improve hook search ux
This commit is contained in:
parent
bf97055155
commit
54a285b53b
@ -35,6 +35,7 @@ extern const char* PROCESSES;
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extern const char* CODE_INFODUMP;
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extern const char* CODE_INFODUMP;
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extern const char* FAILED_TO_CREATE_CONFIG_FILE;
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extern const char* FAILED_TO_CREATE_CONFIG_FILE;
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extern const char* HOOK_SEARCH_UNSTABLE_WARNING;
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extern const char* HOOK_SEARCH_UNSTABLE_WARNING;
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extern const char* HOOK_SEARCH_STARTING_VIEW_CONSOLE;
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extern const char* SEARCH_CJK;
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extern const char* SEARCH_CJK;
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extern const char* SEARCH_PATTERN;
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extern const char* SEARCH_PATTERN;
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extern const char* SEARCH_DURATION;
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extern const char* SEARCH_DURATION;
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@ -99,7 +100,7 @@ namespace
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ThreadParam ParseTextThreadString(QString ttString)
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ThreadParam ParseTextThreadString(QString ttString)
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{
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{
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QStringList threadParam = ttString.split(":");
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auto threadParam = ttString.splitRef(":");
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return { threadParam[1].toUInt(nullptr, 16), threadParam[2].toULongLong(nullptr, 16), threadParam[3].toULongLong(nullptr, 16), threadParam[4].toULongLong(nullptr, 16) };
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return { threadParam[1].toUInt(nullptr, 16), threadParam[2].toULongLong(nullptr, 16), threadParam[3].toULongLong(nullptr, 16), threadParam[4].toULongLong(nullptr, 16) };
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}
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}
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@ -143,6 +144,13 @@ namespace
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return {};
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return {};
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}
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}
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void ViewThread(int index)
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{
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ui.ttCombo->setCurrentIndex(index);
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ui.textOutput->setPlainText(sanitize(S((current = &Host::GetThread(ParseTextThreadString(ui.ttCombo->itemText(index))))->storage->c_str())));
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ui.textOutput->moveCursor(QTextCursor::End);
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}
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void AttachProcess()
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void AttachProcess()
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{
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{
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QMultiHash<QString, DWORD> allProcesses;
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QMultiHash<QString, DWORD> allProcesses;
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@ -170,7 +178,7 @@ namespace
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{
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{
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if (HMODULE localeEmulator = LoadLibraryW(L"LoaderDll"))
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if (HMODULE localeEmulator = LoadLibraryW(L"LoaderDll"))
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{
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{
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// see https://github.com/xupefei/Locale-Emulator/blob/aa99dec3b25708e676c90acf5fed9beaac319160/LEProc/LoaderWrapper.cs#L252
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// https://github.com/xupefei/Locale-Emulator/blob/aa99dec3b25708e676c90acf5fed9beaac319160/LEProc/LoaderWrapper.cs#L252
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struct
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struct
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{
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{
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ULONG AnsiCodePage = SHIFT_JIS;
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ULONG AnsiCodePage = SHIFT_JIS;
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@ -229,14 +237,11 @@ namespace
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}
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}
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}
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}
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void FindHooks();
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void AddHook(QString hook)
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void AddHook(QString hook)
