeNode<T*,D>*)++k;
|
||||
}
|
||||
|
||||
void _DecreaseHeight()
|
||||
{
|
||||
unsigned int k = (unsigned int)head.Right;
|
||||
head.Right = (TreeNode<T*,D>*)--k;
|
||||
}
|
||||
};
|
||||
|
||||
struct SCMP
|
||||
{
|
||||
char operator()(const char *s1,const char *s2)
|
||||
{
|
||||
int t = _stricmp(s1, s2);
|
||||
return t == 0 ? 0 : t > 0 ? 1 :-1;
|
||||
}
|
||||
};
|
||||
|
||||
struct SCPY { char *operator()(char *dest, const char *src) { return strcpy(dest, src); } };
|
||||
struct SLEN { int operator()(const char *str) { return strlen(str); } };
|
||||
|
||||
struct WCMP
|
||||
{
|
||||
char operator()(const wchar_t *s1,const wchar_t *s2)
|
||||
{
|
||||
int t =_wcsicmp(s1, s2);
|
||||
return t == 0 ? 0 : t > 0 ? 1 : -1;
|
||||
}
|
||||
};
|
||||
|
||||
struct WCPY { wchar_t *operator()(wchar_t *dest, const wchar_t *src) { return wcscpy(dest,src); } };
|
||||
struct WLEN { int operator()(const wchar_t *str) { return wcslen(str); } };
|
||||
|
||||
// EOF
|
@ -79,76 +79,6 @@ DWORD GetHookName(LPSTR str, DWORD pid, DWORD hook_addr, DWORD max)
|
||||
return len;
|
||||
}
|
||||
|
||||
void ThreadTable::SetThread(DWORD num, TextThread *ptr)
|
||||
{
|
||||
int number = num;
|
||||
if (number >= size) {
|
||||
while (number >= size)
|
||||
size <<= 1;
|
||||
TextThread **temp;
|
||||
//if (size < 0x10000) {
|
||||
temp = new TextThread*[size];
|
||||
if (size > used)
|
||||
::memset(temp, 0, (size - used) * sizeof(TextThread *)); // jichi 9/21/2013: zero memory
|
||||
memcpy(temp, storage, used * sizeof(TextThread *));
|
||||
//}
|
||||
delete[] storage;
|
||||
storage = temp;
|
||||
}
|
||||
storage[number] = ptr;
|
||||
if (ptr == nullptr) {
|
||||
if (number == used - 1)
|
||||
while (storage[used - 1] == 0)
|
||||
used--;
|
||||
} else if (number >= used)
|
||||
used = number + 1;
|
||||
}
|
||||
|
||||
TextThread *ThreadTable::FindThread(DWORD number)
|
||||
{ return number <= (DWORD)used ? storage[number] : nullptr; }
|
||||
|
||||
static const char sse_table_eq[0x100]={
|
||||
-1,1,-1,1, -1,1,-1,1, -1,1,-1,1, -1,1,-1,1, //0, compare 1
|
||||
-1,-1,1,1, -1,-1,1,1, -1,-1,1,1, -1,-1,1,1, //1, compare 2
|
||||
-1,1,-1,1, -1,1,-1,1, -1,1,-1,1, -1,1,-1,1, //0, compare 1
|
||||
-1,-1,-1,-1, 1,1,1,1, -1,-1,-1,-1, 1,1,1,1, //3, compare 3
|
||||
-1,1,-1,1, -1,1,-1,1, -1,1,-1,1, -1,1,-1,1, //0, compare 1
|
||||
-1,-1,1,1, -1,-1,1,1, -1,-1,1,1, -1,-1,1,1, //1, compare 2
|
||||
-1,1,-1,1, -1,1,-1,1, -1,1,-1,1, -1,1,-1,1, //0, compare 1
|
||||
-1,-1,-1,-1, -1,-1,-1,-1, 1,1,1,1, 1,1,1,1, //7, compare 4
|
||||
-1,1,-1,1, -1,1,-1,1, -1,1,-1,1, -1,1,-1,1, //0, compare 1
|
||||
-1,-1,1,1, -1,-1,1,1, -1,-1,1,1, -1,-1,1,1, //1, compare 2
|
||||
-1,1,-1,1, -1,1,-1,1, -1,1,-1,1, -1,1,-1,1, //0, compare 1
|
||||
-1,-1,-1,-1, 1,1,1,1, -1,-1,-1,-1, 1,1,1,1, //3, compare 3
|
||||
-1,1,-1,1, -1,1,-1,1, -1,1,-1,1, -1,1,-1,1, //0, compare 1
|
||||
-1,-1,1,1, -1,-1,1,1, -1,-1,1,1, -1,-1,1,1, //1, compare 2
|
||||
-1,1,-1,1, -1,1,-1,1, -1,1,-1,1, -1,1,-1,1, //0, compare 1
|
||||
0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0 //f, equal
|
||||
};
|
||||
|
||||
char TCmp::operator()(const ThreadParameter* t1, const ThreadParameter* t2)
|
||||
//SSE speed up. Compare four integers in const time without branching.
