Merge remote-tracking branch 'hentaitaku/dev'

This commit is contained in:
Chenx221 2024-09-05 13:00:19 +08:00
commit 8ad82f0467
4 changed files with 398 additions and 9 deletions

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@ -7983,6 +7983,7 @@ bool InsertCotophaHook2()
return false;
}
bool InsertCotophaHook4()
{
//by Blu3train
@ -8022,10 +8023,29 @@ bool InsertCotophaHook4()
}
return false;
}
bool InsertCotophaHook3() {
const BYTE bytes[] = { 0x8B,0x75,0xB8,0x8B,0xCE,0x50,0xC6,0x45,0xFC,0x01,0xE8 };
ULONG range = min(processStopAddress - processStartAddress, MAX_REL_ADDR);
ULONG addr = MemDbg::findBytes(bytes, sizeof(bytes), processStartAddress, processStartAddress + range);
if (!addr) {
ConsoleOutput("vnreng:Cotopha3: Cotopha3 not found");
return false;
}
HookParam myhp = {};
myhp.address = addr;
myhp.type = USING_UNICODE | USING_STRING | NO_CONTEXT;
myhp.offset = pusha_eax_off - 4;
char nameForUser[HOOK_NAME_SIZE] = "Cotopha3_EWideString";
NewHook(myhp, nameForUser);
ConsoleOutput("Insert: Cotopha3_EWideString Hook BY:IOV");
return true;
}
bool InsertCotophaHook()
{
return InsertCotophaHook4() || InsertCotophaHook1() || InsertCotophaHook2();
return InsertCotophaHook4() || InsertCotophaHook1() || InsertCotophaHook3() || InsertCotophaHook2();
}
// jichi 5/10/2014
@ -10980,12 +11000,63 @@ bool InsertWolf2Hook()
NewHook(hp, "WolfRPG2");
return true;
}
//example-game:妹!せいかつ~ファンタジー~ by:iov
bool InsertWolf3Hook()
{
const BYTE bytes[] = { 0xC7,0x45,0xFC,0x00,0x00,0x00,0x00,0x8B,0x45,0x94,0x83,0xE0,0x01 };
ULONG range = min(processStopAddress - processStartAddress, MAX_REL_ADDR);
ULONG addr = MemDbg::findBytes(bytes, sizeof(bytes), processStartAddress, processStartAddress + range);
if (!addr) {
ConsoleOutput("vnreng:WolfRPG: pattern3 not found");
return false;
}
HookParam myhp = {};
myhp.address = addr+41;
myhp.type = USING_STRING | NO_CONTEXT;
myhp.offset = pusha_eax_off - 4;
myhp.type |= DATA_INDIRECT;
myhp.index = 4;
char nameForUser[HOOK_NAME_SIZE] = "WolfRPG_String_Copy";
NewHook(myhp, nameForUser);
ConsoleOutput("Insert: WolfRPG_String_Copy Hook");
return true;
}
bool InsertWolf4Hook() {
const BYTE bytes[] = {0xC6,0x45,0xFC,0x29,0x8B,0x8D,0xE0,0xEF,0xFF,0xFF,0xE8,XX4,0x50,0x8B,0x4D,0xE8,0x2B,0x4D,0xEC };
ULONG range = min(processStopAddress - processStartAddress, MAX_REL_ADDR);
ULONG addr = MemDbg::findBytes(bytes, sizeof(bytes), processStartAddress, processStartAddress + range);
if (!addr) {
ConsoleOutput("vnreng:WolfRPG: pattern4 not found");
return false;
}
HookParam myhp = {};
myhp.address = addr + 16;
myhp.type = USING_STRING | NO_CONTEXT;
myhp.offset = pusha_eax_off - 4;
// myhp.type |= DATA_INDIRECT;
// myhp.index = 4;
char nameForUser[HOOK_NAME_SIZE] = "WolfRPG4";
NewHook(myhp, nameForUser);
ConsoleOutput("Insert: WolfRPG4 Hook");
return true;
}
} // WolfRPG namespace
bool InsertWolfHook()
{
return InsertOldWolfHook(), InsertWolf2Hook();
return InsertOldWolfHook(), InsertWolf2Hook(), InsertWolf3Hook(), InsertWolf4Hook();
}
bool InsertIGSDynamicHook(LPVOID addr, DWORD frame, DWORD stack)
@ -11570,7 +11641,7 @@ static bool InsertNewWillPlusHook()
