upgrade build pipeline for x64 deployment
This commit is contained in:
parent
aa3b9ee14f
commit
c7edfef9ad
@ -20,9 +20,9 @@ else()
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set(CMAKE_FINAL_OUTPUT_DIRECTORY ${CMAKE_SOURCE_DIR}/builds/${CMAKE_BUILD_TYPE}_x86)
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set(CMAKE_FINAL_OUTPUT_DIRECTORY ${CMAKE_SOURCE_DIR}/builds/${CMAKE_BUILD_TYPE}_x86)
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set(LIBDIR x86libs)
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set(LIBDIR x86libs)
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endif()
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endif()
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set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_FINAL_OUTPUT_DIRECTORY})
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set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY $<1:${CMAKE_FINAL_OUTPUT_DIRECTORY}>)
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set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_FINAL_OUTPUT_DIRECTORY})
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set(CMAKE_LIBRARY_OUTPUT_DIRECTORY $<1:${CMAKE_FINAL_OUTPUT_DIRECTORY}>)
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set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_FINAL_OUTPUT_DIRECTORY})
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set(CMAKE_RUNTIME_OUTPUT_DIRECTORY $<1:${CMAKE_FINAL_OUTPUT_DIRECTORY}>)
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set(CMAKE_CONFIGURATION_TYPES Debug Release)
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set(CMAKE_CONFIGURATION_TYPES Debug Release)
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@ -33,6 +33,7 @@ include_directories(include)
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link_directories(${LIBDIR})
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link_directories(${LIBDIR})
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add_library(text text.cpp)
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add_library(text text.cpp)
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target_compile_definitions(text PRIVATE ${TEXT_LANGUAGE})
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link_libraries(text)
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link_libraries(text)
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add_subdirectory(GUI)
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add_subdirectory(GUI)
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@ -8,7 +8,7 @@
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"inheritEnvironments": [ "msvc_x86" ]
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"inheritEnvironments": [ "msvc_x86" ]
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},
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},
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{
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{
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"name": "x86-Release",
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"name": "x86-RelWithDebInfo",
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"generator": "Ninja",
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"generator": "Ninja",
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"configurationType": "RelWithDebInfo",
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"configurationType": "RelWithDebInfo",
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"inheritEnvironments": [ "msvc_x86" ]
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"inheritEnvironments": [ "msvc_x86" ]
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@ -20,7 +20,7 @@
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"inheritEnvironments": [ "msvc_x64" ]
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"inheritEnvironments": [ "msvc_x64" ]
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},
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},
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{
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{
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"name": "x64-Release",
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"name": "x64-RelWithDebInfo",
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"generator": "Ninja",
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"generator": "Ninja",
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"configurationType": "RelWithDebInfo",
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"configurationType": "RelWithDebInfo",
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"inheritEnvironments": [ "msvc_x64" ]
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"inheritEnvironments": [ "msvc_x64" ]
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@ -13,8 +13,10 @@ add_executable(${PROJECT_NAME} WIN32
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Textractor.rc
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Textractor.rc
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Textractor.ico
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Textractor.ico
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)
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)
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target_compile_options(${PROJECT_NAME} PRIVATE $<$<CONFIG:RelWithDebInfo>:/GL>)
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target_link_libraries(${PROJECT_NAME} Qt5::Widgets shell32 winhttp)
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target_link_libraries(${PROJECT_NAME} Qt5::Widgets shell32 winhttp $<$<CONFIG:RelWithDebInfo>:-LTCG>)
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if (NOT EXISTS ${CMAKE_FINAL_OUTPUT_DIRECTORY}/Qt5Core.dll)
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install_qt5_libs(${PROJECT_NAME}) # can be commented out for consecutive builds
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if (NOT EXISTS ${CMAKE_FINAL_OUTPUT_DIRECTORY}/Qt5Cored.dll)
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install_qt5_libs(${PROJECT_NAME})
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endif()
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endif()
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85
deploy.ps1
85
deploy.ps1
@ -1,29 +1,60 @@
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param([string]$arch = "86", [string]$folder = "Textractor$($arch)")
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param([string]$version)
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Set-Location $PSScriptRoot;
