add unity_x86 mono HOOK,WOLFRPG HOOK.
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@ -9029,12 +9029,63 @@ bool InsertWolf2Hook()
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NewHook(hp, "WolfRPG2");
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NewHook(hp, "WolfRPG2");
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return true;
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return true;
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}
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}
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//example-game:妹!せいかつ~ファンタジー~ by:iov
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bool InsertWolf3Hook()
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{
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const BYTE bytes[] = { 0xC7,0x45,0xFC,0x00,0x00,0x00,0x00,0x8B,0x45,0x94,0x83,0xE0,0x01 };
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ULONG range = min(processStopAddress - processStartAddress, MAX_REL_ADDR);
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ULONG addr = MemDbg::findBytes(bytes, sizeof(bytes), processStartAddress, processStartAddress + range);
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if (!addr) {
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ConsoleOutput("vnreng:WolfRPG: pattern3 not found");
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return false;
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}
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HookParam myhp = {};
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myhp.address = addr+41;
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myhp.type = USING_STRING | NO_CONTEXT;
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myhp.offset = pusha_eax_off - 4;
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myhp.type |= DATA_INDIRECT;
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myhp.index = 4;
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char nameForUser[HOOK_NAME_SIZE] = "WolfRPG_String_Copy";
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NewHook(myhp, nameForUser);
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ConsoleOutput("Insert: WolfRPG_String_Copy Hook");
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return true;
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}
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bool InsertWolf4Hook() {
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const BYTE bytes[] = {0xC6,0x45,0xFC,0x29,0x8B,0x8D,0xE0,0xEF,0xFF,0xFF,0xE8,XX4,0x50,0x8B,0x4D,0xE8,0x2B,0x4D,0xEC };
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ULONG range = min(processStopAddress - processStartAddress, MAX_REL_ADDR);
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ULONG addr = MemDbg::findBytes(bytes, sizeof(bytes), processStartAddress, processStartAddress + range);
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if (!addr) {
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ConsoleOutput("vnreng:WolfRPG: pattern4 not found");
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return false;
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}
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HookParam myhp = {};
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myhp.address = addr + 16;
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myhp.type = USING_STRING | NO_CONTEXT;
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myhp.offset = pusha_eax_off - 4;
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// myhp.type |= DATA_INDIRECT;
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// myhp.index = 4;
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char nameForUser[HOOK_NAME_SIZE] = "WolfRPG4";
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NewHook(myhp, nameForUser);
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ConsoleOutput("Insert: WolfRPG4 Hook");
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return true;
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}
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} // WolfRPG namespace
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} // WolfRPG namespace
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bool InsertWolfHook()
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bool InsertWolfHook()
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{
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{
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return InsertOldWolfHook(), InsertWolf2Hook();
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return InsertOldWolfHook(), InsertWolf2Hook(), InsertWolf3Hook(), InsertWolf4Hook();
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}
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}
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bool InsertIGSDynamicHook(LPVOID addr, DWORD frame, DWORD stack)
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bool InsertIGSDynamicHook(LPVOID addr, DWORD frame, DWORD stack)
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@ -16983,9 +17034,114 @@ bool InsertRenpyHook()
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return false;
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return false;
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}
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}
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static uintptr_t(*mono_assembly_get_image)(uintptr_t) = NULL;
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static char* (*mono_image_get_name)(uintptr_t) = NULL;
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static uintptr_t(*mono_class_from_name)(uintptr_t, char*, char*) = NULL;
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static uintptr_t(*mono_class_vtable)(uintptr_t, uintptr_t) = NULL;
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static void* (*mono_vtable_get_static_field_data)(uintptr_t) = NULL;
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static uintptr_t(*mono_class_get_method_from_name)(uintptr_t, char*, int) = NULL;
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static uintptr_t(*mono_class_get_property_from_name)(uintptr_t, char*) = NULL;
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static uintptr_t(*mono_property_get_set_method)(uintptr_t) = NULL;
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static uint64_t* (*mono_compile_method)(uintptr_t) = NULL;
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static MonoDomain* (*mono_get_root_domain)() = NULL;
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static void (*mono_thread_attach)(MonoDomain*) = NULL;
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int getV8StringLength(uintptr_t stack, uintptr_t data) {
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int len = *(int*)(data - 4);
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int checkLength = len > 0 && len < PIPE_BUFFER_SIZE ? len : 0;
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for (size_t i = 0; i < checkLength; i++)
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{
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if (*(WORD*)(data + i * 2) == 0x0)
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return 0;
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}
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return checkLength * 2;
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}
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void MonoCallBack(uintptr_t assembly, void* userData) {
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uintptr_t mono_property = NULL;
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uintptr_t image = mono_assembly_get_image(assembly);
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// TMP_Text TextMeshProUGUI
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auto mono_tmp_class = mono_class_from_name(image, "TMPro", "TMP_Text");
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auto mono_ugui_class = mono_class_from_name(image, "UnityEngine.UI", "Text");
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auto mono_ngui_class = mono_class_from_name(image, "", "UILabel");
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if (!mono_tmp_class && !mono_ugui_class && !mono_ngui_class)
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return;
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if (mono_tmp_class) {
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mono_property = mono_class_get_property_from_name(mono_tmp_class, "text");
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}
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else if(mono_ugui_class)
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{
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mono_property = mono_class_get_property_from_name(mono_ugui_class, "text");
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}
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else if (mono_ngui_class) {
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mono_property = mono_class_get_property_from_name(mono_ngui_class, "text");
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}
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if (mono_property == NULL)
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return;
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auto mono_set_method = mono_property_get_set_method(mono_property);
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//注意必须调用mono_thread_attach 附加到主domain 才能调用 mono_method_get_unmanaged_thunk mono_compile_method 或mono_runtime_invoke
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mono_thread_attach(mono_get_root_domain());
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uint64_t* method_pointer = mono_compile_method(mono_set_method);
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if (method_pointer) {
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HookParam hp = {};
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hp.type = USING_STRING | USING_UNICODE |DATA_INDIRECT;
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hp.address = (uint64_t)method_pointer;
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hp.offset = pusha_esp_off-4; // esp+8
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hp.index = 12;
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hp.padding = 12;
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if (mono_tmp_class) {
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ConsoleOutput("Mono_X86,Insert: TextMeshProUGUI_set_text Hook BY:IOV");
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hp.length_fun = getV8StringLength;
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NewHook(hp, "TextMeshProUGUI_set_text");
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}
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else if(mono_ugui_class)
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{
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ConsoleOutput("Mono_X86,Insert: UGUI_set_text Hook BY:IOV");
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hp.length_fun = getV8StringLength;
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NewHook(hp, "UGUI_set_text");
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}
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else if(mono_ngui_class)
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{
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ConsoleOutput("Mono_X86,Insert: NGUI_set_text Hook BY:IOV");
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hp.length_fun = getV8StringLength;
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NewHook(hp, "NGUI_set_text");
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}
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}
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}
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bool InsertMonoHooksByAssembly(HMODULE module) {
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//void mono_assembly_foreach (GFunc func, gpointer user_data)
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//遍历程序集。用于获取目标程序集的指针。其中的func 是一个回调函数,要自己写。它有两个参数,前者就是MonoAssembly*,而后者则是user_data
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static auto mono_assembly_foreach = (void (*)(void (*)(uintptr_t, void*), uintptr_t))GetProcAddress(module, "mono_assembly_foreach");
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mono_assembly_get_image = (uintptr_t(*)(uintptr_t))GetProcAddress(module, "mono_assembly_get_image");
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mono_image_get_name = (char* (*)(uintptr_t))GetProcAddress(module, "mono_image_get_name");
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mono_class_from_name = (uintptr_t(*)(uintptr_t, char*, char*))GetProcAddress(module, "mono_class_from_name");
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mono_class_get_property_from_name = (uintptr_t(*)(uintptr_t, char*))GetProcAddress(module, "mono_class_get_property_from_name");
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mono_property_get_set_method = (uintptr_t(*)(uintptr_t))GetProcAddress(module, "mono_property_get_set_method");
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mono_compile_method = (uint64_t * (*)(uintptr_t))GetProcAddress(module, "mono_compile_method");
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mono_get_root_domain = (MonoDomain * (*)())GetProcAddress(module, "mono_get_root_domain");
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mono_thread_attach = (void (*)(MonoDomain*))GetProcAddress(module, "mono_thread_attach");
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if (mono_assembly_foreach && mono_assembly_get_image && mono_image_get_name && mono_class_from_name &&
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mono_class_get_property_from_name && mono_property_get_set_method && mono_compile_method &&
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mono_get_root_domain && mono_thread_attach) {
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mono_assembly_foreach(MonoCallBack, NULL);
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return true;
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}
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else
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{
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return false;
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}
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}
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void InsertMonoHook(HMODULE h)
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void InsertMonoHook(HMODULE h)
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{
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{
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static HMODULE mono = h;
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static HMODULE mono = h;
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if (InsertMonoHooksByAssembly(mono))
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return ;
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/* Artikash 2/13/2019:
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/* Artikash 2/13/2019:
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How to hook Mono/Unity3D:
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How to hook Mono/Unity3D:
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Find all standard function prologs in memory with write/execute permission: these represent possible JIT compiled functions
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Find all standard function prologs in memory with write/execute permission: these represent possible JIT compiled functions
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