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{
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{
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if (QString hookCode = QInputDialog::getText(This, ADD_HOOK, CODE_INFODUMP, QLineEdit::Normal, hook, &ok, Qt::WindowCloseButtonHint); ok)
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if (QString hookCode = QInputDialog::getText(This, ADD_HOOK, CODE_INFODUMP, QLineEdit::Normal, hook, &ok, Qt::WindowCloseButtonHint); ok)
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if (hookCode.startsWith("S") || hookCode.startsWith("/S")) FindHooks();
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if (auto hp = HookCode::Parse(S(hookCode))) try { Host::InsertHook(selectedProcessId, hp.value()); } catch (std::out_of_range) {}
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else if (auto hp = HookCode::Parse(S(hookCode))) try { Host::InsertHook(selectedProcessId, hp.value()); } catch (std::out_of_range) {}
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else Host::AddConsoleOutput(INVALID_CODE);
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else Host::AddConsoleOutput(INVALID_CODE);
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}
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}
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void AddHook()
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void AddHook()
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@ -334,7 +339,11 @@ namespace
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layout.addRow(&confirm);
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layout.addRow(&confirm);
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if (!dialog.exec()) return;
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if (!dialog.exec()) return;
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wcsncpy_s(sp.text, S(textEdit.text()).c_str(), PATTERN_SIZE - 1);
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wcsncpy_s(sp.text, S(textEdit.text()).c_str(), PATTERN_SIZE - 1);
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try { Host::FindHooks(selectedProcessId, sp); } catch (std::out_of_range) {}
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try
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{
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Host::FindHooks(selectedProcessId, sp);
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ViewThread(0);
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} catch (std::out_of_range) {}
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return;
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return;
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}
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}
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@ -404,6 +413,7 @@ namespace
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[hooks, filter](HookParam hp, std::wstring text) { if (filter.match(S(text)).hasMatch()) *hooks << sanitize(S(HookCode::Generate(hp) + L" => " + text)); });
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[hooks, filter](HookParam hp, std::wstring text) { if (filter.match(S(text)).hasMatch()) *hooks << sanitize(S(HookCode::Generate(hp) + L" => " + text)); });
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}
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}
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catch (std::out_of_range) { return; }
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catch (std::out_of_range) { return; }
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ViewThread(0);
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std::thread([hooks]
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std::thread([hooks]
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{
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{
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for (int lastSize = 0; hooks->size() == 0 || hooks->size() != lastSize; Sleep(2000)) lastSize = hooks->size();
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for (int lastSize = 0; hooks->size() == 0 || hooks->size() != lastSize; Sleep(2000)) lastSize = hooks->size();
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@ -434,6 +444,7 @@ namespace
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}
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}
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hooks->clear();
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hooks->clear();
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}).detach();
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}).detach();
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QMessageBox::information(This, SEARCH_FOR_HOOKS, HOOK_SEARCH_STARTING_VIEW_CONSOLE);
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}
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}
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void OpenSettings()
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void OpenSettings()
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@ -485,13 +496,6 @@ namespace
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extenWindow->showNormal();
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extenWindow->showNormal();
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}
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}
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void ViewThread(int index)
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{
