small fixes
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29367928c3
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@ -54,11 +54,7 @@ private:
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};
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template <auto F>
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struct Functor
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{
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template <typename... Args>
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auto operator()(Args&&... args) const { return std::invoke(F, std::forward<Args>(args)...); }
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};
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using Functor = std::integral_constant<std::decay_t<decltype(F)>, F>;
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template <typename HandleCloser = Functor<CloseHandle>>
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class AutoHandle
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@ -75,8 +75,6 @@ bool DeterminePCEngine()
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// PC games
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PcHooks::hookGDIFunctions();
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PcHooks::hookGDIPlusFunctions();
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const char check[] = "sdffffffkjldfjlhjweiumxnvq1204tergdmnxcq1111111111111111111111408t03kxjb40";
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Util::SearchMemory((const BYTE*)check, sizeof(check)); // Not too sure about the stability of this guy, so test it here
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return false;
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}
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