found = true;
}
/*
hook cmp esi,0x3000
hook cmp esi or ebx,0x3000
Sample games:
https://vndb.org/r54549
https://vndb.org/v22705
@ -11578,17 +11649,25 @@ static bool InsertNewWillPlusHook()
https://vndb.org/v25719
https://vndb.org/v27227
https://vndb.org/v27385
https://vndb.org/v34544
https://vndb.org/v35279
https://vndb.org/r94284
*/
const BYTE pattern[] =
{
0x81,0xfe,0x00,0x30,0x00,0x00 //81FE 00300000 cmp esi,0x3000
0x81,XX, 0x00,0x30,0x00,0x00 // 81FE or FB 00300000 cmp esi or ebx,0x3000
// je xx
// hook here
};
for (auto addr : Util::SearchMemory(pattern, sizeof(pattern), PAGE_EXECUTE, processStartAddress, processStopAddress))
{
BYTE byte = *(BYTE*)(addr + 1);
if (byte != 0xfe && byte != 0xfb)
continue;
HookParam hp = {};
hp.address = addr;
hp.address = addr + 8;
hp.type = USING_UNICODE;
hp.offset = pusha_esi_off - 4;
hp.offset = byte == 0xfe ? pusha_esi_off - 4 : pusha_ebx_off - 4;
hp.length_offset = 1;
NewHook(hp, "WillPlus3");
found = true;
@ -19904,9 +19983,115 @@ bool InsertRenpyHook()
ConsoleOutput("Textractor: Ren'py failed: failed to find python2X.dll");
return ok;
}
static uintptr_t(*mono_assembly_get_image)(uintptr_t) = NULL;
static char* (*mono_image_get_name)(uintptr_t) = NULL;
static uintptr_t(*mono_class_from_name)(uintptr_t, char*, char*) = NULL;
static uintptr_t(*mono_class_vtable)(uintptr_t, uintptr_t) = NULL;
static void* (*mono_vtable_get_static_field_data)(uintptr_t) = NULL;
static uintptr_t(*mono_class_get_method_from_name)(uintptr_t, char*, int) = NULL;
static uintptr_t(*mono_class_get_property_from_name)(uintptr_t, char*) = NULL;
static uintptr_t(*mono_property_get_set_method)(uintptr_t) = NULL;
static uint64_t* (*mono_compile_method)(uintptr_t) = NULL;
static MonoDomain* (*mono_get_root_domain)() = NULL;
static void (*mono_thread_attach)(MonoDomain*) = NULL;
int getV8StringLength(uintptr_t stack, uintptr_t data) {
int len = *(int*)(data - 4);
int checkLength = len > 0 && len < PIPE_BUFFER_SIZE ? len : 0;
for (size_t i = 0; i < checkLength; i++)
{
if (*(WORD*)(data + i * 2) == 0x0)
return 0;
}
return checkLength * 2;
}
void MonoCallBack(uintptr_t assembly, void* userData) {
uintptr_t mono_property = NULL;
uintptr_t image = mono_assembly_get_image(assembly);
// TMP_Text TextMeshProUGUI
auto mono_tmp_class = mono_class_from_name(image, "TMPro", "TMP_Text");
auto mono_ugui_class = mono_class_from_name(image, "UnityEngine.UI", "Text");
auto mono_ngui_class = mono_class_from_name(image, "", "UILabel");
if (!mono_tmp_class && !mono_ugui_class && !mono_ngui_class)
return;
if (mono_tmp_class) {
mono_property = mono_class_get_property_from_name(mono_tmp_class, "text");
}
else if(mono_ugui_class)
{
mono_property = mono_class_get_property_from_name(mono_ugui_class, "text");
}
else if (mono_ngui_class) {
mono_property = mono_class_get_property_from_name(mono_ngui_class, "text");
}
if (mono_property == NULL)
return;
auto mono_set_method = mono_property_get_set_method(mono_property);
//注意必须调用mono_thread_attach 附加到主domain 才能调用 mono_method_get_unmanaged_thunk mono_compile_method 或mono_runtime_invoke