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ui.ttCombo->setCurrentIndex(index);
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ui.textOutput->setPlainText(sanitize(S((current = &Host::GetThread(ParseTextThreadString(ui.ttCombo->itemText(index))))->storage->c_str())));
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ui.textOutput->moveCursor(QTextCursor::End);
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}
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void SetOutputFont(QString fontString)
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void SetOutputFont(QString fontString)
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{
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{
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QFont font = ui.textOutput->font();
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QFont font = ui.textOutput->font();
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18
text.cpp
18
text.cpp
@ -69,6 +69,7 @@ const char* EXTENSION_WRITE_ERROR = u8"Failed to save extension";
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const char* USE_JP_LOCALE = u8"Emulate japanese locale?";
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const char* USE_JP_LOCALE = u8"Emulate japanese locale?";
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const char* FAILED_TO_CREATE_CONFIG_FILE = u8"Failed to create config file \"%1\"";
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const char* FAILED_TO_CREATE_CONFIG_FILE = u8"Failed to create config file \"%1\"";
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const char* HOOK_SEARCH_UNSTABLE_WARNING = u8"Searching for hooks is unstable! Be prepared for your game to crash!";
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const char* HOOK_SEARCH_UNSTABLE_WARNING = u8"Searching for hooks is unstable! Be prepared for your game to crash!";
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const char* HOOK_SEARCH_STARTING_VIEW_CONSOLE = u8"Initializing hook search - please check console for further instructions";
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const char* SEARCH_CJK = u8"Search for Chinese/Japanese/Korean";
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const char* SEARCH_CJK = u8"Search for Chinese/Japanese/Korean";
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const char* SEARCH_PATTERN = u8"Search pattern (hex byte array)";
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const char* SEARCH_PATTERN = u8"Search pattern (hex byte array)";
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const char* SEARCH_DURATION = u8"Search duration (ms)";
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const char* SEARCH_DURATION = u8"Search duration (ms)";
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@ -120,9 +121,10 @@ const char* INSERTING_HOOK = u8"Textractor: inserting hook: %s";
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const char* REMOVING_HOOK = u8"Textractor: removing hook: %s";
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const char* REMOVING_HOOK = u8"Textractor: removing hook: %s";
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const char* HOOK_FAILED = u8"Textractor: failed to insert hook";
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const char* HOOK_FAILED = u8"Textractor: failed to insert hook";
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const char* TOO_MANY_HOOKS = u8"Textractor: too many hooks: can't insert";
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const char* TOO_MANY_HOOKS = u8"Textractor: too many hooks: can't insert";
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const char* STARTING_SEARCH = u8"Textractor: starting search";
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const char* HOOK_SEARCH_STARTING = u8"Textractor: starting hook search";
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const char* HOOK_SEARCH_INITIALIZING = u8"Textractor: initializing hook search (%f%%)";
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const char* NOT_ENOUGH_TEXT = u8"Textractor: not enough text to search accurately";
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const char* NOT_ENOUGH_TEXT = u8"Textractor: not enough text to search accurately";
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const char* HOOK_SEARCH_INITIALIZED = u8"Textractor: search initialized with %zd hooks";
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const char* HOOK_SEARCH_INITIALIZED = u8"Textractor: initialized hook search with %zd hooks";
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const char* MAKE_GAME_PROCESS_TEXT = u8"Textractor: please click around in the game to force it to process text during the next %d seconds";
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const char* MAKE_GAME_PROCESS_TEXT = u8"Textractor: please click around in the game to force it to process text during the next %d seconds";
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const char* HOOK_SEARCH_FINISHED = u8"Textractor: hook search finished, %d results found";
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const char* HOOK_SEARCH_FINISHED = u8"Textractor: hook search finished, %d results found";
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const char* OUT_OF_RECORDS_RETRY = u8"Textractor: out of search records, please retry if results are poor (default record count increased)";
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const char* OUT_OF_RECORDS_RETRY = u8"Textractor: out of search records, please retry if results are poor (default record count increased)";
