Godot Engine ,add hook
example-game: [NoMeme] PHOENIXES
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@ -213,11 +213,50 @@ namespace Engine
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ConsoleOutput("Textractor: Ren'py failed: failed to find python2X.dll");
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return false;
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}
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int getGodoStringLength(uintptr_t stack, uintptr_t data) {
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int len = *(int*)(data - 4);
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len--;
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int checkLength = len > 0 && len < PIPE_BUFFER_SIZE ? len : 0;
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//检查是否为错误的unicode字符
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for (size_t i = 0; i < checkLength; i++)
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{
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if (*(WORD*)(data + i * 2) == 0x0)
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return 0;
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}
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return checkLength * 2;
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}
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//BY:IOV
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bool InsertGodotHook_X64() {
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const BYTE bytes[] = { 0x8B,0x40,0xFC,0x83,0xF8,0x01,0x83,0xD0,0xFF,0x41,0x39,0xC6 };
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ULONG64 range = min(processStopAddress - processStartAddress, X64_MAX_REL_ADDR);
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for (auto addr : Util::SearchMemory(bytes, sizeof(bytes), PAGE_EXECUTE, processStartAddress, processStartAddress + range)) {
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HookParam myhp = {};
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myhp.address = addr;
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myhp.type = USING_STRING | USING_UNICODE | NO_CONTEXT; // /HQ 不使用上下文区分 把所有线程的文本都提取
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//myhp.padding = 0xc;//[esp+4]+padding
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// data_offset
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myhp.offset = -0xC-4;//RCX
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myhp.length_fun = getGodoStringLength;
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char nameForUser[HOOK_NAME_SIZE] = "RichTextLabel_add_text";
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NewHook(myhp, nameForUser);
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ConsoleOutput("Insert: Godot_add_text_X64 Hook ");
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return true;
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}
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ConsoleOutput("vnreng:Godot_x64: pattern not found");
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return false;
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}
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bool UnsafeDetermineEngineType()
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{
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if (Util::CheckFile(L"PPSSPP*.exe") && FindPPSSPP()) return true;
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if (Util::CheckFile(L"*.pck")) {
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return InsertGodotHook_X64();
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}
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for (const wchar_t* moduleName : { (const wchar_t*)NULL, L"node.dll", L"nw.dll" }) if (InsertV8Hook(GetModuleHandleW(moduleName))) return true;
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if (GetModuleHandleW(L"GameAssembly.dll")) // TODO: is there a way to autofind hook?
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