From 5fb78b87c718098982605c009391e70505c15e1c Mon Sep 17 00:00:00 2001 From: Akash Mozumdar Date: Thu, 5 Mar 2020 01:17:45 -0700 Subject: [PATCH] easily configure games and save preference for jp locale --- GUI/mainwindow.cpp | 27 +++++++++++++++++++++++++-- text.cpp | 2 ++ 2 files changed, 27 insertions(+), 2 deletions(-) diff --git a/GUI/mainwindow.cpp b/GUI/mainwindow.cpp index 4de10c5..164e97c 100644 --- a/GUI/mainwindow.cpp +++ b/GUI/mainwindow.cpp @@ -6,6 +6,7 @@ #include "host/host.h" #include "host/hookcode.h" #include +#include #include #include #include @@ -16,6 +17,7 @@ extern const char* ATTACH; extern const char* LAUNCH; +extern const char* GAME_CONFIG; extern const char* DETACH; extern const char* FORGET; extern const char* ADD_HOOK; @@ -59,6 +61,7 @@ extern const char* DEFAULT_CODEPAGE; extern const char* FLUSH_DELAY; extern const char* MAX_BUFFER_SIZE; extern const char* MAX_HISTORY_SIZE; +extern const char* CONFIG_JP_LOCALE; extern const wchar_t* ABOUT; extern const wchar_t* CL_OPTIONS; extern const wchar_t* LAUNCH_FAILED; @@ -69,6 +72,8 @@ namespace constexpr auto HOOK_SAVE_FILE = u8"SavedHooks.txt"; constexpr auto GAME_SAVE_FILE = u8"SavedGames.txt"; + enum LaunchWithJapaneseLocale { PROMPT, ALWAYS, NEVER }; + std::atomic selectedProcessId = 0; Ui::MainWindow ui{}; ExtenWindow* extenWindow = nullptr; @@ -154,7 +159,8 @@ namespace std::wstring path = std::wstring(process).erase(process.rfind(L'\\')); PROCESS_INFORMATION info = {}; - if (!x64 && QMessageBox::question(This, SELECT_PROCESS, USE_JP_LOCALE) == QMessageBox::Yes) + auto useLocale = QSettings(CONFIG_FILE, QSettings::IniFormat).value(CONFIG_JP_LOCALE, PROMPT).toInt(); + if (!x64 && (useLocale == ALWAYS || (useLocale == PROMPT && QMessageBox::question(This, SELECT_PROCESS, USE_JP_LOCALE) == QMessageBox::Yes))) { if (HMODULE localeEmulator = LoadLibraryW(L"LoaderDll")) { @@ -186,6 +192,16 @@ namespace CloseHandle(info.hThread); } + void OpenProcessConfig() + { + if (auto processName = GetModuleFilename(selectedProcessId)) if (int last = processName->rfind(L'\\') + 1) + { + std::wstring configFile = std::wstring(processName.value()).replace(last, std::wstring::npos, L"TextractorConfig.txt"); + if (!std::filesystem::exists(configFile)) QTextFile(S(configFile), QFile::WriteOnly).write("see https://github.com/Artikash/Textractor/wiki/Game-configuration-file"); + _wspawnlp(_P_DETACH, L"notepad", L"notepad", configFile.c_str(), NULL); + } + } + void DetachProcess() { try { Host::DetachProcess(selectedProcessId); } @@ -194,7 +210,7 @@ namespace void ForgetProcess() { - std::optional processName = GetModuleFilename(selectedProcessId); + auto processName = GetModuleFilename(selectedProcessId); if (!processName) processName = UserSelectedProcess(); DetachProcess(); if (!processName) return; @@ -447,6 +463,12 @@ namespace layout.addRow(label, spinBox); QObject::connect(&saveButton, &QPushButton::clicked, [spinBox, label, &settings, &value] { settings.setValue(label, value = spinBox->value()); }); } + QComboBox localeComboBox(&dialog); + assert(PROMPT == 0 && ALWAYS == 1 && NEVER == 2); + localeComboBox.addItems({ { "Prompt", "Always", "Never" } }); + localeComboBox.setCurrentIndex(settings.value(CONFIG_JP_LOCALE, PROMPT).toInt()); + layout.addRow(CONFIG_JP_LOCALE, &localeComboBox); + QObject::connect(&localeComboBox, qOverload(&QComboBox::activated), [&settings](int i) { settings.setValue(CONFIG_JP_LOCALE, i); }); layout.addWidget(&saveButton); QObject::connect(&saveButton, &QPushButton::clicked, &dialog, &QDialog::accept); dialog.setWindowTitle(SETTINGS); @@ -569,6 +591,7 @@ MainWindow::MainWindow(QWidget *parent) : QMainWindow(parent) for (auto [text, slot] : Array{ { ATTACH, AttachProcess }, { LAUNCH, LaunchProcess }, + { GAME_CONFIG, OpenProcessConfig }, { DETACH, DetachProcess }, { FORGET, ForgetProcess }, { ADD_HOOK, AddHook }, diff --git a/text.cpp b/text.cpp index 9f1f0ee..0ab225a 100644 --- a/text.cpp +++ b/text.cpp @@ -7,6 +7,7 @@ const char* NATIVE_LANGUAGE = "English"; const char* ATTACH = u8"Attach to game"; const char* LAUNCH = u8"Launch game"; +const char* GAME_CONFIG = u8"Configure game"; const char* DETACH = u8"Detach from game"; const char* FORGET = u8"Forget game"; const char* ADD_HOOK = u8"Add hook"; @@ -77,6 +78,7 @@ const char* DEFAULT_CODEPAGE = u8"Default codepage"; const char* FLUSH_DELAY = u8"Flush delay"; const char* MAX_BUFFER_SIZE = u8"Max buffer size"; const char* MAX_HISTORY_SIZE = u8"Max history size"; +const char* CONFIG_JP_LOCALE = u8"Launch with JP locale"; const wchar_t* CONSOLE = L"Console"; const wchar_t* CLIPBOARD = L"Clipboard"; const wchar_t* ABOUT = L"Textractor " ARCH L" v" VERSION LR"( made by me: Artikash (email: akashmozumdar@gmail.com)