#pragma once // engine/match.h // 8/23/2013 jichi // TODO: Clean up the interface to match game engines. // Split the engine match logic out of hooks. // Modify the game hook to allow replace functions for arbitary purpose // instead of just extracting text. #include "config.h" namespace Engine { void match(LPVOID lpThreadParameter); // jichi 10/21/2014: Return whether found the engine bool IdentifyEngine(); // jichi 10/21/2014: Return 0 if failed DWORD InsertDynamicHook(LPVOID addr, DWORD frame, DWORD stack); } // namespace Engine // EOF