mono_thread_attach(mono_get_root_domain());
uint64_t* method_pointer = mono_compile_method(mono_set_method);
if (method_pointer) {
HookParam hp = {};
hp.type = USING_STRING | USING_UNICODE |DATA_INDIRECT;
hp.address = (uint64_t)method_pointer;
hp.offset = pusha_esp_off-4; // esp+8
hp.index = 12;
hp.padding = 12;
if (mono_tmp_class) {
ConsoleOutput("Mono_X86,Insert: TextMeshProUGUI_set_text Hook BY:IOV");
hp.length_fun = getV8StringLength;
NewHook(hp, "TextMeshProUGUI_set_text");
}
else if(mono_ugui_class)
{
ConsoleOutput("Mono_X86,Insert: UGUI_set_text Hook BY:IOV");
hp.length_fun = getV8StringLength;
NewHook(hp, "UGUI_set_text");
}
else if(mono_ngui_class)
{
ConsoleOutput("Mono_X86,Insert: NGUI_set_text Hook BY:IOV");
hp.length_fun = getV8StringLength;
NewHook(hp, "NGUI_set_text");
}
}
}
bool InsertMonoHooksByAssembly(HMODULE module) {
//void mono_assembly_foreach (GFunc func, gpointer user_data)
//遍历程序集。用于获取目标程序集的指针。其中的func 是一个回调函数要自己写。它有两个参数前者就是MonoAssembly*而后者则是user_data
static auto mono_assembly_foreach = (void (*)(void (*)(uintptr_t, void*), uintptr_t))GetProcAddress(module, "mono_assembly_foreach");
mono_assembly_get_image = (uintptr_t(*)(uintptr_t))GetProcAddress(module, "mono_assembly_get_image");
mono_image_get_name = (char* (*)(uintptr_t))GetProcAddress(module, "mono_image_get_name");
mono_class_from_name = (uintptr_t(*)(uintptr_t, char*, char*))GetProcAddress(module, "mono_class_from_name");
mono_class_get_property_from_name = (uintptr_t(*)(uintptr_t, char*))GetProcAddress(module, "mono_class_get_property_from_name");
mono_property_get_set_method = (uintptr_t(*)(uintptr_t))GetProcAddress(module, "mono_property_get_set_method");
mono_compile_method = (uint64_t * (*)(uintptr_t))GetProcAddress(module, "mono_compile_method");
mono_get_root_domain = (MonoDomain * (*)())GetProcAddress(module, "mono_get_root_domain");
mono_thread_attach = (void (*)(MonoDomain*))GetProcAddress(module, "mono_thread_attach");
if (mono_assembly_foreach && mono_assembly_get_image && mono_image_get_name && mono_class_from_name &&
mono_class_get_property_from_name && mono_property_get_set_method && mono_compile_method &&
mono_get_root_domain && mono_thread_attach) {
mono_assembly_foreach(MonoCallBack, NULL);
return true;
}
else
{
return false;
}
}
void InsertMonoHook(HMODULE h)
{
static HMODULE mono = h;
if (InsertMonoHooksByAssembly(mono))
return ;
/* Artikash 2/13/2019:
How to hook Mono/Unity3D:
Find all standard function prologs in memory with write/execute permission: these represent possible JIT compiled functions
@ -19993,7 +20178,49 @@ bool NoAsciiFilter(LPVOID data, DWORD *size, HookParam *, BYTE)
return true;
return false;
}
bool InsertAnimHook() {
const BYTE bytes[] = { 0xC7,0x45,0xFC,0x01,0x00,0x00,0x00,0x8B,0x4D,0x10,0x51,0x8D,0x8D,0x40,0x7E,0xFF,0xFF };
ULONG range = min(processStopAddress - processStartAddress, MAX_REL_ADDR);
ULONG addr = MemDbg::findBytes(bytes, sizeof(bytes), processStartAddress, processStartAddress + range);
if (!addr) {
ConsoleOutput("vnreng:Anim: pattern not found");
return false;
}
HookParam myhp = {};
myhp.address = addr+10;
