TanukiSoft engine hook
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@ -9676,6 +9676,47 @@ bool InsertTanukiHook()
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ConsoleOutput("vnreng:TanukiSoft: failed");
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return false;
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}
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bool InsertTanuki2Hook()
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{
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//by Blu3train
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/*
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* Sample games:
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* https://vndb.org/v26448
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*/
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const BYTE bytes[] = {
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0xCC, // int 3
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0x55, // push ebp << hook here
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0x8B, 0xEC, // mov ebp,esp
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0x6A, 0xFF, // push -01
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0x68, XX4, // push noshoujo.exe+33E932
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0x64, 0xA1, XX4, // mov eax,fs:[00000000]
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0x50, // push eax
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0x81, 0xEC, 0xD4, 0x00, 0x00, 0x00, // sub esp,000000D4
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0xA1, XX4, // mov eax,[noshoujo.exe+3DC650]
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0x33, 0xC5, // xor eax,ebp
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0x89, 0x45, 0xF0, // mov [ebp-10],eax
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0x56, // push esi
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0x57, // push edi
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0x50 // push eax
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};
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ULONG range = min(processStopAddress - processStartAddress, MAX_REL_ADDR);
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ULONG addr = MemDbg::findBytes(bytes, sizeof(bytes), processStartAddress, processStartAddress + range);
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if (!addr) {
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ConsoleOutput("vnreng:TanukiSoft2: pattern not found");
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return false;
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}
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HookParam hp = {};
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hp.address = addr + 1;
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hp.offset = 4 * 2; // arg2
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hp.type = USING_STRING;
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ConsoleOutput("vnreng: INSERT TanukiSoft2");
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NewHook(hp, "TanukiSoft2");
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return true;
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}
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bool InsertTanukiHooks()
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{ return InsertTanuki2Hook() || InsertTanukiHook();}
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static void SpecialHookRyokucha(DWORD esp_base, HookParam *hp, BYTE, DWORD *data, DWORD *split, DWORD *len)
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{
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const DWORD *base = (const DWORD *)esp_base;
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@ -146,7 +146,7 @@ bool InsertSyuntadaHook(); // Syuntada: dSoh.dat
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bool InsertSystem43Hook(); // System43@AliceSoft: AliceStart.ini
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bool InsertSystemAoiHook(); // SystemAoi: *.vfs
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bool InsertTamamoHook(); // Tamamo
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bool InsertTanukiHook(); // Tanuki: *.tak
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bool InsertTanukiHooks(); // Tanuki: *.tak
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bool InsertTaskforce2Hook(); // Taskforce2.exe
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bool InsertTencoHook(); // Tenco: Check.mdx
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bool InsertTriangleHook(); // Triangle: Execle.exe
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@ -393,7 +393,7 @@ bool DetermineEngineByFile4()
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return true;
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}
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if (Util::CheckFile(L"*.tac")) {
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InsertTanukiHook();
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InsertTanukiHooks();
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return true;
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}
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if (Util::CheckFile(L"*.gxp")) {
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@ -624,7 +624,7 @@ bool DetermineEngineOther()
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bool DetermineEngineAtLast()
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{
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if (Util::CheckFile(L"*.g2")) {
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InsertTanukiHook();
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InsertTanukiHooks();
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return true;
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}
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if (Util::CheckFile(L"MovieTexture.dll") && (InsertPensilHook() || Insert2RMHook())) // MovieTexture.dll also exists in 2RM games such as 母子愛2体験版, which is checked first
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