performance improvement
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88b2d85a75
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@ -25,7 +25,7 @@ namespace
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std::unordered_map<ThreadParam, TextThread*> textThreadsByParams;
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std::unordered_map<DWORD, ProcessRecord> processRecordsByIds;
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std::recursive_mutex hostMutex;
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WinMutex hostMutex;
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DWORD DUMMY[100];
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ThreadParam CONSOLE{ 0, -1ULL, -1ULL, -1ULL };
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@ -28,7 +28,7 @@ private:
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std::vector<char> buffer;
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std::wstring storage;
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std::recursive_mutex ttMutex;
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WinMutex ttMutex;
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HANDLE deletionEvent = CreateEventW(nullptr, FALSE, FALSE, NULL);
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std::thread flushThread = std::thread([&]() { while (WaitForSingleObject(deletionEvent, 100) == WAIT_TIMEOUT) Flush(); });
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@ -68,4 +68,15 @@ struct HookRemovedNotif // From hook
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unsigned __int64 address;
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};
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typedef std::lock_guard<std::recursive_mutex> LOCK;
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// Artikash 8/28/2018: similar to std::recursive_mutex but uses WinAPI for better performance
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class WinMutex
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{
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CRITICAL_SECTION cs;
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public:
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WinMutex() { InitializeCriticalSection(&cs); };
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~WinMutex() { EnterCriticalSection(&cs); LeaveCriticalSection(&cs); DeleteCriticalSection(&cs); };
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void lock() { EnterCriticalSection(&cs); };
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void unlock() { LeaveCriticalSection(&cs); };
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};
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typedef std::lock_guard<WinMutex> LOCK;
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