Added example games and commented the assembly code
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@ -1462,23 +1462,44 @@ bool KiriKiriZ_msvcFilter(LPVOID data, DWORD *size, HookParam *, BYTE)
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bool InsertKiriKiriZHook_msvc()
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{
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//by Blu3train
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/*
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* Sample games:
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* https://vndb.org/r76735
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* https://vndb.org/v22020
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* https://vndb.org/v26052
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* https://vndb.org/v17763
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* https://vndb.org/v15538
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* https://vndb.org/v18713
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* https://vndb.org/v19385
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* https://vndb.org/v18148
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* https://vndb.org/v19841
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* https://vndb.org/v24717
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* https://vndb.org/v30458
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* https://vndb.org/v33036
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* https://vndb.org/v27448
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* https://vndb.org/r67327
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*/
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auto module = GetModuleHandleW(L"textrender.dll");
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if (!module)
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return false;
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const BYTE pattern[] = {
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/*
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0xFF, 0xD2,
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0x88, 0x44, 0x24, 0x18,
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0x8B, 0x44, 0x24, 0x10,
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0x85, 0xC0,
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0x74, 0x0B,
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0x8D, 0x4C, 0x24, 0x18,
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0x51,
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0x50,
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0xE8, 0xD3, 0xE4, 0xFF, 0xFF,
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0xB0, 0x01,
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0xC3
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textrender.dll+BE39 - 8B 4C 24 2C - mov ecx,[esp+2C] << hook here
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textrender.dll+BE3D - 50 - push eax
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textrender.dll+BE3E - 8B 44 24 2C - mov eax,[esp+2C]
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textrender.dll+BE42 - 8B 10 - mov edx,[eax]
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textrender.dll+BE44 - FF D2 - call edx << start pattern
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textrender.dll+BE46 - 88 44 24 18 - mov [esp+18],al
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textrender.dll+BE4A - 8B 44 24 10 - mov eax,[esp+10]
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textrender.dll+BE4E - 85 C0 - test eax,eax
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textrender.dll+BE50 - 74 0B - je textrender.dll+BE5D
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textrender.dll+BE52 - 8D 4C 24 18 - lea ecx,[esp+18]
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textrender.dll+BE56 - 51 - push ecx
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textrender.dll+BE57 - 50 - push eax
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textrender.dll+BE58 - E8 33E5FFFF - call textrender.dll+A390
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textrender.dll+BE5D - B0 01 - mov al,01
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textrender.dll+BE5F - C3 - ret
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*/
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0xFF, XX,
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0x88, XX, XX, XX,
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@ -1492,7 +1513,7 @@ bool InsertKiriKiriZHook_msvc()
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0xB0, 0x01,
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0xC3
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};
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enum { addr_offset = -0x0B };
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enum { addr_offset = -0x0B }; // 8B 4C 24 2C - mov ecx,[esp+2C] << hook here
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ULONG addr = MemDbg::findBytes(pattern, sizeof(pattern), (DWORD)module, Util::QueryModuleLimits(module).second);
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if (!addr) {
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