|
||||
//The AVL tree branching operation needs 2 bit of information.
|
||||
//One bit for equality and one bit for "less than" or "greater than".
|
||||
|
||||
{
|
||||
union{__m128 m0;__m128i i0;};
|
||||
union{__m128 m1;__m128i i1;};
|
||||
union{__m128 m2;__m128i i2;};
|
||||
int k0,k1;
|
||||
i1 = _mm_loadu_si128((const __m128i*)t1);
|
||||
i2 = _mm_loadu_si128((const __m128i*)t2);
|
||||
i0 = _mm_cmpgt_epi32(i1,i2);
|
||||
k0 = _mm_movemask_ps(m0);
|
||||
i1 = _mm_cmpeq_epi32(i1,i2);
|
||||
k1 = _mm_movemask_ps(m1);
|
||||
return sse_table_eq[k1*16+k0];
|
||||
}
|
||||
void TCpy::operator()(ThreadParameter* t1, const ThreadParameter* t2)
|
||||
{ memcpy(t1,t2,sizeof(ThreadParameter)); }
|
||||
|
||||
int TLen::operator()(const ThreadParameter* t) { return 0; }
|
||||
|
||||
// Artikash 5/31/2018: required for unordered_map to work with struct key
|
||||
bool operator==(const ThreadParameter& one, const ThreadParameter& two)
|
||||
{
|
||||
@ -168,14 +98,11 @@ HookManager::HookManager() :
|
||||
, detach(nullptr)
|
||||
, hook(nullptr)
|
||||
, current_pid(0)
|
||||
, thread_table(nullptr)
|
||||
, destroy_event(nullptr)
|
||||
, register_count(0)
|
||||
, new_thread_number(0)
|
||||
, threadTable()
|
||||
, processRecordsByIds()
|
||||
{
|
||||
TextThread* consoleTextThread = threadTable[{0, -1UL, -1UL, -1UL}] = new TextThread(0, -1, -1, -1, threadTable.size());
|
||||
TextThread* consoleTextThread = threadTable[{0, -1UL, -1UL, -1UL}] = new TextThread(0, -1, -1, -1, new_thread_number++);
|
||||
consoleTextThread->Status() |= USING_UNICODE;
|
||||
SetCurrent(consoleTextThread);
|
||||
}
|
||||
@ -226,6 +153,7 @@ void HookManager::SelectCurrent(DWORD num)
|
||||
void HookManager::RemoveSingleHook(DWORD pid, DWORD addr)
|
||||
{
|
||||
HM_LOCK;
|
||||
std::vector<ThreadParameter> removedThreads;
|
||||
for (auto i : threadTable)
|
||||
{
|
||||
if (i.second->PID() == pid && i.second->Addr() == addr)
|
||||
@ -235,56 +163,42 @@ void HookManager::RemoveSingleHook(DWORD pid, DWORD addr)
|
||||
remove(i.second);
|
||||
}
|
||||
delete i.second;
|
||||
threadTable[i.first] = nullptr;
|
||||
removedThreads.push_back(i.first);
|
||||
}
|
||||
}
|
||||
SetCurrent(0);
|
||||
}
|
||||
void HookManager::RemoveSingleThread(DWORD number)
|
||||
{
|
||||
if (number == 0)
|
||||
return;
|
||||
HM_LOCK;
|
||||
for (auto i : threadTable)
|
||||
for (auto i : removedThreads)
|
||||
{
|
||||
if (i.second->Number() == number)
|
||||
{
|
||||
if (remove)
|
||||
{
|
||||
remove(i.second);
|
||||
}
|
||||
delete i.second;
|
||||
threadTable[i.first] = nullptr;
|
||||
}
|
||||
threadTable.erase(i);
|
||||
}
|
||||
SetCurrent(0);
|
||||
SelectCurrent(0);
|
||||
