final tiny adjustments for official release

This commit is contained in:
Akash Mozumdar 2019-01-15 04:32:00 -05:00
parent 69435f8a9f
commit 650e2077ca
4 changed files with 9 additions and 8 deletions

View File

@ -4,7 +4,8 @@
## Overview ## Overview
**Textractor** (a.k.a. NextHooker) is an open-source x86/x64 text hooker for Windows/Wine based off of [ITHVNR](http://www.hongfire.com/forum/showthread.php/438331-ITHVNR-ITH-with-the-VNR-engine). **Textractor** (a.k.a. NextHooker) is an open-source x86/x64 text hooker for Windows/Wine based off of [ITHVNR](http://www.hongfire.com/forum/showthread.php/438331-ITHVNR-ITH-with-the-VNR-engine).<br>
[Tutorial video](https://youtu.be/eecEOacF6mw)
![How it looks](https://media.discordapp.net/attachments/330538905072041994/486629608456847360/unknown.png?width=1083&height=353) ![How it looks](https://media.discordapp.net/attachments/330538905072041994/486629608456847360/unknown.png?width=1083&height=353)
@ -19,7 +20,7 @@ Previous releases of ITHVNR can be found [here](https://github.com/mireado/ITHVN
- Highly extensible - Highly extensible
- Auto hook many game engines (including some not supported by VNR!) - Auto hook many game engines (including some not supported by VNR!)
- Hook text using /H "hook" codes (most AGTH codes supported) - Hook text using /H "hook" codes (most AGTH codes supported)
- Extract text using /R "read" codes ([Guide](https://www.youtube.com/watch?v=AcEgjCoww5w)) - Directly extract text using /R "read" codes
## Extensions ## Extensions

View File

@ -23,13 +23,13 @@ constexpr auto ITH_HOOKMAN_MUTEX_ = L"VNR_HOOKMAN_"; // ITH_HOOKMAN_%d
constexpr auto ITH_DLL = L"vnrhook"; // .dll but LoadLibrary automatically adds that constexpr auto ITH_DLL = L"vnrhook"; // .dll but LoadLibrary automatically adds that
constexpr auto CONFIG_FILE = u8"Textractor.ini"; constexpr auto CONFIG_FILE = u8"Textractor.ini";
constexpr auto HOOK_SAVE_FILE = u8"SavedHooks.txt"; constexpr auto HOOK_SAVE_FILE = u8"SavedHooks.txt";
constexpr auto GAME_SAVE_FILE = u8"Games.txt"; constexpr auto GAME_SAVE_FILE = u8"SavedGames.txt";
constexpr auto EXTEN_SAVE_FILE = u8"Extensions.txt"; constexpr auto EXTEN_SAVE_FILE = u8"SavedExtensions.txt";
// Functions // Functions
template <typename... Ts> template <typename... Args>
inline void FORMAT_MESSAGE(const char* format, Ts ...args) inline void FORMAT_MESSAGE(const char* format, Args... args)
{ {
char buffer[250] = {}; char buffer[250] = {};
sprintf_s<250>(buffer, format, args...); sprintf_s<250>(buffer, format, args...);

View File

@ -1,6 +1,6 @@
#pragma once #pragma once
#define CURRENT_VERSION "3.6.0" #define CURRENT_VERSION "1.0.0"
#define ENGLISH #define ENGLISH
#ifdef ENGLISH #ifdef ENGLISH
@ -43,7 +43,7 @@ constexpr auto FLUSH_DELAY = u8"Flush Delay";
constexpr auto MAX_BUFFER_SIZE = u8"Max Buffer Size"; constexpr auto MAX_BUFFER_SIZE = u8"Max Buffer Size";
constexpr auto CONSOLE = L"Console"; constexpr auto CONSOLE = L"Console";
constexpr auto CLIPBOARD = L"Clipboard"; constexpr auto CLIPBOARD = L"Clipboard";
constexpr auto ABOUT = L"Textractor beta v" CURRENT_VERSION LR"( (project homepage: https://github.com/Artikash/Textractor) constexpr auto ABOUT = L"Textractor v" CURRENT_VERSION LR"( (project homepage: https://github.com/Artikash/Textractor)
Made by me: Artikash (email: akashmozumdar@gmail.com) Made by me: Artikash (email: akashmozumdar@gmail.com)
Please contact me with any problems, feature requests, or questions relating to Textractor Please contact me with any problems, feature requests, or questions relating to Textractor
You can do so via the project homepage (issues section) or via email You can do so via the project homepage (issues section) or via email