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@ -145,7 +147,7 @@ const wchar_t* TOO_MANY_TRANS_REQUESTS = L"Rate limit exceeded: refuse to make m
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const wchar_t* TRANSLATION_ERROR = L"Error while translating";
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const wchar_t* TRANSLATION_ERROR = L"Error while translating";
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const char* USE_PREV_SENTENCE_CONTEXT = u8"Use previous sentence as context";
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const char* USE_PREV_SENTENCE_CONTEXT = u8"Use previous sentence as context";
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const char* API_KEY = u8"API key";
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const char* API_KEY = u8"API key";
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const char* CHROME_LOCATION = "Google Chrome location";
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const char* CHROME_LOCATION = "Google Chrome file location";
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const char* START_DEVTOOLS = u8"Start DevTools";
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const char* START_DEVTOOLS = u8"Start DevTools";
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const char* STOP_DEVTOOLS = u8"Stop DevTools";
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const char* STOP_DEVTOOLS = u8"Stop DevTools";
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const char* HEADLESS_MODE = u8"Headless mode";
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const char* HEADLESS_MODE = u8"Headless mode";
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@ -397,7 +399,7 @@ Clic y arrastra los bordes de la ventana para moverla, o en la esquina inferior
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REMOVING_HOOK = u8"Textractor: 移除钩子: %s";
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REMOVING_HOOK = u8"Textractor: 移除钩子: %s";
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HOOK_FAILED = u8"Textractor: 钩子注入失败";
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HOOK_FAILED = u8"Textractor: 钩子注入失败";
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TOO_MANY_HOOKS = u8"Textractor: 钩子数量已达上限: 无法注入";
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TOO_MANY_HOOKS = u8"Textractor: 钩子数量已达上限: 无法注入";
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STARTING_SEARCH = u8"Textractor: 开始搜索钩子";
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HOOK_SEARCH_STARTING = u8"Textractor: 开始搜索钩子";
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NOT_ENOUGH_TEXT = u8"Textractor: 没有足够的文本用来精确搜索";
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NOT_ENOUGH_TEXT = u8"Textractor: 没有足够的文本用来精确搜索";
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HOOK_SEARCH_INITIALIZED = u8"Textractor: 搜索初始化完成, 创建了 %zd 个钩子";
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HOOK_SEARCH_INITIALIZED = u8"Textractor: 搜索初始化完成, 创建了 %zd 个钩子";
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MAKE_GAME_PROCESS_TEXT = u8"Textractor: 请点击游戏区域, 在接下来的 %d 秒内使游戏强制处理文本";
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MAKE_GAME_PROCESS_TEXT = u8"Textractor: 请点击游戏区域, 在接下来的 %d 秒内使游戏强制处理文本";
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@ -573,7 +575,7 @@ padding: длина добавочных данных перед строкой
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REMOVING_HOOK = u8"Textractor: удаление хука: %s";
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REMOVING_HOOK = u8"Textractor: удаление хука: %s";
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HOOK_FAILED = u8"Textractor: не удалось вставить хук";
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HOOK_FAILED = u8"Textractor: не удалось вставить хук";
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TOO_MANY_HOOKS = u8"Textractor: слишком много хуков: невозможно вставить";
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TOO_MANY_HOOKS = u8"Textractor: слишком много хуков: невозможно вставить";
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STARTING_SEARCH = u8"Textractor: начало поиска";
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HOOK_SEARCH_STARTING = u8"Textractor: начало поиска";
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NOT_ENOUGH_TEXT = u8"Textractor: не достаточно текста для точного поиска";
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NOT_ENOUGH_TEXT = u8"Textractor: не достаточно текста для точного поиска";
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HOOK_SEARCH_INITIALIZED = u8"Textractor: поиск инициализирован с %zd хуками";
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HOOK_SEARCH_INITIALIZED = u8"Textractor: поиск инициализирован с %zd хуками";
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MAKE_GAME_PROCESS_TEXT = u8"Textractor: покликайте в игре, чтобы вызвать смену текста в течение %d секунд";
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MAKE_GAME_PROCESS_TEXT = u8"Textractor: покликайте в игре, чтобы вызвать смену текста в течение %d секунд";
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@ -831,7 +833,7 @@ esempio: Textractor -p4466 -p"My Game.exe" sta tentando di inniettare i processi
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REMOVING_HOOK = u8"Textractor: rimuovi gancio: %s";
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REMOVING_HOOK = u8"Textractor: rimuovi gancio: %s";
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HOOK_FAILED = u8"Textractor: inserimento gancio non riuscito";