}
|
||||
|
||||
void HookManager::RemoveProcessContext(DWORD pid)
|
||||
{
|
||||
HM_LOCK;
|
||||
for (auto i : threadTable)
|
||||
{
|
||||
if (i.second->PID() == pid)
|
||||
{
|
||||
if (remove)
|
||||
{
|
||||
remove(i.second);
|
||||
}
|
||||
delete i.second;
|
||||
threadTable[i.first] = nullptr;
|
||||
}
|
||||
}
|
||||
SetCurrent(0);
|
||||
HM_LOCK;
|
||||
std::vector<ThreadParameter> removedThreads;
|
||||
for (auto i : threadTable)
|
||||
{
|
||||
if (i.second->PID() == pid)
|
||||
{
|
||||
if (remove)
|
||||
{
|
||||
remove(i.second);
|
||||
}
|
||||
delete i.second;
|
||||
removedThreads.push_back(i.first);
|
||||
}
|
||||
}
|
||||
for (auto i : removedThreads)
|
||||
{
|
||||
threadTable.erase(i);
|
||||
}
|
||||
SelectCurrent(0);
|
||||
}
|
||||
void HookManager::RegisterThread(TextThread* it, DWORD num)
|
||||
{ thread_table->SetThread(num, it); }
|
||||
|
||||
void HookManager::RegisterProcess(DWORD pid, HANDLE hostPipe)
|
||||
{
|
||||
HM_LOCK;
|
||||
wchar_t str[0x40],
|
||||
path[MAX_PATH];
|
||||
|
||||
ProcessRecord* record = processRecordsByIds[pid] = new ProcessRecord;
|
||||
record->hostPipe = hostPipe;
|
||||
@ -307,43 +221,42 @@ void HookManager::RegisterProcess(DWORD pid, HANDLE hostPipe)
|
||||
|
||||
void HookManager::UnRegisterProcess(DWORD pid)
|
||||
{
|
||||
//HM_LOCK;
|
||||
////ConsoleOutput("vnrhost:UnRegisterProcess: lock");
|
||||
////EnterCriticalSection(&hmcs);
|
||||
HM_LOCK;
|
||||
//ConsoleOutput("vnrhost:UnRegisterProcess: lock");
|
||||
//EnterCriticalSection(&hmcs);
|
||||
|
||||
//int i;
|
||||
//for (i = 0; i < MAX_REGISTER; i++)
|
||||
// if(record[i].pid_register == pid)
|
||||
// break;
|
||||
ProcessRecord pr = *processRecordsByIds[pid];
|
||||
CloseHandle(pr.hookman_mutex);
|
||||
UnmapViewOfFile(pr.hookman_map);
|
||||
CloseHandle(pr.process_handle);
|
||||
CloseHandle(pr.hookman_section);
|
||||
//NtClose(text_pipes[i]);
|
||||
//NtClose(cmd_pipes[i]);
|
||||
//NtClose(recv_threads[i]);
|
||||
//NtClose(record[i].hookman_mutex);
|
||||
|
||||
//if (i < MAX_REGISTER) {
|
||||
// NtClose(text_pipes[i]);
|
||||
// NtClose(cmd_pipes[i]);
|
||||
// NtClose(recv_threads[i]);
|
||||
CloseHandle(processRecordsByIds[pid]->hookman_mutex);
|
||||
////if (::ith_has_section)
|
||||
//NtUnmapViewOfSection(NtCurrentProcess(), record[i].hookman_map);
|
||||
////else
|
||||
//// delete[] record[i].hookman_map;
|
||||
|
||||
// //if (::ith_has_section)
|
||||
// NtUnmapViewOfSection(NtCurrentProcess(), record[i].hookman_map);
|
||||
// //else
|
||||
// // delete[] record[i].hookman_map;
|
||||
//NtClose(record[i].process_handle);
|
||||
//NtClose(record[i].hookman_section);
|
||||
|
||||
