Atelier Kaguya GAME_SYS engine hook
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@ -5583,6 +5583,42 @@ bool InsertAtelierHook()
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return false;
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//ConsoleOutput("Unknown Atelier KAGUYA engine.");
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}
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bool InsertAtelierGSHook()
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{
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//by Blu3train
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/*
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* Sample games:
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* https://vndb.org/v403
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*/
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const BYTE bytes[] = {
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0xC7, 0x44, 0x24, 0x34, XX4, // mov [esp+34],0000000F << hook here
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0x89, 0x5C, 0x24, 0x30, // mov [esp+30],ebx
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0x88, 0x5C, 0x24, 0x20, // mov [esp+20],bl
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0x8D, 0x48, 0x01, // lea ecx,[eax+01]
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0x8A, 0x10, // mov dl,[eax]
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0x40, // inc eax
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0x3A, 0xD3, // cmp dl,bl
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0x75, 0xF9 // jne GAME_SYS.EXE+F0B5
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};
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ULONG range = min(processStopAddress - processStartAddress, MAX_REL_ADDR);
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ULONG addr = MemDbg::findBytes(bytes, sizeof(bytes), processStartAddress, processStartAddress + range);
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if (!addr) {
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ConsoleOutput("vnreng:Atelier KAGUYA GAME_SYS: pattern not found");
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return false;
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}
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HookParam hp = {};
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hp.address = addr;
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hp.offset = pusha_eax_off -4;
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hp.index = 0;
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hp.type = USING_STRING | NO_CONTEXT;
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ConsoleOutput("vnreng: INSERT Atelier KAGUYA GAME_SYS");
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NewHook(hp, "Atelier KAGUYA GS");
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return true;
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}
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/********************************************************************************************
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CIRCUS hook:
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Game folder contains advdata folder. Used by CIRCUS games.
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@ -165,6 +165,7 @@ void InsertRealliveHook(); // RealLive: RealLive*.exe
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void InsertStuffScriptHook(); // Stuff: *.mpk
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bool InsertTinkerBellHook(); // TinkerBell: arc00.dat
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bool InsertWaffleHook(); // WAFFLE: cg.pak
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bool InsertAtelierGSHook(); // Atelier GAME_SYS: game_sys.exe, resource string
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// CIRCUS: avdata/
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bool InsertCircusHook1();
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@ -199,6 +199,10 @@ bool DetermineEngineByFile1()
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InsertAtelierHook();
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return true;
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}
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if (Util::CheckFile(L"game_sys.exe") && Util::SearchResourceString(L"KaGuYa")) {
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if (InsertAtelierGSHook() )
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return true;
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}
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if (Util::CheckFile(L"Check.mdx")) { // jichi 4/1/2014: AUGame
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InsertTencoHook();
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return true;
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