Merge remote-tracking branch 'Blu3train/Godot2Hook'
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commit
5e0e3eb49d
@ -340,7 +340,6 @@ bool IllegalWideCharsFilter(LPVOID data, DWORD *size, HookParam *, BYTE)
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namespace Engine
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{
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enum : DWORD { X64_MAX_REL_ADDR = 0x00300000 };
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enum : DWORD { X64_MAX_REL_ADDR = 0x00300000 };
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/** Artikash 6/7/2019
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* PPSSPP JIT code has pointers, but they are all added to an offset before being used.
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@ -568,6 +567,41 @@ namespace Engine
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ConsoleOutput("Textractor: Ren'py failed: failed to find python2X.dll");
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return false;
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}
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bool InsertGodotHook2_X64() {
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//by Blu3train
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/*
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* Sample games:
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* https://vndb.org/r109138
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*/
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const BYTE bytes[] = {
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0x48, 0x8B, 0x94, 0x24, XX4, // mov rdx,[rsp+000001C0] <- hook here
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0x4C, 0x89, 0xE1, // mov rcx,r12
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0xE8, XX4, // call NULL-Windows.exe+D150
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0x49, 0x8B, 0x06, // mov rax,[r14]
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0x48, 0x85, 0xC0, // test rax,rax
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0x0F, 0x85, XX4 // jne NULL-Windows.exe+A359D4
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};
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ULONG64 range = min(processStopAddress - processStartAddress, X64_MAX_REL_ADDR);
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for (auto addr : Util::SearchMemory(bytes, sizeof(bytes), PAGE_EXECUTE, processStartAddress, processStartAddress + range)) {
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HookParam hp = {};
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hp.address = addr;
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hp.offset = pusha_rcx_off -4; //RCX
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hp.type = USING_STRING | USING_UNICODE;
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ConsoleOutput("vnreng: INSERT Godot2_x64 Hook ");
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NewHook(hp, "Godot2_x64");
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return true;
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}
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ConsoleOutput("vnreng:Godot2_x64: pattern not found");
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return false;
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}
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bool InsertGodotHooks_X64()
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{
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return InsertGodotHook2_X64();
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}
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bool InsertRenpy3Hook()
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{
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//by Blu3train
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@ -822,6 +856,10 @@ namespace Engine
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{
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if (Util::CheckFile(L"PPSSPP*.exe") && FindPPSSPP()) return true;
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if (Util::CheckFile(L"*.pck")) {
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return InsertGodotHooks_X64();
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}
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for (const wchar_t* moduleName : { (const wchar_t*)NULL, L"node.dll", L"nw.dll" }) if (InsertV8Hook(GetModuleHandleW(moduleName))) return true;
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if (GetModuleHandleW(L"GameAssembly.dll")) // TODO: is there a way to autofind hook?
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