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HOOK_FAILED = u8"Textractor: inserimento gancio non riuscito";
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TOO_MANY_HOOKS = u8"Textractor: troppi ganci: impossibile inserirli";
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TOO_MANY_HOOKS = u8"Textractor: troppi ganci: impossibile inserirli";
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STARTING_SEARCH = u8"Textractor: avvia la ricerca";
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HOOK_SEARCH_STARTING = u8"Textractor: avvia la ricerca";
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NOT_ENOUGH_TEXT = u8"Textractor: testo insufficente per la ricerca accurata";
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NOT_ENOUGH_TEXT = u8"Textractor: testo insufficente per la ricerca accurata";
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HOOK_SEARCH_INITIALIZED = u8"Textractor: ricerca inizializzata con %zd ganci";
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HOOK_SEARCH_INITIALIZED = u8"Textractor: ricerca inizializzata con %zd ganci";
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MAKE_GAME_PROCESS_TEXT = u8"Textractor: clicca intorno al gioco per forzarlo nel testo del processo durante i prossimi %d secondi";
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MAKE_GAME_PROCESS_TEXT = u8"Textractor: clicca intorno al gioco per forzarlo nel testo del processo durante i prossimi %d secondi";
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@ -977,7 +979,7 @@ Se você gostou desse projeto, divulgue a todos :))";
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REMOVING_HOOK = u8"Textractor: removendo hook: %s";
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REMOVING_HOOK = u8"Textractor: removendo hook: %s";
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HOOK_FAILED = u8"Textractor: falha na inserção do hook";
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HOOK_FAILED = u8"Textractor: falha na inserção do hook";
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TOO_MANY_HOOKS = u8"Textractor: há hooks de mais: não é possível inserir mais";
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TOO_MANY_HOOKS = u8"Textractor: há hooks de mais: não é possível inserir mais";
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STARTING_SEARCH = u8"Textractor: iniciando busca ";
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HOOK_SEARCH_STARTING = u8"Textractor: iniciando busca ";
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NOT_ENOUGH_TEXT = u8"Textractor: não há texto suficiente para uma buscar precisa";
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NOT_ENOUGH_TEXT = u8"Textractor: não há texto suficiente para uma buscar precisa";
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HOOK_SEARCH_INITIALIZED = u8"Textractor: busca inicializada com %zd hooks";
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HOOK_SEARCH_INITIALIZED = u8"Textractor: busca inicializada com %zd hooks";
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HOOK_SEARCH_FINISHED = u8"Textractor: busca por hooks finalizada, %d resultados encontrados";
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HOOK_SEARCH_FINISHED = u8"Textractor: busca por hooks finalizada, %d resultados encontrados";
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@ -1251,7 +1253,7 @@ example: Textractor -p4466 -p"My Game.exe" tries to inject processes with id 446
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REMOVING_HOOK = u8"Textractor: enlève le hook: %s";
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REMOVING_HOOK = u8"Textractor: enlève le hook: %s";
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HOOK_FAILED = u8"Textractor: n'a pas réussi à insérer un hook";
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HOOK_FAILED = u8"Textractor: n'a pas réussi à insérer un hook";
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TOO_MANY_HOOKS = u8"Textractor: trop de hooks: impossible d'insérer";
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TOO_MANY_HOOKS = u8"Textractor: trop de hooks: impossible d'insérer";
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STARTING_SEARCH = u8"Textractor: démarrage de la recherche";
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HOOK_SEARCH_STARTING = u8"Textractor: démarrage de la recherche";
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NOT_ENOUGH_TEXT = u8"Textractor: pas assez de texte pour effectuer une recherche précise";
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NOT_ENOUGH_TEXT = u8"Textractor: pas assez de texte pour effectuer une recherche précise";
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HOOK_SEARCH_INITIALIZED = u8"Textractor: la recherche a été initialisé avec %zd hooks";
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HOOK_SEARCH_INITIALIZED = u8"Textractor: la recherche a été initialisé avec %zd hooks";
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MAKE_GAME_PROCESS_TEXT = u8"Textractor: veuillez cliquer dans le jeu pour le forcer à traiter le texte lors de la prochaine %d seconds";
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MAKE_GAME_PROCESS_TEXT = u8"Textractor: veuillez cliquer dans le jeu pour le forcer à traiter le texte lors de la prochaine %d seconds";
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@ -3,7 +3,8 @@
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#include "main.h"
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#include "main.h"
