GameMaker engine hook
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@ -21728,6 +21728,48 @@ bool InsertNamcoPS2Hook()
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}
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#endif // 0
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bool GameMakerFilter(LPVOID data, DWORD *size, HookParam *, BYTE)
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{
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CharFilter(reinterpret_cast<LPSTR>(data), reinterpret_cast<size_t*>(size), '#');
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return true;
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}
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bool InsertGameMakerHook()
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{
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//by Blu3train
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/*
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* Sample games:
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* VA-11 Hall A
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*/
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const BYTE bytes[] = {
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0x85, 0xF6, // test esi,esi
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0x74, XX, // je "VA-11 Hall A.exe"+D5014
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0x85, 0xC0, // test eax,eax
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0x74, XX, // je "VA-11 Hall A.exe"+D5014
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0x50, // push eax
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0x56 // push esi << hook here
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};
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enum { addr_offset = sizeof(bytes) - 1 };
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ULONG range = min(processStopAddress - processStartAddress, MAX_REL_ADDR);
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ULONG addr = MemDbg::findBytes(bytes, sizeof(bytes), processStartAddress, processStartAddress + range);
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if (!addr) {
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ConsoleOutput("vnreng:GameMaker: pattern not found");
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return false;
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}
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HookParam hp = {};
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hp.address = addr + addr_offset;
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hp.offset = pusha_eax_off -4;
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hp.index = 0;
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hp.type = USING_STRING | NO_CONTEXT;
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hp.filter_fun = GameMakerFilter;
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ConsoleOutput("vnreng: INSERT GameMaker");
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NewHook(hp, "GameMaker");
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ConsoleOutput("vnreng:GameMaker: use regex filter .+\\]");
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return true;
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}
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} // namespace Engine
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// EOF
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@ -156,6 +156,7 @@ bool InsertWillPlusHook(); // WillPlus: Rio.arc
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bool InsertWolfHook(); // Wolf: Data.wolf
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bool InsertYukaSystem2Hook(); // YukaSystem2: *.ykc
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bool InsertYurisHook(); // YU-RIS: *.ypf
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bool InsertGameMakerHook(); // GameMaker: GMResource.dll
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void InsertBrunsHook(); // Bruns: bruns.exe
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void InsertIronGameSystemHook();// IroneGameSystem: igs_sample.exe
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@ -370,6 +370,10 @@ bool DetermineEngineByFile3()
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bool DetermineEngineByFile4()
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{
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if (Util::CheckFile(L"GMResource.dll")) {
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if (InsertGameMakerHook())
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return true;
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}
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if (Util::CheckFile(L"EAGLS.dll")) { // jichi 3/24/2014: E.A.G.L.S
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//ConsoleOutput("vnreng: IGNORE EAGLS");
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InsertEaglsHook();
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