treat unity as full string
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2e99d6b3f2
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594198c921
@ -16576,7 +16576,7 @@ void InsertMonoHook(HMODULE h)
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{
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HookParam hp = {};
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hp.address = addr;
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hp.type = USING_UNICODE;
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hp.type = USING_UNICODE | FULL_STRING;
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hp.offset = 4;
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hp.text_fun = [](DWORD esp_base, HookParam*, BYTE, DWORD* data, DWORD* split, DWORD* len)
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{
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@ -89,7 +89,7 @@ namespace Engine
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{
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HookParam hp = {};
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hp.address = addr;
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hp.type = USING_STRING | USING_UNICODE;
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hp.type = USING_STRING | USING_UNICODE | FULL_STRING;
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hp.offset = -0x20; // rcx
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hp.padding = 20;
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hp.length_fun = [](uintptr_t, uintptr_t data)
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