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#include "util.h"
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#include "util.h"
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extern const char* STARTING_SEARCH;
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extern const char* HOOK_SEARCH_STARTING;
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extern const char* HOOK_SEARCH_INITIALIZING;
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extern const char* HOOK_SEARCH_INITIALIZED;
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extern const char* HOOK_SEARCH_INITIALIZED;
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extern const char* MAKE_GAME_PROCESS_TEXT;
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extern const char* MAKE_GAME_PROCESS_TEXT;
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extern const char* HOOK_SEARCH_FINISHED;
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extern const char* HOOK_SEARCH_FINISHED;
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@ -200,12 +201,12 @@ void SearchForHooks(SearchParam spUser)
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sp = spUser.length == 0 ? spDefault : spUser;
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sp = spUser.length == 0 ? spDefault : spUser;
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ConsoleOutput(HOOK_SEARCH_INITIALIZING, 0.);
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do
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do
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try { records = std::make_unique<HookRecord[]>(recordsAvailable = sp.maxRecords); }
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try { records = std::make_unique<HookRecord[]>(recordsAvailable = sp.maxRecords); }
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catch (std::bad_alloc) { ConsoleOutput("Textractor: SearchForHooks ERROR: out of memory, retrying to allocate %d", sp.maxRecords /= 2); }
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catch (std::bad_alloc) { ConsoleOutput("Textractor: SearchForHooks ERROR: out of memory, retrying to allocate %d", sp.maxRecords /= 2); }
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while (!records && sp.maxRecords);
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while (!records && sp.maxRecords);
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ConsoleOutput(STARTING_SEARCH);
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std::vector<uint64_t> addresses;
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std::vector<uint64_t> addresses;
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if (*sp.boundaryModule) std::tie(sp.minAddress, sp.maxAddress) = Util::QueryModuleLimits(GetModuleHandleW(sp.boundaryModule));
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if (*sp.boundaryModule) std::tie(sp.minAddress, sp.maxAddress) = Util::QueryModuleLimits(GetModuleHandleW(sp.boundaryModule));
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if (*sp.exportModule) addresses = GetFunctions((uintptr_t)GetModuleHandleW(sp.exportModule));
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if (*sp.exportModule) addresses = GetFunctions((uintptr_t)GetModuleHandleW(sp.exportModule));
|
||||||
@ -222,11 +223,13 @@ void SearchForHooks(SearchParam spUser)
|
|||||||
MH_CreateHook((void*)addresses[i], trampolines[i], &original);
|
MH_CreateHook((void*)addresses[i], trampolines[i], &original);
|
||||||
MH_QueueEnableHook((void*)addresses[i]);
|
MH_QueueEnableHook((void*)addresses[i]);
|
||||||
memcpy(trampolines[i], trampoline, sizeof(trampoline));
|
memcpy(trampolines[i], trampoline, sizeof(trampoline));
|
||||||
*(uintptr_t*)(trampolines[i] + addr_offset) = addresses[i];
|
*(uintptr_t*)(trampolines[i] + addr_offset) = addresses[i];
|
||||||
*(void**)(trampolines[i] + original_offset) = original;
|
*(void**)(trampolines[i] + original_offset) = original;
|
||||||
|
if (i % 2500 == 0) ConsoleOutput(HOOK_SEARCH_INITIALIZING, 1 + 98. * i / addresses.size());
|
||||||
}
|
}
|
||||||
ConsoleOutput(HOOK_SEARCH_INITIALIZED, addresses.size());
|
ConsoleOutput(HOOK_SEARCH_INITIALIZED, addresses.size());
|
||||||
MH_ApplyQueued();
|
MH_ApplyQueued();
|
||||||
|
ConsoleOutput(HOOK_SEARCH_STARTING);
|
||||||
ConsoleOutput(MAKE_GAME_PROCESS_TEXT, sp.searchTime / 1000);
|
ConsoleOutput(MAKE_GAME_PROCESS_TEXT, sp.searchTime / 1000);
|
||||||
Sleep(sp.searchTime);
|
Sleep(sp.searchTime);
|
||||||
for (auto addr : addresses) MH_QueueDisableHook((void*)addr);
|
for (auto addr : addresses) MH_QueueDisableHook((void*)addr);
|
||||||
@ -261,7 +264,7 @@ void SearchForText(wchar_t* text, UINT codepage)
|
|||||||
char codepageText[PATTERN_SIZE * 4] = {};
|
char codepageText[PATTERN_SIZE * 4] = {};
|
||||||
WideCharToMultiByte(codepage, 0, text, PATTERN_SIZE, codepageText, PATTERN_SIZE * 4, nullptr, nullptr);
|
WideCharToMultiByte(codepage, 0, text, PATTERN_SIZE, codepageText, PATTERN_SIZE * 4, nullptr, nullptr);
|
||||||
if (strlen(utf8Text) < 4 || strlen(codepageText) < 4 || wcslen(text) < 4) return ConsoleOutput(NOT_ENOUGH_TEXT);
|
if (strlen(utf8Text) < 4 || strlen(codepageText) < 4 || wcslen(text) < 4) return ConsoleOutput(NOT_ENOUGH_TEXT);
|
||||||
ConsoleOutput(STARTING_SEARCH);
|
ConsoleOutput(HOOK_SEARCH_STARTING);
|
||||||
auto GenerateHooks = [&](std::vector<uint64_t> addresses, HookParamType type)
|
auto GenerateHooks = [&](std::vector<uint64_t> addresses, HookParamType type)
|
||||||
{
|
{
|
||||||
for (auto addr : addresses)
|
for (auto addr : addresses)
|
||||||
|
Loading…
Reference in New Issue
Block a user