fix? old bgi
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@ -2005,10 +2005,19 @@ bool InsertBGI2Hook()
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return false;
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}
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/* Artikash 6/14/2019: Ugh, what a mess I've dug up...
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At some point the beginning four bytes to search for were removed, but the difference below were not corrected? Or maybe they were?
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I don't have all these games so no way to confirm which (if any) are wrong.
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But the first difference (the important one since it's the one detecting offset=arg3, all others give new) seems to be four bytes off when hooking https://vndb.org/v8158
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...but maybe it's not? Maybe I discovered a new difference?
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I think the safest option is to just add the new? difference as a case that detects offset=arg3 since either way one case will detect offset=arg3 correctly.
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And all the other cases fall through to offset=arg2.
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*/
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HookParam hp = {};
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switch (funaddr - addr) {
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// for old BGI2 game, text is arg3
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case 0x34c80 - 0x34d31:
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case 0x34c80 - 0x34d31: // old offset
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case 0x34c50 - 0x34d05: // correction as mentioned above
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hp.offset = 4 * 3;
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break;
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// for new BGI2 game since 蒼の彼方 (2014/08), text is in arg2
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@ -2025,6 +2034,7 @@ bool InsertBGI2Hook()
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break;
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// Artikash 8/1/2018: Looks like it's basically always 4*2. Remove error from default case: breaks SubaHibi HD. Will figure out how to do this properly if it becomes an issue.
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default:
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ConsoleOutput("Textractor: BGI2 WARN: function-code distance unknown");
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hp.offset = 4 * 2;
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break;
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}
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