Added filters to improve with vn v44105
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@ -2142,15 +2142,37 @@ bool InsertBGI3Hook()
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}
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#endif // 0
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bool BGI4Filter(LPVOID data, DWORD *size, HookParam *, BYTE)
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{
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auto text = reinterpret_cast<LPWSTR>(data);
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auto len = reinterpret_cast<size_t *>(size);
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WideCharFilter(text, len, L'\x3000'); //IDSP
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WideCharFilter(text, len, L'\x0001');
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WideCharFilter(text, len, L'\x0002');
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WideCharFilter(text, len, L'\x0003');
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WideCharFilter(text, len, L'\x0004');
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WideCharFilter(text, len, L'\x0005');
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WideCharFilter(text, len, L'\x000A');
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if (cpp_wcsnstr(text, L"<", *len/sizeof(wchar_t))) {
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WideStringFilterBetween(text, len, L"<", 1, L">", 1);
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}
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return true;
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}
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bool InsertBGI4Hook()
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{
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//by Blu3train
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/*
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* Sample games:
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* https://vndb.org/v26664
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* https://vndb.org/v44105
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*/
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bool found = false;
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const BYTE pattern[] = {
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0x55, // 55 push ebp
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0x55, // 55 push ebp << hook here
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0x8b,0xec, // 8BEC mov ebp,esp
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0x53, // 53 push ebx
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0x56, // 56 push esi
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@ -2167,6 +2189,7 @@ bool InsertBGI4Hook()
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hp.offset = pusha_eax_off - 4;
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hp.split = pusha_esp_off - 4;
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hp.type = USING_UNICODE | USING_STRING | USING_SPLIT | KNOWN_UNSTABLE;
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hp.filter_fun = BGI4Filter;
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ConsoleOutput("Textractor: INSERT BGI4");
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NewHook(hp, "BGI4");
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found = true;
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