add korean translation
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README_KR.md
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# Textractor
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![How it looks](screenshot.png)
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[Español](README_ES.md) ● [简体中文](README_SC.md) ● [日本語](README_JP.md) ● [Русский](README_RU.md) ● [Bahasa](README_ID.md) ● [Português](README_PT.md) ● [ไทย](README_TH.md)
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**Textractor** (a.k.a. NextHooker)는 Windows/Wine에서 작동하는 [ITHVNR](http://www.hongfire.com/forum/showthread.php/438331-ITHVNR-ITH-with-the-VNR-engine)을 기반으로 한 오픈소스 x86/x64 비디오게임 텍스트 후커 입니다.<br>
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빠른 사용법의 이해를 위해 [tutorial video](https://tinyurl.com/textractor-tutorial) 를 참고하세요.
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[![Donate](https://www.paypalobjects.com/en_US/i/btn/btn_donate_SM.gif)](https://www.paypal.com/cgi-bin/webscr?cmd=_donations&business=akashmozumdar%40gmail.com&item_name=Textractor%20development¤cy_code=USD)
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## 다운로드
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[여기](https://github.com/Artikash/Textractor/releases)에서 Textractor 최신버전을 받으실 수 있습니다.<br>
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최신버전의 ITHVNR은 [여기](https://drive.google.com/open?id=13aHF4uIXWn-3YML_k2YCDWhtGgn5-tnO)서 받을 수 있습니다.<br>
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Textractor 실행오류를 겪는다면 vcredist를 실행해 보시기 바랍니다.
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## 특징
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- 높은 확장성과 커스터마이즈
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- 많은 게임엔진의 자동 후킹이 가능 (몇몇의 VNR로 후킹 불가능한 경우도 포함)
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- /H "hook" 코드를 통한 후킹 (많은 AGTH 코드가 지원됨)
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- /R "read" 코드를 통해 직접적으로 텍스트 추출이 가능
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## 지원
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버그나, 후킹에 문제가 있는 게임이나, 기능요청 혹은 제안들을 알려주시기 바랍니다.<br>
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특정 게임의 문제해결을 위하여 해당게임을 무료로 받을 수 있는 링크나 [Steam](https://steamcommunity.com/profiles/76561198097566313/)을 통한 제공을 받고 있습니다.
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## 확장기능
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어떻게 확장기능을 만드는지 [Example Extension project](https://github.com/Artikash/ExampleExtension) 을 확인해 보시기 바랍니다.<br>
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확장기능 폴더를 확인해 확장기능들이 어떤 역할들을 하는지 알아보세요.
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## 기여
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모든 기여자들에게 감사하고 있습니다! 코드베이스에 궁금한 점이 있다면 akashmozumdar@gmail.com 에 이메일 해 주시기 바랍니다.
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## 컴파일링
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*Textractor*를 컴파일링 하기 전에, Qt version 5.11과 CMake를 포함한 Visual Studio가 있어야 합니다.<br>
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그 이후로는, 단순히 Visual Studio를 통해 폴더를 열고 빌드하는 것으로 실행이 가능합니다.
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## 프로젝트 아키텍쳐
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The host (see GUI/host folder) injects texthook.dll (created from the texthook folder) into the target process and connects to it via 2 pipe files.<br>
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Host writes to hostPipe, texthook writes to hookPipe.<br>
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texthook waits for the pipe to be connected, then injects a few instructions into any text outputting functions (e.g. TextOut, GetGlyphOutline) that cause their input to be sent through the pipe.<br>
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Additional information about hooks is exchanged via shared memory.<br>
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The text that the host receives through the pipe is then processed a little before being dispatched back to the GUI.<br>
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Finally, the GUI dispatches the text to extensions before displaying it.
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## 개발자들
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이하의 리스트에서 링크변경이 필요하다면 연락주시기 바랍니다.
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- Textractor mainly made by [Me](https://github.com/Artikash) with the help of
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- [DoumanAsh](https://github.com/DoumanAsh)
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- [Niakr1s](https://github.com/Niakr1s)
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- [tinyAdapter](https://github.com/tinyAdapter)
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- Spanish translation by [scese250](https://github.com/scese250)
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- Turkish translation by niisokusu
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- Simplified Chinese translation by [tinyAdapter](https://github.com/tinyAdapter)
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- Russian translation by [TokcDK](https://github.com/TokcDK)
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- Indonesian translation by [Hawxone](https://github.com/Hawxone)
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- Portuguese translation by [TsumiHokiro](https://github.com/TsumiHokiro)
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- Thai translation by [azmadoppler](https://github.com/azmadoppler)
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- ITHVNR updated by [mireado](https://github.com/mireado), [Eguni](https://github.com/Eguni), and [IJEMIN](https://github.com/IJEMIN)
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- ITHVNR originally made by [Stomp](http://www.hongfire.com/forum/member/325894-stomp)
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- VNR engine made by [jichi](https://archive.is/prJwr)
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- ITH updated by [Andys](https://github.com/AndyScull)
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- ITH originally made by [kaosu](http://www.hongfire.com/forum/member/562651-kaosu)
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- Locale Emulator library made by [xupefei](https://github.com/xupefei)
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- MinHook library made by [TsudaKageyu](https://github.com/TsudaKageyu)
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## Special Thanks
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- Everybody adding issues!
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text.cpp
122
text.cpp
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#else
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#else
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#define ARCH "x86"
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#define ARCH "x86"
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#endif
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#endif
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const char* ATTACH = u8"Attach to game";
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const char* ATTACH = u8"Attach to game";
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const char* LAUNCH = u8"Launch game";
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const char* LAUNCH = u8"Launch game";
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const char* DETACH = u8"Detach from game";
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const char* DETACH = u8"Detach from game";
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@ -424,8 +425,8 @@ I'm currently looking for a new job: email me if you know anyone hiring US softw
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EXTRA_WINDOW_INFO = u8R"(Правый клик для изменения настроек
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EXTRA_WINDOW_INFO = u8R"(Правый клик для изменения настроек
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Нажмите и перетащите за края - для перемещения, или за правый-нижний угол - для изменения размера)";
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Нажмите и перетащите за края - для перемещения, или за правый-нижний угол - для изменения размера)";
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TOPMOST = u8"Поверх всех окон";
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TOPMOST = u8"Поверх всех окон";
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SHOW_ORIGINAL = u8"Исходный текст";
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SHOW_ORIGINAL = u8"Исходный текст";
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SHOW_ORIGINAL_INFO = u8R"(Исходный текст будет скрыт
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SHOW_ORIGINAL_INFO = u8R"(Исходный текст будет скрыт
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Работает только если это расширение используется после расширения перевода)";
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Работает только если это расширение используется после расширения перевода)";
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SIZE_LOCK = u8"Фиксированный размер";
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SIZE_LOCK = u8"Фиксированный размер";
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BG_COLOR = u8"Цвет заднего фона";
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BG_COLOR = u8"Цвет заднего фона";
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@ -572,8 +573,8 @@ Estou a procura de um novo trabalho: por favor enviê-me uma mensagem de e-mail
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Se você gostou desse projeto, divulgue a todos :))";
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Se você gostou desse projeto, divulgue a todos :))";
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UPDATE_AVAILABLE = L"Atualização disponível: baixe em https://github.com/Artikash/Textractor/releases";
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UPDATE_AVAILABLE = L"Atualização disponível: baixe em https://github.com/Artikash/Textractor/releases";
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ALREADY_INJECTED = L"Textractor: já está injetado";
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ALREADY_INJECTED = L"Textractor: já está injetado";
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NEED_32_BIT = L"Textractor: arquitetura errada: apenas o Textractor x86 pode injetar neste processo";
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NEED_32_BIT = L"Textractor: arquitetura errada: apenas o Textractor x86 pode injetar neste processo";
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NEED_64_BIT = L"Textractor: arquitetura errada: apenas o Textractor x64 pode injetar neste processo";
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NEED_64_BIT = L"Textractor: arquitetura errada: apenas o Textractor x64 pode injetar neste processo";
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INJECT_FAILED = L"Textractor: não pode injetar";
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INJECT_FAILED = L"Textractor: não pode injetar";
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LAUNCH_FAILED = L"Textractor: não pode iniciar";
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LAUNCH_FAILED = L"Textractor: não pode iniciar";
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INVALID_CODE = L"Textractor: código inválido";
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INVALID_CODE = L"Textractor: código inválido";
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@ -596,29 +597,29 @@ Se você gostou desse projeto, divulgue a todos :))";
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SELECT_LANGUAGE_MESSAGE = u8"Qual lingua deve o/a %1 traduzir para?";
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SELECT_LANGUAGE_MESSAGE = u8"Qual lingua deve o/a %1 traduzir para?";
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TOO_MANY_TRANS_REQUESTS = L"Foram feitos pedidos de tradução demais: recusa na feitura de mais pedidos";
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TOO_MANY_TRANS_REQUESTS = L"Foram feitos pedidos de tradução demais: recusa na feitura de mais pedidos";
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TRANSLATION_ERROR = L"Erro enquanto traduzindo";
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TRANSLATION_ERROR = L"Erro enquanto traduzindo";
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EXTRA_WINDOW_INFO = u8R"(Clique com o botão direito para mudar as opções
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EXTRA_WINDOW_INFO = u8R"(Clique com o botão direito para mudar as opções
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Clique e arraste nas beiradas da janela para mover, ou no canto inferior direito para redimessionar)";
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Clique e arraste nas beiradas da janela para mover, ou no canto inferior direito para redimessionar)";
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TOPMOST = u8"Sempre em cima";
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TOPMOST = u8"Sempre em cima";
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SHOW_ORIGINAL = u8"Texto original";
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SHOW_ORIGINAL = u8"Texto original";
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SHOW_ORIGINAL_INFO = u8R"(Texto original não será mostrado
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SHOW_ORIGINAL_INFO = u8R"(Texto original não será mostrado
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Apenas funciona se essa extensão for usada diretamente após uma extensão de tradução)";
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Apenas funciona se essa extensão for usada diretamente após uma extensão de tradução)";
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SIZE_LOCK = u8"Travar o Tamanho";
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SIZE_LOCK = u8"Travar o Tamanho";
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BG_COLOR = u8"Cor de fundo";
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BG_COLOR = u8"Cor de fundo";
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TEXT_COLOR = u8"Cor do Texto";
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TEXT_COLOR = u8"Cor do Texto";
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FONT = u8"Fonte";
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FONT = u8"Fonte";
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REGEX_FILTER = u8"Fíltro regex";
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REGEX_FILTER = u8"Fíltro regex";
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INVALID_REGEX = u8"Regex inválido";
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INVALID_REGEX = u8"Regex inválido";
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CURRENT_FILTER = u8"Atualmente filtrando: %1";
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CURRENT_FILTER = u8"Atualmente filtrando: %1";
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REPLACER_INSTRUCTIONS = LR"(Este arquivo apenas faz algo quando a extensão "Replacer" está sendo utilizada.
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REPLACER_INSTRUCTIONS = LR"(Este arquivo apenas faz algo quando a extensão "Replacer" está sendo utilizada.
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Comandos de substituição devem ser formatos da seguinte maneira:
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Comandos de substituição devem ser formatos da seguinte maneira:
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|ORIG|texto_original|BECOMES|texto_substituido|END|
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|ORIG|texto_original|BECOMES|texto_substituido|END|
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Todo texto fora de um comando de substituição é ignorado.
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Todo texto fora de um comando de substituição é ignorado.
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Espaços contidos no texto original serão ignorados, mas o texto substituído pode conter espaços, novas línhas, etc.
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Espaços contidos no texto original serão ignorados, mas o texto substituído pode conter espaços, novas línhas, etc.
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Esse arquívo deve ser codifícado em (UTF-16 little endian).)";
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Esse arquívo deve ser codifícado em (UTF-16 little endian).)";
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THREAD_LINKER = u8"Ligador de Threads";
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THREAD_LINKER = u8"Ligador de Threads";
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LINK = u8"Ligar";
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LINK = u8"Ligar";
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THREAD_LINK_FROM = u8"Número do thread para ligar de";
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THREAD_LINK_FROM = u8"Número do thread para ligar de";
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THREAD_LINK_TO = u8"Número do thread para ligar para";
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THREAD_LINK_TO = u8"Número do thread para ligar para";
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#endif // PORTUGUESE
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#endif // PORTUGUESE
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#ifdef THAI
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#ifdef THAI
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@ -647,10 +648,10 @@ Esse arquívo deve ser codifícado em (UTF-16 little endian).)";
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ถ้าหากพบเจอปัญหาสามารถติดต่อมาได้ รวมไปถึงการแนะนำฟังก์ชั้นที่อยากให้มี หรือ คำถามเกี่ยวกับโปรแกรม Textractor สามารถติดต่อ
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ถ้าหากพบเจอปัญหาสามารถติดต่อมาได้ รวมไปถึงการแนะนำฟังก์ชั้นที่อยากให้มี หรือ คำถามเกี่ยวกับโปรแกรม Textractor สามารถติดต่อ
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ผ่านหน้าเว็บไซต์หลักผ่านทางหน้า Issue หรือทางอีเมลล์
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ผ่านหน้าเว็บไซต์หลักผ่านทางหน้า Issue หรือทางอีเมลล์
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Source code สามารถหาได้จากส่วนของ GPLv3 ที่หน้าหลักของเว็บไซต์)";
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Source code สามารถหาได้จากส่วนของ GPLv3 ที่หน้าหลักของเว็บไซต์)";
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UPDATE_AVAILABLE = L"มีอัพเดทใหม่ : สามารถดาวน์โหลดได้จาก https://github.com/Artikash/Textractor/releases";
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UPDATE_AVAILABLE = L"มีอัพเดทใหม่ : สามารถดาวน์โหลดได้จาก https://github.com/Artikash/Textractor/releases";
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ALREADY_INJECTED = L"Textractor: ได้ถูกเชื่อมแล้ว";
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ALREADY_INJECTED = L"Textractor: ได้ถูกเชื่อมแล้ว";
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NEED_32_BIT = L"ระบบปฏิบัติการ Textractor ไม่ถูกต้อง : เฉพาะ Textractor x86 เท่านั่นสามารถเชื่อม Process นี้ได้";
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NEED_32_BIT = L"ระบบปฏิบัติการ Textractor ไม่ถูกต้อง : เฉพาะ Textractor x86 เท่านั่นสามารถเชื่อม Process นี้ได้";
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NEED_64_BIT = L"ระบบปฏิบัติการ Textractor ไม่ถูกต้อง : เฉพาะ Textractor x64 เท่านั่นสามารถเชื่อม Process นี้ได้";
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NEED_64_BIT = L"ระบบปฏิบัติการ Textractor ไม่ถูกต้อง : เฉพาะ Textractor x64 เท่านั่นสามารถเชื่อม Process นี้ได้";
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INJECT_FAILED = L"Textractor: ไม่สามารถเชื่อมได้";
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INJECT_FAILED = L"Textractor: ไม่สามารถเชื่อมได้";
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LAUNCH_FAILED = L"Textractor: ไม่สามารถเริ่มได้";
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LAUNCH_FAILED = L"Textractor: ไม่สามารถเริ่มได้";
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INVALID_CODE = L"Textractor: รหัสไม่ถูกต้อง";
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INVALID_CODE = L"Textractor: รหัสไม่ถูกต้อง";
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@ -682,5 +683,82 @@ Source code สามารถหาได้จากส่วนของ GPLv
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FONT = u8"ฟ้อนต์";
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FONT = u8"ฟ้อนต์";
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#endif // THAI
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#endif // THAI
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#ifdef KOREAN
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ATTACH = u8"게임에 부착";
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LAUNCH = u8"게임 실행";
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DETACH = u8"게임에서 탈착";
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FORGET = u8"게임 저장정보 삭제";
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ADD_HOOK = u8"후킹주소 추가";
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REMOVE_HOOKS = u8"후킹주소 삭제";
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SAVE_HOOKS = u8"후킹주소 저장";
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SEARCH_FOR_HOOKS = u8"후킹주소 찾기";
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SETTINGS = u8"설정";
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EXTENSIONS = u8"확장기능";
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SELECT_PROCESS = u8"프로세스 선택";
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ATTACH_INFO = u8R"(부착하려는 게임이 보이지 않는다면, 관리자 권한으로 실행해보세요. 프로세스 id를 입력 할 수도 있습니다.)";
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SELECT_PROCESS_INFO = u8"직접 프로세스파일 이름을 타이핑한다면, 정확한 경로를 입력하세요";
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FROM_COMPUTER = u8"컴퓨터로부터 선택";
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PROCESSES = u8"프로세스 (*.exe)";
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SAVE_SETTINGS = u8"설정 저장";
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EXTEN_WINDOW_INSTRUCTIONS = u8R"(확장기능을 추가하려면 리스트에서 오른쪽 클릭하거나
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폴더에서 드래그하세요.
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확장기능 순서를 변경하려면 리스트에서 드래그합니다.
|
||||||
|
(확장기능은 위부터 순서대로 작동합니다.)
