BGI4 engine
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@ -2141,6 +2141,48 @@ bool InsertBGI3Hook()
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return true;
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}
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#endif // 0
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bool InsertBGI4Hook()
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{
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/*
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* Sample games:
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* https://vndb.org/v26664
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*/
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bool found = false;
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const BYTE pattern[] = {
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0x55, // 55 push ebp
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0x8b,0xec, // 8BEC mov ebp,esp
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0x53, // 53 push ebx
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0x56, // 56 push esi
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0x57, // 57 push edi
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0x33, 0xFF, // 33 FF xor edi,edi
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0xE8, 0x23, 0xFD, 0xFF, 0xFF, // E8 23FDFFFF call saclet.exe+A0990
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0x8B, 0xF0, // 8B F0 mov esi,eax
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0x8B, 0x45, 0x10, // 8B 45 10 mov eax,[ebp+10]
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0x2B, 0xC7, // 2B C7 sub eax,edi
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0x74, 0x0C, // 74 0C je saclet.exe+A0C82
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0x83, 0xE8, 0x01, // 83 E8 01 sub eax,01
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0x75, 0x0C, // 75 0C jne saclet.exe+A0C87
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0xBE, 0xE9, 0xFD, 0x00, 0x00, // BE E9FD0000 mov esi,0000FDE9
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0xEB, 0x05, // EB 05 jmp saclet.exe+A0C87
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0xBE, 0xA4, 0x03, 0x00, 0x00 // BE A4030000 mov esi,000003A4
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};
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for (auto addr : Util::SearchMemory(pattern, sizeof(pattern), PAGE_EXECUTE, processStartAddress, processStopAddress))
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{
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HookParam hp = {};
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hp.address = addr;
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hp.offset = pusha_eax_off - 4;
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hp.split = pusha_esp_off - 4;
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hp.type = USING_UNICODE | USING_STRING | USING_SPLIT | KNOWN_UNSTABLE;
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ConsoleOutput("Textractor: INSERT BGI4");
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NewHook(hp, "BGI4");
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found = true;
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}
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if (!found) ConsoleOutput("Textractor:BGI4: pattern not found");
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return found;
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}
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} // unnamed
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// jichi 5/12/2014: BGI1 and BGI2 game can co-exist, such as 世界と世界の真ん中で
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@ -2149,7 +2191,7 @@ bool InsertBGI3Hook()
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// Insert BGI2 first.
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// Artikash 6/12/2019: In newer games neither exists, but WideCharToMultiByte works, so insert that if BGI2 fails.
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bool InsertBGIHook()
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{ return InsertBGI2Hook() || (PcHooks::hookOtherPcFunctions(), InsertBGI1Hook()); }
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{ return InsertBGI4Hook() || InsertBGI2Hook() || (PcHooks::hookOtherPcFunctions(), InsertBGI1Hook()); }
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/********************************************************************************************
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Reallive hook:
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