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cd $PSScriptRoot;
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mkdir -Force -Verbose Builds;
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cd Builds;
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mkdir -Force -Verbose x86;
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mkdir -Force -Verbose x64;
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$targets = @(
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foreach ($language in @{
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"Textractor.exe",
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ENGLISH="";
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"TextractorCLI.exe",
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SPANISH="Español";
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"texthook.dll",
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SIMPLIFIED_CHINESE="简体中文";
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"Qt5Core.dll",
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RUSSIAN="Русский";
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"Qt5Gui.dll",
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TURKISH="Türkçe";
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"Qt5Widgets.dll",
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}.GetEnumerator())
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"LoaderDll.dll",
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{
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"LocaleEmulator.dll",
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$folder = "Textractor-$($language.Value)-$($version)";
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"Bing Translate.dll",
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mkdir -Force -Verbose $folder;
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"Copy to Clipboard.dll",
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rm -Force -Recurse -Verbose "$($folder)/*";
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"Extra Newlines.dll",
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"Extra Window.dll",
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$files = @(
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"Google Translate.dll",
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"Textractor.exe",
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"Lua.dll",
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"TextractorCLI.exe",
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"Regex Filter.dll",
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"texthook.dll",
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"Remove Repetition.dll",
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"Qt5Core.dll",
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"Replacer.dll",
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"Qt5Gui.dll",
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"Thread Linker.dll",
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"Qt5Widgets.dll",
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"platforms",
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"LoaderDll.dll",
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"styles"
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"LocaleEmulator.dll",
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) | ForEach-Object { "builds/RelWithDebInfo_x$($arch)/$($_)" };
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"Bing Translate.dll",
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mkdir -Force -Verbose $folder;
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"Copy to Clipboard.dll",
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Remove-Item -Force -Recurse -Verbose "$($folder)/*";
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"Extra Newlines.dll",
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Copy-Item -Force -Recurse -Verbose -Destination $folder -Path $targets;
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"Extra Window.dll",
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"Google Translate.dll",
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"Lua.dll",
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"Regex Filter.dll",
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"Remove Repetition.dll",
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"Replacer.dll",
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"Thread Linker.dll",
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"platforms",
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"styles"
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);
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cd "x86";
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cmake -G "Visual Studio 15 2017" -DTEXT_LANGUAGE="$($language.Key)" -DCMAKE_BUILD_TYPE="Release" ../..;
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&"C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\devenv" Textractor.sln /build "Release|Win32";
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cd ..;
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foreach ($file in $files)
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{
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copy -Force -Recurse -Verbose -Destination $folder -Path "Release_x86/$($file)";
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}
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cd "x64";
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cmake -G "Visual Studio 15 2017 Win64" -DTEXT_LANGUAGE="$($language.Key)" -DCMAKE_BUILD_TYPE="Release" ../..;
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&"C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\devenv" Textractor.sln /build "Release|x64";
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cd ..;
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mkdir -Force -Verbose "$($folder)/x64";
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foreach ($file in $files)
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{
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copy -Force -Recurse -Verbose -Destination "$($folder)/x64" -Path "Release_x64/$($file)";
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}
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}
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12
text.cpp
12
text.cpp
@ -1,10 +1,5 @@
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#include "defs.h"
