more hook search instructions

This commit is contained in:
Akash Mozumdar 2019-12-29 09:12:34 -05:00
parent 7b3136dcc7
commit cbd5b01385
2 changed files with 3 additions and 0 deletions

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@ -102,6 +102,7 @@ const char* TOO_MANY_HOOKS = u8"Textractor: too many hooks: can't insert";
const char* STARTING_SEARCH = u8"Textractor: starting search"; const char* STARTING_SEARCH = u8"Textractor: starting search";
const char* NOT_ENOUGH_TEXT = u8"Textractor: not enough text to search accurately"; const char* NOT_ENOUGH_TEXT = u8"Textractor: not enough text to search accurately";
const char* HOOK_SEARCH_INITIALIZED = u8"Textractor: search initialized with %zd hooks"; const char* HOOK_SEARCH_INITIALIZED = u8"Textractor: search initialized with %zd hooks";
const char* MAKE_GAME_PROCESS_TEXT = u8"Textractor: please click around in the game to force it to process text during the next %d seconds!";
const char* HOOK_SEARCH_FINISHED = u8"Textractor: hook search finished, %d results found"; const char* HOOK_SEARCH_FINISHED = u8"Textractor: hook search finished, %d results found";
const char* OUT_OF_RECORDS_RETRY = u8"Textractor: out of search records, please retry if results are poor (default record count increased)"; const char* OUT_OF_RECORDS_RETRY = u8"Textractor: out of search records, please retry if results are poor (default record count increased)";
const char* FUNC_MISSING = u8"Textractor: function not present"; const char* FUNC_MISSING = u8"Textractor: function not present";

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@ -5,6 +5,7 @@
extern const char* STARTING_SEARCH; extern const char* STARTING_SEARCH;
extern const char* HOOK_SEARCH_INITIALIZED; extern const char* HOOK_SEARCH_INITIALIZED;
extern const char* MAKE_GAME_PROCESS_TEXT;
extern const char* HOOK_SEARCH_FINISHED; extern const char* HOOK_SEARCH_FINISHED;
extern const char* OUT_OF_RECORDS_RETRY; extern const char* OUT_OF_RECORDS_RETRY;
extern const char* NOT_ENOUGH_TEXT; extern const char* NOT_ENOUGH_TEXT;
@ -220,6 +221,7 @@ void SearchForHooks(SearchParam spUser)
} }
ConsoleOutput(HOOK_SEARCH_INITIALIZED, addresses.size()); ConsoleOutput(HOOK_SEARCH_INITIALIZED, addresses.size());
MH_ApplyQueued(); MH_ApplyQueued();
ConsoleOutput(MAKE_GAME_PROCESS_TEXT, sp.searchTime / 1000);
Sleep(sp.searchTime); Sleep(sp.searchTime);
for (auto addr : addresses) MH_QueueDisableHook((void*)addr); for (auto addr : addresses) MH_QueueDisableHook((void*)addr);
MH_ApplyQueued(); MH_ApplyQueued();