// NtClose(record[i].process_handle);
|
||||
// NtClose(record[i].hookman_section);
|
||||
|
||||
// for (; i < MAX_REGISTER; i++) {
|
||||
// record[i] = record[i+1];
|
||||
// text_pipes[i] = text_pipes[i+1];
|
||||
// cmd_pipes[i] = cmd_pipes[i+1];
|
||||
// recv_threads[i] = recv_threads[i+1];
|
||||
// if (text_pipes[i] == 0)
|
||||
// break;
|
||||
// }
|
||||
// register_count--;
|
||||
// if (current_pid == pid)
|
||||
// current_pid = register_count ? record[0].pid_register : 0;
|
||||
//for (; i < MAX_REGISTER; i++) {
|
||||
// record[i] = record[i+1];
|
||||
// text_pipes[i] = text_pipes[i+1];
|
||||
// cmd_pipes[i] = cmd_pipes[i+1];
|
||||
// recv_threads[i] = recv_threads[i+1];
|
||||
// if (text_pipes[i] == 0)
|
||||
// break;
|
||||
//}
|
||||
//register_count--;
|
||||
//if (current_pid == pid)
|
||||
// current_pid = register_count ? record[0].pid_register : 0;
|
||||
RemoveProcessContext(pid);
|
||||
//}
|
||||
////pid_map->Clear(pid>>2);
|
||||
|
||||
//pid_map->Clear(pid>>2);
|
||||
|
||||
//if (register_count == 1)
|
||||
// NtSetEvent(destroy_event, 0);
|
||||
@ -390,7 +303,7 @@ void HookManager::DispatchText(DWORD pid, const BYTE *text, DWORD hook, DWORD re
|
||||
TextThread *it;
|
||||
if (!(it = threadTable[tp]))
|
||||
{
|
||||
it = threadTable[tp] = new TextThread(pid, hook, retn, spl, threadTable.size());
|
||||
it = threadTable[tp] = new TextThread(pid, hook, retn, spl, new_thread_number++);
|
||||
if (create)
|
||||
{
|
||||
create(it);
|
||||
@ -558,9 +471,6 @@ void GetCode(const HookParam &hp, LPWSTR buffer, DWORD pid)
|
||||
ptr += swprintf(ptr, L"@%X", hp.address);
|
||||
}
|
||||
|
||||
// jichi 1/16/2015
|
||||
bool HookManager::IsFull() const { return new_thread_number >= MAX_HOOK; }
|
||||
|
||||
void AddHooksToProfile(Profile& pf, const ProcessRecord& pr);
|
||||
DWORD AddThreadToProfile(Profile& pf, const ProcessRecord& pr, TextThread* thread);
|
||||
void MakeHookRelative(const ProcessRecord& pr, HookParam& hp);
|
||||
@ -616,15 +526,7 @@ void MakeHookRelative(const ProcessRecord& pr, HookParam& hp)
|
||||
void HookManager::AddThreadsToProfile(Profile& pf, const ProcessRecord& pr, DWORD pid)
|
||||
{
|
||||
HM_LOCK;
|
||||
for (int i = 0; i < thread_table->Used(); ++i)
|
||||
{
|
||||
TextThread* tt = thread_table->FindThread(i);
|
||||
if (tt == NULL || tt->GetThreadParameter()->pid != pid)
|
||||
continue;
|
||||
//if (tt->Status() & CURRENT_SELECT || tt->Link() || tt->GetComment())
|
||||
if (tt->Status() & CURRENT_SELECT)
|
||||
AddThreadToProfile(pf, pr, tt);
|
||||
}
|
||||
AddThreadToProfile(pf, pr, current);
|
||||
}
|
||||
|
||||
DWORD AddThreadToProfile(Profile& pf, const ProcessRecord& pr, TextThread* thread)