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#include "defs.h"
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//#define TURKISH
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//#define SPANISH
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//#define SIMPLIFIED_CHINESE
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//#define RUSSIAN
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const char* ATTACH = u8"Attach to game";
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const char* ATTACH = u8"Attach to game";
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const char* LAUNCH = u8"Launch game";
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const char* LAUNCH = u8"Launch game";
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const char* DETACH = u8"Detach from game";
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const char* DETACH = u8"Detach from game";
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@ -12,7 +7,7 @@ const char* ADD_HOOK = u8"Add hook";
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const char* SAVE_HOOKS = u8"Save hook(s)";
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const char* SAVE_HOOKS = u8"Save hook(s)";
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const char* SETTINGS = u8"Settings";
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const char* SETTINGS = u8"Settings";
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const char* EXTENSIONS = u8"Extensions";
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const char* EXTENSIONS = u8"Extensions";
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const char* SELECT_PROCESS = u8"Select Process";
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const char* SELECT_PROCESS = u8"Select process";
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const char* ATTACH_INFO = u8R"(If you don't see the process you want to attach, try running with admin rights
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const char* ATTACH_INFO = u8R"(If you don't see the process you want to attach, try running with admin rights
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You can also type in the process id)";
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You can also type in the process id)";
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const char* SEARCH_GAME = u8"Select from computer";
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const char* SEARCH_GAME = u8"Select from computer";
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@ -33,6 +28,7 @@ S/Q/V: codepage/UTF-16/UTF-8 string
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null_length: length of null terminator used for string
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null_length: length of null terminator used for string
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Negatives for data/split offset refer to registers
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Negatives for data/split offset refer to registers
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-4 for EAX, -8 for ECX, -C for EDX, -10 for EBX, -14 for ESP, -18 for EBP, -1C for ESI, -20 for EDI
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-4 for EAX, -8 for ECX, -C for EDX, -10 for EBX, -14 for ESP, -18 for EBP, -1C for ESI, -20 for EDI
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-4 for RAX, -C for RBX, -14 for RCX, -1C for RDX, and so on for RSP, RBP, RSI, RDI, R8-R15
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* means dereference pointer+deref_offset)";
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* means dereference pointer+deref_offset)";
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const char* SAVE_SETTINGS = u8"Save settings";
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const char* SAVE_SETTINGS = u8"Save settings";
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const char* EXTEN_WINDOW_INSTRUCTIONS = u8R"(Drag and drop extension (.dll) files here from your computer to add them
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const char* EXTEN_WINDOW_INSTRUCTIONS = u8R"(Drag and drop extension (.dll) files here from your computer to add them
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@ -57,8 +53,8 @@ If you like this project, please tell everyone about it :))";
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const wchar_t* CL_OPTIONS = LR"(usage: Textractor [-p{process id|"process name"}]...)";
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const wchar_t* CL_OPTIONS = LR"(usage: Textractor [-p{process id|"process name"}]...)";
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const wchar_t* UPDATE_AVAILABLE = L"Update available: download it from https://github.com/Artikash/Textractor/releases";
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const wchar_t* UPDATE_AVAILABLE = L"Update available: download it from https://github.com/Artikash/Textractor/releases";
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const wchar_t* ALREADY_INJECTED = L"Textractor: already injected";
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const wchar_t* ALREADY_INJECTED = L"Textractor: already injected";
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const wchar_t* NEED_32_BIT = L"Textractor: architecture mismatch: try 32 bit Textractor instead";
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const wchar_t* NEED_32_BIT = L"Textractor: architecture mismatch: try x86 Textractor instead";
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const wchar_t* NEED_64_BIT = L"Textractor: architecture mismatch: try 64 bit Textractor instead (contact Artikash for the download location)";
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const wchar_t* NEED_64_BIT = L"Textractor: architecture mismatch: try x64 Textractor instead";
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const wchar_t* INJECT_FAILED = L"Textractor: couldn't inject";
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const wchar_t* INJECT_FAILED = L"Textractor: couldn't inject";
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const wchar_t* LAUNCH_FAILED = L"Textractor: couldn't launch";
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const wchar_t* LAUNCH_FAILED = L"Textractor: couldn't launch";
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const wchar_t* INVALID_CODE = L"Textractor: invalid code";
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const wchar_t* INVALID_CODE = L"Textractor: invalid code";
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