myhp.type = USING_STRING| NO_CONTEXT; // /HQ 不使用上下文区分 把所有线程的文本都提取
// data_offset
myhp.offset = pusha_ecx_off - 4;//esp+4
char nameForUser[HOOK_NAME_SIZE] = "Anim";
NewHook(myhp, nameForUser);
ConsoleOutput("Insert: Anim Hook by:IOV");
return true;
}
bool InsertAnim2Hook() {
const BYTE bytes[] = { 0xC7,0x45,0xFC,0x01,0x00,0x00,0x00,0x8B,0x45,0x10,0x50,0x8D,0x8D,0xAC,0x7E,0xFF,0xFF };
ULONG range = min(processStopAddress - processStartAddress, MAX_REL_ADDR);
ULONG addr = MemDbg::findBytes(bytes, sizeof(bytes), processStartAddress, processStartAddress + range);
if (!addr) {
ConsoleOutput("vnreng:Anim2: pattern not found");
return false;
}
HookParam myhp = {};
myhp.address = addr + 10;
myhp.type = USING_STRING | NO_CONTEXT;
// data_offset
myhp.offset = pusha_eax_off - 4;//esp+4
char nameForUser[HOOK_NAME_SIZE] = "Anim2";
NewHook(myhp, nameForUser);
ConsoleOutput("Insert: Anim2 Hook by:IOV");
return true;
}
bool Anim3Filter(LPVOID data, DWORD *size, HookParam *, BYTE)
{
auto text = reinterpret_cast<LPSTR>(data);

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@ -157,6 +157,9 @@ bool InsertWillPlusHook(); // WillPlus: Rio.arc
bool InsertWolfHook(); // Wolf: Data.wolf
bool InsertYukaSystemHooks(); // YukaSystem2: *.ykc
bool InsertYurisHook(); // YU-RIS: *.ypf
bool InsertAnimHook(); //
bool InsertAnim2Hook(); //
bool InsertCotophaHook3();
bool InsertONScripterruHooks(); // ONScripter-RU: resource string
bool InsertSakanaGLHook(); // SakanaGL: sakanagl.dll
bool InsertDebonosuWorksHook(); // DebonosuWorks: resource string

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@ -556,9 +556,10 @@ bool DetermineEngineByFile4()
}
if (Util::CheckFile(L"voice\\*.pck")) {
return /*InsertAnimHook() || InsertAnim2Hook() ||*/ InsertAnim3Hook();
return InsertAnimHook() || InsertAnim2Hook() || InsertAnim3Hook();
}
// jichi 11/22/2015: 凍京NECRO 体験版
// Jazzinghen 23/05/2020: Add check for 凍京NECRO
// ResEdit shows multiple potential strings:

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@ -383,9 +383,132 @@ namespace Engine
}
return found;
}
//MonoImage* mono_assembly_get_image(MonoAssembly* assembly)获取程序集的镜像。后面几乎所有的操作都会以MonoImage* 为第一个参数。
static uintptr_t (*mono_assembly_get_image)(uintptr_t) = NULL;
// const char* mono_image_get_name(MonoImage * image) :获取程序集名。我们用它判断哪个程序集是我们的目标
static char* (*mono_image_get_name)(uintptr_t) = NULL;
//MonoClass* mono_class_from_name (MonoImage *image, const char* name_space, const char *name):通过类名获取类(非实例)。
static uintptr_t(*mono_class_from_name)(uintptr_t, char*, char*) = NULL;
//MonoVTable* mono_class_vtable (MonoDomain *domain, MonoClass *klass)获取vtable我们通过它可以找到静态字段的起始地址。
static uintptr_t(*mono_class_vtable)(uintptr_t, uintptr_t) = NULL;
//void* mono_vtable_get_static_field_data (MonoVTable *vt):获取静态字段的起始地址。
static void* (*mono_vtable_get_static_field_data)(uintptr_t) = NULL;
//MonoMethod* mono_class_get_method_from_name (MonoClass *klass, const char *name, int param_count):获取方法(非native code地址)。
//其中param_count是参数数量可以输入-1来省略。此函数无法获取重载的方法但对于我们来说足够了。
static uintptr_t(*mono_class_get_method_from_name)(uintptr_t, char*,int) = NULL;
