save attached games and allow launching from textractor using locale emulator
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parent
8e80543e2e
commit
75454b3fa5
@ -7,7 +7,6 @@
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#include <shared_mutex>
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#include <QDragEnterEvent>
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#include <QDropEvent>
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#include <QFileDialog>
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#include <QMimeData>
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#include <QUrl>
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#include <QLabel>
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@ -30,14 +29,12 @@ namespace
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{
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if (extenName == ITH_DLL) return;
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// Extension is dll and exports "OnNewSentence"
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HMODULE module = GetModuleHandleW(S(extenName).c_str());
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if (!module) module = LoadLibraryW(S(extenName).c_str());
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if (!module) return;
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FARPROC callback = GetProcAddress(module, "OnNewSentence");
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if (!callback) return;
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std::scoped_lock writeLock(extenMutex);
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extensions[extenName] = (wchar_t*(*)(const wchar_t*, const InfoForExtension*))callback;
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extenNames.push_back(extenName);
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if (FARPROC callback = GetProcAddress(LoadLibraryOnce(S(extenName)), "OnNewSentence"))
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{
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std::scoped_lock writeLock(extenMutex);
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extensions[extenName] = (wchar_t*(*)(const wchar_t*, const InfoForExtension*))callback;
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extenNames.push_back(extenName);
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}
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}
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void Unload(QString extenName)
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@ -2,7 +2,6 @@
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#include "misc.h"
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#include "host/util.h"
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#include <QApplication>
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#include <QDir>
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int main(int argc, char *argv[])
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{
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@ -11,6 +11,7 @@
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#include <QPushButton>
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#include <QSpinBox>
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#include <QInputDialog>
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#include <QFileDialog>
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MainWindow::MainWindow(QWidget *parent) :
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QMainWindow(parent),
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@ -20,6 +21,7 @@ MainWindow::MainWindow(QWidget *parent) :
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ui->setupUi(this);
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for (auto[text, slot] : Array<std::tuple<QString, void(MainWindow::*)()>>{
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{ ATTACH, &MainWindow::AttachProcess },
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{ LAUNCH, &MainWindow::LaunchProcess },
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{ DETACH, &MainWindow::DetachProcess },
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{ ADD_HOOK, &MainWindow::AddHook },
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{ SAVE_HOOKS, &MainWindow::SaveHooks },
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@ -90,6 +92,9 @@ void MainWindow::ProcessConnected(DWORD processId)
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{
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QString process = S(Util::GetModuleFilename(processId).value_or(L"???"));
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ui->processCombo->addItem(QString::number(processId, 16).toUpper() + ": " + QFileInfo(process).fileName());
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if (process == "???") return;
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QTextFile(GAME_SAVE_FILE, QIODevice::WriteOnly | QIODevice::Append).write((process + "\n").toUtf8());
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QStringList allProcesses = QString(QTextFile(HOOK_SAVE_FILE, QIODevice::ReadOnly).readAll()).split("\n", QString::SkipEmptyParts);
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// Can't use QFileInfo::absoluteFilePath since hook save file has '\\' as path separator
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@ -198,13 +203,53 @@ void MainWindow::AttachProcess()
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QStringList processList(allProcesses.uniqueKeys());
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processList.sort(Qt::CaseInsensitive);
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bool ok;
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QString process = QInputDialog::getItem(this, SELECT_PROCESS, ATTACH_INFO, processList, 0, true, &ok, Qt::WindowCloseButtonHint);
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if (!ok) return;
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if (process.toInt(nullptr, 0)) Host::InjectProcess(process.toInt(nullptr, 0));
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else for (auto processId : allProcesses.values(process)) Host::InjectProcess(processId);
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}
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void MainWindow::LaunchProcess()
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{
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QStringList savedProcesses = QString::fromUtf8(QTextFile(GAME_SAVE_FILE, QIODevice::ReadOnly).readAll()).split("\n", QString::SkipEmptyParts);
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savedProcesses.removeDuplicates();
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savedProcesses.sort(Qt::CaseInsensitive);
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savedProcesses.push_back(SEARCH_GAME);
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std::wstring process = S(QInputDialog::getItem(this, SELECT_PROCESS, "", savedProcesses, 0, true, &ok, Qt::WindowCloseButtonHint));
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if (!ok) return;
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if (S(process) == SEARCH_GAME) process = S(QDir::toNativeSeparators(QFileDialog::getOpenFileName(this, SELECT_PROCESS, "C:\\", PROCESSES)));
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if (process.empty()) return;
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std::wstring path = std::wstring(process).erase(process.rfind(L'\\'));
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PROCESS_INFORMATION info = {};
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if (HMODULE localeEmulator = LoadLibraryOnce(L"LoaderDll"))
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{
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// see https://github.com/xupefei/Locale-Emulator/blob/aa99dec3b25708e676c90acf5fed9beaac319160/LEProc/LoaderWrapper.cs#L252
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struct
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{
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ULONG AnsiCodePage = Host::defaultCodepage;
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ULONG OemCodePage = Host::defaultCodepage;
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ULONG LocaleID = LANG_JAPANESE;
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ULONG DefaultCharset = DEFAULT_CHARSET;
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ULONG HookUiLanguageApi = FALSE;
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WCHAR DefaultFaceName[LF_FACESIZE] = {};
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TIME_ZONE_INFORMATION Timezone;
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ULONG64 Unused = 0;
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} LEB;
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GetTimeZoneInformation(&LEB.Timezone);
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((LONG(__stdcall*)(decltype(&LEB), LPCWSTR appName, LPWSTR commandLine, LPCWSTR currentDir, void*, void*, PROCESS_INFORMATION*, void*, void*, void*, void*))
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GetProcAddress(localeEmulator, "LeCreateProcess"))(&LEB, process.c_str(), NULL, path.c_str(), NULL, NULL, &info, NULL, NULL, NULL, NULL);
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}
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if (info.hProcess == NULL)
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{
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STARTUPINFOW DUMMY = { sizeof(DUMMY) };
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CreateProcessW(process.c_str(), NULL, nullptr, nullptr, FALSE, 0, nullptr, path.c_str(), &DUMMY, &info);
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}
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if (info.hProcess == NULL) return Host::AddConsoleOutput(LAUNCH_FAILED);
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Host::InjectProcess(info.dwProcessId);
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CloseHandle(info.hProcess);
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CloseHandle(info.hThread);
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}
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void MainWindow::DetachProcess()
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{
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Host::DetachProcess(GetSelectedProcessId());
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@ -212,7 +257,6 @@ void MainWindow::DetachProcess()
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void MainWindow::AddHook()
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{
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bool ok;
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QString hookCode = QInputDialog::getText(this, ADD_HOOK, CODE_INFODUMP, QLineEdit::Normal, "", &ok, Qt::WindowCloseButtonHint);
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if (!ok) return;
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if (auto hp = ParseCode(hookCode)) Host::InsertHook(GetSelectedProcessId(), hp.value());
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@ -233,7 +277,7 @@ void MainWindow::SaveHooks()
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if (!(hp.type & HOOK_ENGINE)) hookCodes[tp.addr] = GenerateCode(hp, tp.processId);
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}
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}
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QTextFile(HOOK_SAVE_FILE, QIODevice::Append).write((S(processName.value()) + " , " + QStringList(hookCodes.values()).join(" , ") + "\n").toUtf8());
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QTextFile(HOOK_SAVE_FILE, QIODevice::WriteOnly | QIODevice::Append).write((S(processName.value()) + " , " + QStringList(hookCodes.values()).join(" , ") + "\n").toUtf8());
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}
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}
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@ -15,6 +15,8 @@ public:
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~MainWindow();
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private:
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inline static thread_local bool ok = false;
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void closeEvent(QCloseEvent*) override;
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void ProcessConnected(DWORD processId);
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void ProcessDisconnected(DWORD processId);
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@ -26,6 +28,7 @@ private:
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DWORD GetSelectedProcessId();
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std::unordered_map<const char*, int64_t> GetMiscInfo(TextThread* thread);
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void AttachProcess();
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void LaunchProcess();
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void DetachProcess();
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void AddHook();
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void SaveHooks();
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@ -265,6 +265,13 @@ QString GenerateCode(HookParam hp, DWORD processId)
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else return GenerateHCode(hp, processId);
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}
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HMODULE LoadLibraryOnce(std::wstring fileName)
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{
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HMODULE module = GetModuleHandleW(fileName.c_str());
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if (!module) module = LoadLibraryW(fileName.c_str());
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return module;
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}
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TEST(
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assert(ParseCode("/HQN936#-c*C:C*1C@4AA:gdi.dll:GetTextOutA")),
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assert(ParseCode("HB4@0")),
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@ -13,3 +13,4 @@ inline std::wstring S(const QString& S) { return { S.toStdWString() }; }
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inline QString S(const std::wstring& S) { return QString::fromStdWString(S); }
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std::optional<HookParam> ParseCode(QString HCode);
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QString GenerateCode(HookParam hp, DWORD processId);
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HMODULE LoadLibraryOnce(std::wstring fileName);
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@ -8,5 +8,6 @@
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#include <QDialog>
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#include <QFile>
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#include <QFileInfo>
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#include <QDir>
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#include <QRegularExpression>
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#include <QSettings>
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@ -23,6 +23,7 @@ constexpr auto ITH_HOOKMAN_MUTEX_ = L"VNR_HOOKMAN_"; // ITH_HOOKMAN_%d
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constexpr auto ITH_DLL = L"vnrhook"; // .dll but LoadLibrary automatically adds that
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constexpr auto CONFIG_FILE = u8"Textractor.ini";
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constexpr auto HOOK_SAVE_FILE = u8"SavedHooks.txt";
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constexpr auto GAME_SAVE_FILE = u8"Games.txt";
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constexpr auto EXTEN_SAVE_FILE = u8"Extensions.txt";
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// Functions
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#ifdef ENGLISH
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constexpr auto ATTACH = u8"Attach to game";
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constexpr auto LAUNCH = u8"Launch game";
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constexpr auto DETACH = u8"Detach from game";
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constexpr auto ADD_HOOK = u8"Add hook";
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constexpr auto SAVE_HOOKS = u8"Save hook(s)";
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@ -13,6 +14,8 @@ constexpr auto EXTENSIONS = u8"Extensions";
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constexpr auto SELECT_PROCESS = u8"Select Process";
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constexpr auto ATTACH_INFO = u8R"(If you don't see the process you want to attach, try running with admin rights
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You can also type in the process id)";
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constexpr auto SEARCH_GAME = u8"Select from computer";
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constexpr auto PROCESSES = u8"Processes (*.exe)";
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constexpr auto CODE_INFODUMP = u8R"(Search for text
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S[codepage#]text
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OR
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@ -49,6 +52,7 @@ constexpr auto UPDATE_AVAILABLE = L"Update available: download it from https://g
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constexpr auto ALREADY_INJECTED = L"Textractor: already injected";
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constexpr auto ARCHITECTURE_MISMATCH = L"Textractor: architecture mismatch: try 32 bit Textractor instead";
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constexpr auto INJECT_FAILED = L"Textractor: couldn't inject";
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constexpr auto LAUNCH_FAILED = L"Textractor: couldn't launch";
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constexpr auto INVALID_CODE = L"Textractor: invalid code";
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constexpr auto INVALID_CODEPAGE = L"Textractor: couldn't convert text (invalid codepage?)";
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constexpr auto PIPE_CONNECTED = u8"Textractor: pipe connected";
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BIN
release/LoaderDll.dll
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BIN
release/LoaderDll.dll
Normal file
Binary file not shown.
BIN
release/LocaleEmulator.dll
Normal file
BIN
release/LocaleEmulator.dll
Normal file
Binary file not shown.
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