|
||||
|
@ -4,7 +4,7 @@
|
||||
// 8/23/2013 jichi
|
||||
// Branch: ITH/HookManager.h, rev 133
|
||||
|
||||
#include "host/avl_p.h"
|
||||
#include "config.h"
|
||||
#include "host/textthread.h"
|
||||
#include "winmutex/winmutex.h"
|
||||
#include <unordered_map>
|
||||
@ -29,17 +29,6 @@ struct ProcessRecord {
|
||||
HANDLE hostPipe;
|
||||
};
|
||||
|
||||
class ThreadTable : public MyVector<TextThread *, 0x40>
|
||||
{
|
||||
public:
|
||||
virtual void SetThread(DWORD number, TextThread *ptr);
|
||||
virtual TextThread *FindThread(DWORD number);
|
||||
};
|
||||
|
||||
struct IHFSERVICE TCmp { char operator()(const ThreadParameter *t1, const ThreadParameter *t2); };
|
||||
struct IHFSERVICE TCpy { void operator()(ThreadParameter *t1, const ThreadParameter *t2); };
|
||||
struct IHFSERVICE TLen { int operator()(const ThreadParameter *t); };
|
||||
|
||||
typedef DWORD (*ProcessEventCallback)(DWORD pid);
|
||||
|
||||
struct ThreadParameterHasher
|
||||
@ -50,7 +39,7 @@ struct ThreadParameterHasher
|
||||
}
|
||||
};
|
||||
|
||||
class IHFSERVICE HookManager : public AVLTree<ThreadParameter, DWORD, TCmp, TCpy, TLen>
|
||||
class IHFSERVICE HookManager
|
||||
{
|
||||
public:
|
||||
HookManager();
|
||||
@ -58,7 +47,6 @@ public:
|
||||
// jichi 12/26/2013: remove virtual modifiers
|
||||
TextThread *FindSingle(DWORD number);
|
||||
ProcessRecord *GetProcessRecord(DWORD pid);
|
||||
void RemoveSingleThread(DWORD number);
|
||||
//void LockHookman();
|
||||
//void UnlockHookman();
|
||||
void ResetRepeatStatus();
|
||||
@ -71,7 +59,6 @@ public:
|
||||
void DispatchText(DWORD pid, const BYTE *text, DWORD hook, DWORD retn, DWORD split, int len, bool space);
|
||||
void RemoveProcessContext(DWORD pid); // private
|
||||
void RemoveSingleHook(DWORD pid, DWORD addr);
|
||||
void RegisterThread(TextThread*, DWORD); // private
|
||||
void RegisterProcess(DWORD pid, HANDLE hostPipe);
|
||||
void UnRegisterProcess(DWORD pid);
|
||||
//void SetName(DWORD);
|
||||
@ -123,7 +110,6 @@ private:
|
||||
detach,
|
||||
hook;
|
||||
DWORD current_pid;
|
||||
ThreadTable *thread_table;
|
||||
HANDLE destroy_event;
|
||||
ProcessRecord record[MAX_REGISTER + 1];
|
||||
HANDLE text_pipes[MAX_REGISTER + 1],
|
||||
@ -132,9 +118,6 @@ private:
|
||||
WORD register_count,
|
||||
new_thread_number;
|
||||
|
||||
// jichi 1/16/2014: Stop adding new threads when full
|
||||
bool IsFull() const; // { return new_thread_number >= MAX_HOOK; }
|
||||
bool IsEmpty() const { return !new_thread_number; }
|
||||
void HookManager::AddThreadsToProfile(Profile& pf, const ProcessRecord& pr, DWORD pid);
|
||||
};
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user