//获取属性。用它可以进一步获得属性的getter和setter。
//MonoProperty* mono_class_get_property_from_name(MonoClass* klass, const char* name)
static uintptr_t(*mono_class_get_property_from_name)(uintptr_t, char*) = NULL;
//获取属性的getter和setter。
//MonoMethod* mono_property_get_get_method(MonoProperty* prop) 与 MonoMethod* mono_property_get_set_method(MonoProperty* prop)
static uintptr_t(*mono_property_get_set_method)(uintptr_t) = NULL;
// 不安全返回方法的地址如果方法尚未编译则JIT开始编译。这个是解决问题的核心方法。 gpointer mono_compile_method (MonoMethod *method):
static uint64_t* (*mono_compile_method)(uintptr_t) = NULL;
//获取函数的非托管块指针 (native) gpointer mono_method_get_unmanaged_thunk (MonoMethod *method)
//使用这个来获取native代码 方法尚未编译,会执行编译 并提取 x86版本可能使用的是__stdcall
static uint64_t* (*mono_method_get_unmanaged_thunk)(uintptr_t) = NULL;
//MonoDomain* mono_get_root_domain (void) :获取主作用域。用于附加线程以及获取静态字段的地址。
static MonoDomain* (*mono_get_root_domain)() = NULL;
//void mono_thread_attach (MonoDomain*):附加到进程的主线程。这个操作是必须的。
static void (*mono_thread_attach)(MonoDomain*) = NULL;
//MonoAssembly* assembly而后者则是void* user_data
int getV8StringLength(uintptr_t stack, uintptr_t data) {
int len = *(int*)(data - 4);
int checkLength = len > 0 && len < PIPE_BUFFER_SIZE ? len : 0;
//检查是否为错误的unicode字符
for (size_t i = 0; i < checkLength; i++)
{
if (*(WORD*)(data + i * 2) == 0x0)
return 0;
}
return checkLength * 2;
}
void MonoCallBack(uintptr_t assembly, void* userData) {
uintptr_t mono_property = NULL;
uintptr_t image=mono_assembly_get_image(assembly);
// TMP_Text TextMeshProUGUI
auto mono_tmp_class=mono_class_from_name(image, "TMPro", "TMP_Text");
auto mono_ugui_class = mono_class_from_name(image, "UnityEngine.UI", "Text");
auto mono_ngui_class = mono_class_from_name(image, "", "UILabel");
if (!mono_tmp_class && !mono_ugui_class && !mono_ngui_class)
return;
if (mono_tmp_class) {
mono_property = mono_class_get_property_from_name(mono_tmp_class, "text");
}
else if (mono_ugui_class)
{
mono_property = mono_class_get_property_from_name(mono_ugui_class, "text");
}
else if (mono_ngui_class) {
mono_property = mono_class_get_property_from_name(mono_ngui_class, "text");
}
if (mono_property == NULL)
return;
auto mono_set_method= mono_property_get_set_method(mono_property);
//注意必须调用mono_thread_attach 附加到主domain 才能调用 mono_method_get_unmanaged_thunk mono_compile_method 或mono_runtime_invoke
mono_thread_attach(mono_get_root_domain());
uint64_t* method_pointer= mono_compile_method(mono_set_method);
if (method_pointer) {
HookParam hp = {};
hp.type = USING_STRING | USING_UNICODE;
hp.address = (uint64_t)method_pointer;
hp.offset = -0x28; // rdx
//hp.index = 0;
hp.padding = 0x14;
if (mono_tmp_class) {
ConsoleOutput("Mono_X64,Insert: TextMeshProUGUI_set_text Hook BY:IOV");
hp.length_fun = getV8StringLength;
NewHook(hp, "TextMeshProUGUI_set_text");
}
else if (mono_ugui_class)
{
ConsoleOutput("Mono_X64,Insert: UGUI_set_text Hook BY:IOV");
hp.length_fun = getV8StringLength;
NewHook(hp, "UGUI_set_text");
}
else if (mono_ngui_class)
{
ConsoleOutput("Mono_X64,Insert: NGUI_set_text Hook BY:IOV");
hp.length_fun = getV8StringLength;