|
||||||
|
확장기능을 삭제하려면 delete 를 누르세요.)";
|
||||||
|
ADD_EXTENSION = u8"확장기능 추가";
|
||||||
|
INVALID_EXTENSION = u8"%1 은 유효하지 않은 확장기능입니다.";
|
||||||
|
CONFIRM_EXTENSION_OVERWRITE = u8"다른버전의 동일한 확장기능이 존재합니다. 덮어씌우시겠습니까?";
|
||||||
|
EXTENSION_WRITE_ERROR = u8"확장기능을 저장하는데 실패하였습니다.";
|
||||||
|
USE_JP_LOCALE = u8"일본어 로케일로 에뮬레이트합니까?";
|
||||||
|
HOOK_SEARCH_UNSTABLE_WARNING = u8"후킹주소 찾기는 불안정합니다! 게임의 강제종료에 대비하세요!";
|
||||||
|
SEARCH_CJK = u8"한국어/일본어/중국어 찾기";
|
||||||
|
CODEPAGE = u8"코드페이지";
|
||||||
|
SEARCH_FOR_TEXT = u8"특정 텍스트 찾기";
|
||||||
|
START_HOOK_SEARCH = u8"주소찾기 시작";
|
||||||
|
SAVE_SEARCH_RESULTS = u8"찾기결과 저장";
|
||||||
|
DOUBLE_CLICK_TO_REMOVE_HOOK = u8"더블클릭으로 주소 제거";
|
||||||
|
FILTER_REPETITION = u8"반복문 필터";
|
||||||
|
AUTO_ATTACH = u8"자동 부착";
|
||||||
|
ATTACH_SAVED_ONLY = u8"자동 부착 (저장된 게임만)";
|
||||||
|
SHOW_SYSTEM_PROCESSES = u8"시스템 프로세스 보기";
|
||||||
|
DEFAULT_CODEPAGE = u8"기본 코드페이지";
|
||||||
|
FLUSH_DELAY = u8"플러시 딜레이";
|
||||||
|
MAX_BUFFER_SIZE = u8"최대 버퍼 크기";
|
||||||
|
MAX_HISTORY_SIZE = u8"최대 히스토리 크기";
|
||||||
|
CONSOLE = L"콘솔";
|
||||||
|
CLIPBOARD = L"클립보드";
|
||||||
|
UPDATE_AVAILABLE = L"업데이트가 있습니다:https://github.com/Artikash/Textractor/releases";
|
||||||
|
ALREADY_INJECTED = L"Textractor: 이미 부착되어 있습니다";
|
||||||
|
NEED_32_BIT = L"Textractor: 아키텍쳐 불일치: Textractor x86을 사용해야 합니다";
|
||||||
|
NEED_64_BIT = L"Textractor: 아키텍쳐 불일치: Textractor x64을 사용해야 합니다";
|
||||||
|
INJECT_FAILED = L"Textractor: 부착할 수 없습니다";
|
||||||
|
LAUNCH_FAILED = L"Textractor: 실행할 수 없습니다";
|
||||||
|
INVALID_CODE = L"Textractor: 유효하지 않은 코드";
|
||||||
|
INVALID_CODEPAGE = L"Textractor: 텍스트를 변환할 수 없습니다 (유효하지 않은 코드페이지?)";
|
||||||
|
SELECT_LANGUAGE = u8"언어 선택";
|
||||||
|
SELECT_LANGUAGE_MESSAGE = u8"어떤 언어로 %1 번역하시겠습니까?";
|
||||||
|
TOO_MANY_TRANS_REQUESTS = L"너무 많은 번역요청: 요청 거부됨";
|
||||||
|
TRANSLATION_ERROR = L"번역 에러";
|
||||||
|
EXTRA_WINDOW_INFO = u8R"(오른쪽 클릭으로 설정변경
|
||||||
|
드래그로 창 이동이 가능하고, 오른쪽 모서리에서 크기조절이 가능)";
|
||||||
|
TOPMOST = u8"항상 위";
|
||||||
|
SHOW_ORIGINAL = u8"원문";
|
||||||
|
SHOW_ORIGINAL_INFO = u8R"(원문이 출력되지 않음
|
||||||
|
이 확장기능이 번역확장기능 이후에 사용될때만 동작함)";
|
||||||
|
SIZE_LOCK = u8"사이즈 고정";
|
||||||
|
BG_COLOR = u8"배경색";
|
||||||
|
TEXT_COLOR = u8"글씨색";
|
||||||
|
FONT = u8"폰트";
|
||||||
|
REGEX_FILTER = u8"정규식 필터";
|
||||||
|
INVALID_REGEX = u8"유효하지 않은 정규식";
|
||||||
|
CURRENT_FILTER = u8"현재 필터중: %1";
|
||||||
|
REPLACER_INSTRUCTIONS = LR"(이 파일은 "Replacer" 확장기능이 작동중일때만 사용됨.
|
||||||
|
Replacement commands는 아래 형식을 따라야 함:
|
||||||
|
|ORIG|original_text|BECOMES|replacement_text|END|
|
||||||
|
이 파일에서 replacement command 바깥의 텍스트는 무시됨.
|
||||||
|
original_text의 빈공간은 무시되지만, replacement_text는 공백과 엔터등을 포함 가능.
|
||||||
|
이 파일은 유니코드로 저장되어야만 함 (UTF-16 little endian).)";
|
||||||
|
#endif // KOREAN
|
||||||
|
|
||||||
return 0;
|
return 0;
|
||||||
}();
|
}();
|
||||||
|
Loading…
Reference in New Issue
Block a user