yeah...that was never a class. improve performance and add current process function
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@ -5,7 +5,7 @@
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namespace Host
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namespace Host
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{
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{
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using ProcessEventHandler = std::function<void(DWORD)>;
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using ProcessEventHandler = void(*)(DWORD);
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using ThreadEventHandler = std::function<void(TextThread&)>;
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using ThreadEventHandler = std::function<void(TextThread&)>;
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using HookEventHandler = std::function<void(HookParam, std::wstring text)>;
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using HookEventHandler = std::function<void(HookParam, std::wstring text)>;
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void Start(ProcessEventHandler Connect, ProcessEventHandler Disconnect, ThreadEventHandler Create, ThreadEventHandler Destroy, TextThread::OutputCallback Output);
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void Start(ProcessEventHandler Connect, ProcessEventHandler Disconnect, ThreadEventHandler Create, ThreadEventHandler Destroy, TextThread::OutputCallback Output);
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@ -77,7 +77,7 @@ void TextThread::Flush()
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if (storage->size() > maxHistorySize) storage->erase(0, storage->size() - maxHistorySize); // https://github.com/Artikash/Textractor/issues/127#issuecomment-486882983
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if (storage->size() > maxHistorySize) storage->erase(0, storage->size() - maxHistorySize); // https://github.com/Artikash/Textractor/issues/127#issuecomment-486882983
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}
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}
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std::deque<std::wstring> sentences;
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std::vector<std::wstring> sentences;
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queuedSentences->swap(sentences);
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queuedSentences->swap(sentences);
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int totalSize = 0;
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int totalSize = 0;
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for (auto& sentence : sentences)
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for (auto& sentence : sentences)
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@ -6,7 +6,7 @@
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class TextThread
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class TextThread
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{
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{
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public:
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public:
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using OutputCallback = std::function<bool(TextThread&, std::wstring&)>;
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using OutputCallback = bool(*)(TextThread&, std::wstring&);
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inline static OutputCallback Output;
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inline static OutputCallback Output;
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inline static bool filterRepetition = true;
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inline static bool filterRepetition = true;
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@ -37,7 +37,7 @@ private:
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std::unordered_set<wchar_t> repeatingChars;
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std::unordered_set<wchar_t> repeatingChars;
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std::mutex bufferMutex;
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std::mutex bufferMutex;
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DWORD lastPushTime = 0;
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DWORD lastPushTime = 0;
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Synchronized<std::deque<std::wstring>> queuedSentences;
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Synchronized<std::vector<std::wstring>> queuedSentences;
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struct TimerDeleter { void operator()(HANDLE h) { DeleteTimerQueueTimer(NULL, h, INVALID_HANDLE_VALUE); } };
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struct TimerDeleter { void operator()(HANDLE h) { DeleteTimerQueueTimer(NULL, h, INVALID_HANDLE_VALUE); } };
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AutoHandle<TimerDeleter> timer = NULL;
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AutoHandle<TimerDeleter> timer = NULL;
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};
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};
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1036
GUI/mainwindow.cpp
1036
GUI/mainwindow.cpp
File diff suppressed because it is too large
Load Diff
@ -1,56 +1,12 @@
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#pragma once
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#pragma once
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#include "qtcommon.h"
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#include "qtcommon.h"
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#include "extenwindow.h"
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#include "host/host.h"
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namespace Ui
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{
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class MainWindow;
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}
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class MainWindow : public QMainWindow
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class MainWindow : public QMainWindow
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{
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{
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public:
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public:
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explicit MainWindow(QWidget *parent = nullptr);
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explicit MainWindow(QWidget *parent = nullptr);
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~MainWindow();
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~MainWindow();
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private:
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private:
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inline static constexpr auto HOOK_SAVE_FILE = u8"SavedHooks.txt";
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void closeEvent(QCloseEvent*);
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inline static constexpr auto GAME_SAVE_FILE = u8"SavedGames.txt";
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void closeEvent(QCloseEvent*) override;
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void ProcessConnected(DWORD processId);
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void ProcessDisconnected(DWORD processId);
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void ThreadAdded(TextThread& thread);
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void ThreadRemoved(TextThread& thread);
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bool SentenceReceived(TextThread& thread, std::wstring& sentence);
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void OutputContextMenu(QPoint point);
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QString TextThreadString(TextThread& thread);
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ThreadParam ParseTextThreadString(QString ttString);
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DWORD GetSelectedProcessId();
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std::array<InfoForExtension, 10> GetSentenceInfo(TextThread& thread);
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std::optional<std::wstring> UserSelectedProcess();
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void AttachProcess();
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void LaunchProcess();
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void DetachProcess();
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void ForgetProcess();
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void AddHook();
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void AddHook(QString hook);
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void RemoveHooks();
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void SaveHooks();
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void FindHooks();
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void Settings();
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void Extensions();
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void ViewThread(int index);
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void SetOutputFont(QString font);
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Ui::MainWindow* ui;
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ExtenWindow* extenWindow;
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std::unordered_set<DWORD> alreadyAttached;
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bool autoAttach = false, autoAttachSavedOnly = true;
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bool showSystemProcesses = false;
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uint64_t savedThreadCtx = 0, savedThreadCtx2 = 0;
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wchar_t savedThreadCode[1000] = {};
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TextThread* current = nullptr;
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};
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};
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