NewHook(hp, "NGUI_set_text");
}
}
}
bool InsertMonoHooksByAssembly(HMODULE module) {
//void mono_assembly_foreach (GFunc func, gpointer user_data)
//遍历程序集。用于获取目标程序集的指针。其中的func 是一个回调函数要自己写。它有两个参数前者就是MonoAssembly*而后者则是user_data
static auto mono_assembly_foreach = (void (*)(void (*)(uintptr_t, void*), uintptr_t))GetProcAddress(module, "mono_assembly_foreach");
mono_assembly_get_image= (uintptr_t(*)(uintptr_t))GetProcAddress(module, "mono_assembly_get_image");
mono_image_get_name = (char* (*)(uintptr_t))GetProcAddress(module, "mono_image_get_name");
mono_class_from_name = (uintptr_t(*)(uintptr_t, char*, char*))GetProcAddress(module, "mono_class_from_name");
mono_class_get_property_from_name = (uintptr_t(*)(uintptr_t, char*))GetProcAddress(module, "mono_class_get_property_from_name");
mono_property_get_set_method = (uintptr_t(*)(uintptr_t))GetProcAddress(module, "mono_property_get_set_method");
mono_compile_method = (uint64_t * (*)(uintptr_t))GetProcAddress(module, "mono_compile_method");
//mono_method_get_unmanaged_thunk= (uint64_t * (*)(uintptr_t))GetProcAddress(module, "mono_method_get_unmanaged_thunk");
mono_get_root_domain = (MonoDomain * (*)())GetProcAddress(module, "mono_get_root_domain");
mono_thread_attach = (void (*)(MonoDomain*))GetProcAddress(module, "mono_thread_attach");
if (mono_assembly_foreach && mono_assembly_get_image && mono_image_get_name && mono_class_from_name &&
mono_class_get_property_from_name && mono_property_get_set_method && mono_compile_method &&
mono_get_root_domain && mono_thread_attach) {
mono_assembly_foreach(MonoCallBack, NULL);
return true;
}
else
{
return false;
}
}
bool InsertMonoHooks(HMODULE module)
{
return InsertMonoHooksByAssembly(module);
auto SpecialHookMonoString = nullptr;
static HMODULE mono = module;
bool ret = false;
@ -567,7 +690,42 @@ namespace Engine
ConsoleOutput("Textractor: Ren'py failed: failed to find python2X.dll");
return false;
}
bool InsertGodotHook2_X64() {
int getGodoStringLength(uintptr_t stack, uintptr_t data) {
int len = *(int*)(data - 4);
len--;
int checkLength = len > 0 && len < PIPE_BUFFER_SIZE ? len : 0;
//检查是否为错误的unicode字符
for (size_t i = 0; i < checkLength; i++)
{
if (*(WORD*)(data + i * 2) == 0x0)
return 0;
}
return checkLength * 2;
}
//BY:IOV
bool InsertGodotHook_X64() {
const BYTE bytes[] = { 0x8B,0x40,0xFC,0x83,0xF8,0x01,0x83,0xD0,0xFF,0x41,0x39,0xC6 };
ULONG64 range = min(processStopAddress - processStartAddress, X64_MAX_REL_ADDR);
for (auto addr : Util::SearchMemory(bytes, sizeof(bytes), PAGE_EXECUTE, processStartAddress, processStartAddress + range)) {
HookParam myhp = {};
myhp.address = addr;
myhp.type = USING_STRING | USING_UNICODE | NO_CONTEXT; // /HQ 不使用上下文区分 把所有线程的文本都提取
//myhp.padding = 0xc;//[esp+4]+padding
// data_offset
myhp.offset = -0xC-4;//RCX
myhp.length_fun = getGodoStringLength;
char nameForUser[HOOK_NAME_SIZE] = "RichTextLabel_add_text";
NewHook(myhp, nameForUser);
ConsoleOutput("Insert: Godot_add_text_X64 Hook ");
return true;
}
ConsoleOutput("vnreng:Godot_x64: pattern not found");
return false;
} bool InsertGodotHook2_X64() {
//by Blu3train
/*
* Sample games: