#include "attachprocessdialog.h" #include extern const char* SELECT_PROCESS; extern const char* ATTACH_INFO; AttachProcessDialog::AttachProcessDialog(QWidget *parent, std::vector> processIcons) : QDialog(parent, Qt::WindowCloseButtonHint), model(this) { ui.setupUi(this); setWindowTitle(SELECT_PROCESS); ui.label->setText(ATTACH_INFO); ui.processIdEdit->setValidator(new QIntValidator(0, INT_MAX, this)); ui.processList->setModel(&model); QPixmap transparent(100, 100); transparent.fill(QColor::fromRgba(0)); for (const auto& [process, icon] : processIcons) { auto item = new QStandardItem(icon ? QIcon(QtWin::fromHICON(icon)) : transparent, process); item->setEditable(false); model.appendRow(item); } connect(ui.buttonBox, &QDialogButtonBox::accepted, this, &QDialog::accept); connect(ui.buttonBox, &QDialogButtonBox::rejected, this, &QDialog::reject); connect(ui.processList, &QListView::clicked, [this](QModelIndex index) { selectedProcess = model.item(index.row())->text(); }); connect(ui.processList, &QListView::doubleClicked, [this](QModelIndex index) { selectedProcess = model.item(index.row())->text(); accept(); }); connect(ui.processIdEdit, &QLineEdit::returnPressed, [this] { selectedProcess = ui.processIdEdit->text(); accept(); }); } QString AttachProcessDialog::SelectedProcess() { return selectedProcess.isEmpty() ? ui.processIdEdit->text() : selectedProcess; }